Moltonmancy
Elementalism - Pyromancy Ability The ability to control and manipulate Molten Materials.
Fire - Elementalism
XP Cost: 1 Prerequisites: Pyromancy, Heatmancy, Plasmamancy
Action Type(s) | Motion, Action, Spell Attack |
---|---|
ARP Cost | 1 (Motions Excluded) |
Range | 10 Meters |
Area | 4 Meters |
Requirements | 1 Free Hand |
Sustain | 1 ARP |
Traits | Visible, Audible |
You can control and manipulate Molten Materials such as Lava and Slag.
Using a Motion: You can control, manipulate, redirect or move up to 6 meters a 4 Meter Area of Molten Material within Range. Heat from this ability can easily ignite flammable or explosive substances.
Make Molten: Target a Meltable (made of metal, stone, glass or plastic) Large or Smaller object, material or piece of equipment. If the target is being worn by a sentient creature that creature may Roll a Wisdom Saving Throw. The DC is equal to the Caster’s Spell Save DC.
If the Creature Passes the Saving Throw, there is no Effect and the Spell Fails.
If the Creature Fails the Saving Throw, the spell continues as below.
The Item object or Material is Dealt 6d6 Burn Damage and deals half the rolled damage to any Creature(s) touching it.
Creatures may use their Reaction to Drop the item if it is currently being held by them. Creatures that start their turn in contact with the target of this ability are dealt 2d6 Burn Damage. If the item, object or material is destroyed by the initial damage from this ability, it is considered to be Molten for 1d6 + 2 Rounds, after which it cools and hardens.
Molten Bolt: Make a Ranged Spell Attack Roll while within 10 Meters of a Source of Molten Material.
If you Hit the target, it is dealt 3d8 + Spellcasting Modifier Burn Damage.
Sustain: Sustaining this Ability allows Manipulated Molten Materials to persist until this Ability is no longer being Sustained.
Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,
Or Increase the DC for any of this Ability’s Saving Throws by 2,
Or Increase the Damage this Ability deals by 1d6 Burn Damage.