Mutate Traits and Abilities
A selection of Traits and Abilities that only Mutate Species may acquire.
Species Traits and Abilities are those that can only be acquired by creatures that have the necessary species prerequisites.
Purchasing these with XP will allow creatures to invest further into their own bodies and natural abilities.
Mutate Traits & Abilities
Purchase with XP
Traits
Mutant Cunning
Increase your Intellect Attribute.
XP Cost: 2 Prerequisites: Mutate
Effect: Your Intellect Attribute Total is increased by 2.
Mutant Health
Increase your Constitution Attribute.
XP Cost: 2 Prerequisites: Mutate
Effect: Your Constitution Attribute Total is increased by 2.
Mutant Nimbleness
Increase your Dexterity Attribute.
XP Cost: 2 Prerequisites: Mutate
Effect: Your Dexterity Attribute Total is increased by 2.
Mutant Strength
Increase your Strength Attribute.
XP Cost: 2 Prerequisites: Mutate
Effect: Your Strength Attribute Total is increased by 2.
Mutant Wisdom
Increase your Wisdom Attribute.
XP Cost: 2 Prerequisites: Mutate
Effect: Your Wisdom Attribute Total is increased by 2.
Mutant Speed
Increase your Movement Speed.
XP Cost: 2 Prerequisites: Mutate
Effect: Your Movement Speed is increased by 1 Meter per Movement.
Mutated Synapsis
Increase your Initiative.
XP Cost: 2 Prerequisites: Mutate
Effect: You gain a +2 Misc. Modifier to Initiative.
Abilities
Cannibalism
Gain the ability to consume the flesh of sapient creature in order to gain sustenance and healing.
XP Cost: 2 Prerequisites: Mutate
You can consume the unspoiled flesh of sapient creatures(playable species) and consider it to be Flavorful Sustenance.
In addition, you regain 1d10 HP per Kilogram of sapient creatures flesh you consume. You can consume a number of Kilograms of said flesh equal to your Constitution Modifier per hour.