Minotaurs

Minotaurs traditionally have the head of a Bull, or Bovine, a humanoid Upper body and Bipedal Hoofed Bovine Legs. Many believe minotaurs are the result of a curse or some sort of diving combination.

Minotaurs

Medium to Large / Mammalian / Biped

Description

Minotaurs traditionally have the head of a Bull, or Bovine, a humanoid Upper body and Bipedal Hoofed Bovine Legs. Many believe minotaurs are the result of a curse or some sort of diving combination. Minotaurs themselves care very little about where they came from and are more concerned about the here and now.

Society

Minotaurs, despite their individual size and ferocity tend to congregate in large groups, tribes and even cities. As a culture they do not excel in the creation of technology, nor would most minotaurs consider themselves to be an intellectual. They excel in hard physical labor and make for superior laborers and warriors. Many minotaurs cultures are happy to remain in the tribal and feudal stages.

Subspecies

Select a Subspecies

Hill Minotaur

Classic Minotaur Subspecies

Medium / Mammalian / Biped

Average Height 220 cm
Average Weight 175 kg
Lifespan 80-100 Years
Age of Adulthood 16
Attribute Modifiers +2 STR
Movement Speed 6 Meters
Movement Types Walking
Creature Size / HP Die Type Medium / d8
Languages MooMau and Uman

Description

Hill minotaurs are smaller and shorter than your standard mountain minotaur. Their reduced size allows them to fit into standard buildings and more easily integrate into societies than their larger mountain cousins. Many Hill Minotaurs find employment as hired muscle or as military personnel due to their immense strength.

Traits

Animalistic Strength

Much of your body’s resources have been diverted to muscle development. Gain +2 to your STR Attribute, this is in Addition to your Species Attribute Modifier. You Suffer a -2 Penalty to your INT Score.

Abilities

Minotaur Horns

You have large horns on your head that you can use offensively.

Damage Damage Types Range Traits
2d4+2 Puncture 1 Meter Natural Weapon, Charging Weapon

Hooves

You can Sprint for a number of hours equal to your CON Modifier before needing to spend Stamina to Sprint for another Hour. You gain the ability to Trample Prone Creatures whose Spaces you Move through.

Trample: Each time you Move through a Prone Creature’s space they must Pass a DC 10 + your Training Modifier DEX Saving Throw or receive Blunt Damage equal to your STR Modifier. Creatures that Pass instead Receive ½ Damage from Trample.

Weapon Instincts

You tend to instinctively know how to use most melee and ranged weapons you come across. Spending 10 or more minutes with a new weapon allows you to become trained in its use. If the weapon is extremely foreign, advanced or alien then you must also succeed on an Investigations Skill Check with a DC established by the Narrator to be considered trained in its use.

Mountain Minotaur

Larger Minotaur Subspecies

Large / Mammalian / Biped

Average Height 300 cm
Average Weight 240 kg
Lifespan 50-60 Years
Age of Adulthood 11
Attribute Modifiers +2 STR
Movement Speed 7 Meters
Movement Types Walking
Creature Size / HP Die Type Large(2 Tiles Wide) / d10
Languages MooMau and Uman

Description

Mountain minotaurs are larger and taller than your standard hill minotaur. They are as dangerous as they are massive. Many Hill Minotaurs find employment as hired muscle or as military personnel due to their immense size and strength.

Traits

Animalistic Strength

Much of your body’s resources have been diverted to muscle development. Gain +2 to your STR Attribute, this is in Addition to your Species Attribute Modifier. You Suffer a -2 Penalty to your INT Score.

Abilities

Minotaur Horns

You have large horns on your head that you can use offensively.

Damage Damage Types Range Traits
2d4+2 Puncture 1 Meter Natural Weapon, Charging Weapon

Hooves

You can Sprint for a number of hours equal to your CON Modifier before needing to spend Stamina to Sprint for another Hour. You gain the ability to Trample Prone Creatures whose Spaces you Move through.

Trample: Each time you Move through a Prone Creature’s space they must Pass a DC 10 + your Training Modifier DEX Saving Throw or receive Blunt Damage equal to your STR Modifier. Creatures that Pass instead Receive ½ Damage from Trample.

Big Hands

You can comfortably Wield 2 Hand Weapons in 1 Hand. You can comfortably Wield Large Sized Weapons.