Mutate Traits and Abilities

A selection of Traits and Abilities that only Mutate Species may acquire.

Mutate Traits and Abilities

Species Traits and Abilities are those that can only be acquired by creatures that have the necessary species prerequisites.

Purchasing these with XP will allow creatures to invest further into their own bodies and natural abilities.

Mutate Traits & Abilities

Purchase with XP

Traits

Mutant Cunning

Increase your Intellect Attribute.

XP Cost: 2 Prerequisites: Mutate

Effect: Your Intellect Attribute Total is increased by 2.

Mutant Health

Increase your Constitution Attribute.

XP Cost: 2 Prerequisites: Mutate

Effect: Your Constitution Attribute Total is increased by 2.

Mutant Nimbleness

Increase your Dexterity Attribute.

XP Cost: 2 Prerequisites: Mutate

Effect: Your Dexterity Attribute Total is increased by 2.

Mutant Strength

Increase your Strength Attribute.

XP Cost: 2 Prerequisites: Mutate

Effect: Your Strength Attribute Total is increased by 2.

Mutant Wisdom

Increase your Wisdom Attribute.

XP Cost: 2 Prerequisites: Mutate

Effect: Your Wisdom Attribute Total is increased by 2.

Mutant Speed

Increase your Movement Speed.

XP Cost: 2 Prerequisites: Mutate

Effect: Your Movement Speed is increased by 1 Meter per Movement.

Mutated Synapsis

Increase your Initiative.

XP Cost: 2 Prerequisites: Mutate

Effect: You gain a +2 Misc. Modifier to Initiative.

Abilities

Cannibalism

Gain the ability to consume the flesh of sapient creature in order to gain sustenance and healing.

XP Cost: 2 Prerequisites: Mutate

You can consume the unspoiled flesh of sapient creatures(playable species) and consider it to be Flavorful Sustenance.

In addition, you regain 1d10 HP per Kilogram of sapient creatures flesh you consume. You can consume a number of Kilograms of said flesh equal to your Constitution Modifier per hour.