Mutants

Mutants are any creature that has developed vastly different traits due to exposure to some form of Mutagen, such as: magical energy, chaos energy, otherworldly energies or particles or radiation.

Mutants

Medium-Large / Mutant / Variable Locomotion

Description

Mutants are any creature that has developed vastly different traits due to exposure to some form of Mutagen, such as: magical energy, chaos energy, otherworldly energies or particles or radiation.

Society

Mutant societies tend to be culturally and physically accepting melting pots due to the very nature of mutants and their individual uniqueness.

Roleplaying a Mutant

Consult with your narrator before choosing a mutant. It can be challenging to create a mutant character, since you are essentially modularly constructing your own species. They can also be challenging to integrate into certain stories and settings.

Choosing a Mutant

Choose a medium or large sized Species from the Species List. Your Movement Speed, Size, HP die type and Attribute Modifiers will be derived from your Species. Choose a Mutagen type. You may substitute any or all Traits and Abilities that species possesses for the Mutations listed under that Mutagen selected.

Mutagens

Choose a Mutagen type: Magical, Chaos, Otherworldly or Radiation. Once chosen, you may select individual mutations from that Mutagen Type.

Magical Mutagen

Magical Mutants are the result of overexposure to magical energies or byproducts. They often possess inexplicable magical abilities and side effects.

Elemental Affinity

You gain Resistance to Burn, Frost or Electrical Damage.

Arcane Eye

You can see magical energies and Auras. You gain Advantage on Arcana Skill Rolls.

Partially Invisible

No more than 20% of your body is Permanently Invisible.

Partially Phased

No more than 20% of your body is Permanently Phasing and passes through Matter and can interact with other Creatures or Objects that are also Phasing.

Extra Organs

You possess an additional Lung, Liver or Stomach. You receive -5 Damage on Critical Hits Dealt to you and gain one of the below Organs and Bonuses.

Lung: You can hold your breath for twice as long.

Liver: Gain Resistance to Poison Damage.

Stomach: You gain +1 HP per Hour Spent Resting.

Extra Appendage

You possess an additional grasping appendage. You gain +1 Free Hand(s). You can comfortably wield a two handed weapon and a single handed weapon at the same time.

Extra Limb

You possess an additional walking limb. You gain +1 to your Movement Speed.

Spell Casting

You gain the ability to cast Arcane Spells.

Acquire 1 Tier I Arcane Spell at this time.

Armored Plates

You have hardened plates over part of your anatomy.

AC Bonus Armor Points Traits
1 5 Natural Armor

Chaos Mutagen

Chaos Mutants are the result of overexposure to Chaos energies or byproducts. They often possess chaotic abilities and side effects.

Morphic Anatomy

No more than 20% of your anatomy exists in an Amorphic state and is capable of assuming simple shapes and can easily fit through Tiny Spaces.

Many-Mind

Gain +2 to your INT or WIS Attribute.

Extra Organs

You possess an additional Lung, Liver or Stomach. You receive -5 Damage on Critical Hits Dealt to you and gain one of the below Organs and Bonuses.

Lung: You can hold your breath for twice as long.

Liver: Gain Resistance to Poison Damage.

Stomach: You gain +1 HP per Hour Spent Resting.

Extra Appendage

You possess an additional grasping appendage. You gain +1 Free Hand(s). You can comfortably wield a two handed weapon and a single handed weapon at the same time.

Extra Limb

You possess an additional walking limb. You gain +1 to your Movement Speed.

Armored Plates

You have hardened plates over part of your anatomy.

AC Bonus Armor Points Traits
1 5 Natural Armor

Shifting Anatomy

No more than 20% of your anatomy is capable of shapeshifting. Shifting it into any of the following will grant you certain bonuses.

Tool: Gain +2 to Fine Motor Skill Checks

Weapon: Equip a Natural Melee 1d6 Blunt, Puncture or Slash Weapon. You are considered to be trained to use your natural weapon.

Otherworldly Mutagen

Otherworldly Mutants are the result of overexposure to Interdimensional energies or byproducts. They often possess Otherworldly abilities and side effects.

Rift-Sense

You can visually see Tears and Rifts in the Fabric of Reality without the aid of spells or equipment.

Many-Mind

Gain +2 to your INT or WIS Attribute.

Extra Organs

You possess an additional Lung, Liver or Stomach. You receive -5 Damage on Critical Hits Dealt to you and gain one of the below Organs and Bonuses.

Lung: You can hold your breath for twice as long.

Liver: Gain Resistance to Poison Damage.

Stomach: You gain +1 HP per Hour Spent Resting.

Extra Appendage

You possess an additional grasping appendage. You gain +1 Free Hand(s). You can comfortably wield a two handed weapon and a single handed weapon at the same time.

Extra Limb

You possess an additional walking limb. You gain +1 to your Movement Speed.

Armored Plates

You have hardened plates over part of your anatomy.

AC Bonus Armor Points Traits
1 5 Natural Armor

Void Lung

You can breathe in any Gaseous Atmosphere after a 10 Minute adjustment period. You can hold your breath under liquid or in a vacuum for up to an Hour.

Interdimensional Anatomy

No more than 20% of your Anatomy exists in Another Realm of Existence. Your Total HP is increased by +5.

Radiation Mutagen

Radiation Mutants are the result of overexposure to high levels of Radiation or Radioactive waste. They often possess strange abilities and side effects.

Glowing

Part or all of your anatomy emits Dim Light 5 Meters around you.

Irradiating

Creatures that Bite or Consume parts of you receive 2d10 Toxic Damage.

Ghoulish

Your appearance is a withered shell of your former self but it is not without its benefits. Disadvantage on Charm Skill Checks. Gain +300 years to your Lifespan. You no longer suffer from the Starving Condition. You gain resistance to Toxic Damage from Radiation.

Acid Gland

You possess an additional gland and lining that allows you to Spit Acid on command.

Damage Damage Types Range Traits
2d4 Acid 10 Meters Natural Weapon, Ranged Weapon

Hyper-Muscle Growth

You gain +2 to your STR Attribute.

Hyper-Organ Growth

You gain +2 to your CON Attribute.

Toxic Spew

You possess an additional gland and lining that allows you to Spit Toxic Waste on command.

Damage Damage Types Range Traits
1d10 Toxic 10 Meters Natural Weapon, Ranged Weapon

Radioactive Affinity

You gain Immunity to Toxic Damage from Radiation.

Lead Lined Stomach

You do not receive Toxic Damage from contaminated or irradiated water or food.