Minotaurs
Minotaurs traditionally have the head of a Bull, or Bovine, a humanoid Upper body and Bipedal Hoofed Bovine Legs. Many believe minotaurs are the result of a curse or some sort of diving combination.
Medium to Large / Mammalian / Biped
Description
Minotaurs traditionally have the head of a Bull, or Bovine, a humanoid Upper body and Bipedal Hoofed Bovine Legs. Many believe minotaurs are the result of a curse or some sort of diving combination. Minotaurs themselves care very little about where they came from and are more concerned about the here and now.
Society
Minotaurs, despite their individual size and ferocity tend to congregate in large groups, tribes and even cities. As a culture they do not excel in the creation of technology, nor would most minotaurs consider themselves to be an intellectual. They excel in hard physical labor and make for superior laborers and warriors. Many minotaurs cultures are happy to remain in the tribal and feudal stages.
Subspecies
Select a Subspecies
Hill Minotaur
Classic Minotaur Subspecies
Medium / Mammalian / Biped
Average Height | 220 cm |
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Average Weight | 175 kg |
Lifespan | 80-100 Years |
Age of Adulthood | 16 |
Attribute Modifiers | +2 STR |
Movement Speed | 6 Meters |
Movement Types | Walking |
Creature Size / HP Die Type | Medium / d8 |
Languages | MooMau and Uman |
Description
Hill minotaurs are smaller and shorter than your standard mountain minotaur. Their reduced size allows them to fit into standard buildings and more easily integrate into societies than their larger mountain cousins. Many Hill Minotaurs find employment as hired muscle or as military personnel due to their immense strength.
Traits
Animalistic Strength
Much of your body’s resources have been diverted to muscle development. Gain +2 to your STR Attribute, this is in Addition to your Species Attribute Modifier. You Suffer a -2 Penalty to your INT Score.
Abilities
Minotaur Horns
You have large horns on your head that you can use offensively.
Damage | Damage Types | Range | Traits |
---|---|---|---|
2d4+2 | Puncture | 1 Meter | Natural Weapon, Charging Weapon |
Hooves
You can Sprint for a number of hours equal to your CON Modifier before needing to spend Stamina to Sprint for another Hour. You gain the ability to Trample Prone Creatures whose Spaces you Move through.
Trample: Each time you Move through a Prone Creature’s space they must Pass a DC 10 + your Training Modifier DEX Saving Throw or receive Blunt Damage equal to your STR Modifier. Creatures that Pass instead Receive ½ Damage from Trample.
Weapon Instincts
You tend to instinctively know how to use most melee and ranged weapons you come across. Spending 10 or more minutes with a new weapon allows you to become trained in its use. If the weapon is extremely foreign, advanced or alien then you must also succeed on an Investigations Skill Check with a DC established by the Narrator to be considered trained in its use.
Mountain Minotaur
Larger Minotaur Subspecies
Large / Mammalian / Biped
Average Height | 300 cm |
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Average Weight | 240 kg |
Lifespan | 50-60 Years |
Age of Adulthood | 11 |
Attribute Modifiers | +2 STR |
Movement Speed | 7 Meters |
Movement Types | Walking |
Creature Size / HP Die Type | Large(2 Tiles Wide) / d10 |
Languages | MooMau and Uman |
Description
Mountain minotaurs are larger and taller than your standard hill minotaur. They are as dangerous as they are massive. Many Hill Minotaurs find employment as hired muscle or as military personnel due to their immense size and strength.
Traits
Animalistic Strength
Much of your body’s resources have been diverted to muscle development. Gain +2 to your STR Attribute, this is in Addition to your Species Attribute Modifier. You Suffer a -2 Penalty to your INT Score.
Abilities
Minotaur Horns
You have large horns on your head that you can use offensively.
Damage | Damage Types | Range | Traits |
---|---|---|---|
2d4+2 | Puncture | 1 Meter | Natural Weapon, Charging Weapon |
Hooves
You can Sprint for a number of hours equal to your CON Modifier before needing to spend Stamina to Sprint for another Hour. You gain the ability to Trample Prone Creatures whose Spaces you Move through.
Trample: Each time you Move through a Prone Creature’s space they must Pass a DC 10 + your Training Modifier DEX Saving Throw or receive Blunt Damage equal to your STR Modifier. Creatures that Pass instead Receive ½ Damage from Trample.
Big Hands
You can comfortably Wield 2 Hand Weapons in 1 Hand. You can comfortably Wield Large Sized Weapons.