Moisturemancy
Elementalism - Aquamancy Ability The ability to extrapolate liquids from humidity.
Water - Elementalism
XP Cost: 3 Prerequisites: Vapormancy
Action Type(s) | Motion, Action, Spell Attack |
---|---|
ARP Cost | 1 (Motions Excluded) |
Range | 10 Meters |
Volume | 4 Cubic Meters |
Requirements | 1 Free Hand |
Sustain | 1 ARP |
Traits | Visible, Audible |
You can generate a water source from the humidity in the air around you.
Using a Motion: You can convert a 4 cubic meter area of humid air into 1 Liter of Water or Ice Source.
Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,
Or Increase the Area of this Ability by 4 Meters.