Morals
Contains information about character morals, their moral compass options and information about moral position and trend.
Your character’s morals define how they make decisions, what kind of person they are and how they rationalize their behavior.
Moral Compass
Your character's moral compasses act as a quick guide for all of your character's decision making. The following are some examples of common moral compass types:
Anarchist
You believe that people can only truly be free if true Anarchy reigns supreme.
Fascist
You believe wholeheartedly in a particular government Figure and feel that the people would be best served if they were ruled by an Iron Fist.
Capitalist
You believe that the only thing that matters is Change, that is the Amount of Change you can accumulate in your lifetime. You rarely measure things other than by their literal monetary value.
Communist
You believe in the unification and oneness of your community or country, working hard with the Knowledge that what you do helps your fellows and what they do helps you.
Humanitarian
You believe in the unification and oneness of all Sentient Life, working hard with the Knowledge that what you do helps them and what they do helps you.
Law Abiding Citizen
You believe firmly that people must abide by rules or chaos and destruction of all that we hold dear will collapse and so you do your very best to follow the laws to the letter.
Religious Code
You live by a strict religious code and base most of your decisions off of this code.
Survivalist
You live to survive and everything you do is in the preservation of your own existence.
Moral Code
You live by a moral code that you use to help you deal with ethical dilemmas.
Libertarian
You believe as long as beings live and let live they should be allowed to do as they please and if you had it your way all sentient beings would be completely autonomous and self sufficient.
Liberalist
You believe strongly in the sanctity of Sentient Rights and the Importance of Informed Consent and Choice.
Democrat
You believe strongly in the voice of the people and feel that life would be better if the people decided how things were run.
Hopeless Romantic
You believe in your heart of hearts that there is good in all people and strive to bring it out in them whenever you can, sometimes to your own detriment.
Republican
You firmly believe governments are at their best when they are run by a house of selected representatives.
Realist
You tend to face the grim facts of existence head on, accepting things for what they are and moving on.
Optimist
You tend to look at the glass as Half Full, always anticipating that things are gonna work out just fine in the end.
Purist
You tend to strive for ultimate perfection, knowing in your heart of hearts that there is only one true way to do things, only one singular solution to the equation.
Pessimist
You tend to look at the glass as Half Empty, always anticipating that everything will probably end in disaster anyway.
Moral Position
A character’s moral position defines where they rest on their current views. Realistic characters will be part way between adopting one moral compass over another and could use some of both logic paths offered. A player can use their moral position to decide which logic would weigh more heavily on their mind.
The Moral Position Tracker on your character sheet can be moved a maximum of 1 point(s) per game session and should always be initiated or approved by the Narrator.
Moral Trend
A character’s moral trend indicates which direction their moral position is currently trending. The GM can use player decisions in game to adjust the direction a character is currently trending. This is indicated by circling the arrow pointing left or right in the provided section below the Moral Position Tracker. If your moral position has not been altered by the end of a game session, you may automatically adjust your Moral Position Tracker by 1 Point(s) in the direction your character is currently trending.
← Moral Trend →
*circle one arrow*