Mimics
A type of shapeshifting creature with a keen mind and a taste for humanoid flesh.
Medium-Large- Immatori - Shapeshifter
Information
Mimics belong to the Immatori family of creatures, cousins to both Fakers and Copy-Cats, Mimics are unique in their preference to hunt humanoid species. Though no true record of their creation exists it is surmised that they were created in the Experimental Age of Magic and generations of their descendants have persisted ever since, due to their shapeshifting abilities, individual intellect, and their preference to hunt humanoid prey, which is considered to be very rare in the animal kingdoms. No verified studies have been conducted, but it is believed that successful mimics can increase in size by as much as 10% per victim they consume. This might explain how the very rare, but very real House Mimic, or “Monster-Homes”, as some have dubbed them, come into being. These massive mimics typically prey on drifters and squatters, posing as abandoned homes in larger cities.
Behavior
Mimics tend to move and be more active at night. When they manage to gain entry to civilization they like to replace lightly used objects around town or inside homes. Usually by breaking the object they copy and hiding the bits under a rug or in a crate or dark corner. Some are even intelligent enough to incorporate unique elements of the broken item into their façade. To hunt they place themselves in the exact spot as the item they replaced, then wait patiently and quietly, sometimes for months at a time, before suddenly attacking and consuming anything or anyone that gets too close.
Stats
STR | CON | DEX | INT | WIS | CHA |
---|---|---|---|---|---|
18 | 16 | 22 | 16 | 14 | 1 |
+4 | +3 | +7 | +3 | +2 | -5 |
Size | Medium - Large |
---|---|
Movement | 5 meters Crawling |
Attack Bonus | 6 - 12 |
AC | 16 - 20 |
HP | 30 - 60 |
Armor | 7 - 14 |
Domain | Settlements, Ruins, Arcane Locations and Dungeons |
Native Realm | X38 |
Traits
Stealthy III
The creature is excellent at avoiding detection.
Effect: +8 to all Stealth Skill Rolls.
Strange Anatomy
The creature's strange anatomy makes it difficult to decipher which parts are weak points.
Effect: The Creature receives ½ of the extra Damage dealt by Critical Hits.
The Creature’s Wound Threshold is increased by +5 HP.
Abilities
Shapeshifting I
The creature is capable of reforming and adjusting its body to fit any form that does not exceed its natural size category.
The shapeshifting process takes about a minute to complete and the creature is Weakened while shifting.
Object Mimicry(Shapeshifting)
The creature is capable of perfectly recreating objects and textures it can currently see when using the named ability type.
Metabolic Manipulation
The creature can adjust its metabolic rate at will, allowing it to lower the rate to conserve energy or reduce it to a crawl, making the creature imperceptible to life-detecting spells and devices.
Stealth Strike III
The creature is granted a Destiny Die, a +2 bonus to Hit on Attack Rolls and deals an additional 1d10 Damage of the same type when making attacks while Undetected.
Bite IV
The Creature possesses a bite attack that deals 3d4+2 Slash Damage.
Eat Whole I
The creature, despite or because of its size, is capable of enveloping and consuming creatures of medium size or smaller.
When it does so it makes a Bite Attack with a -2 penalty. If it hits, the attack deals double damage and the target creature is enveloped by the attacking creature.
Creatures that have been enveloped, at the start of each turn, receive a number of d4’s of Blunt/Acid Damage equal to the consuming creature’s CON Modifier. The consumed creature is considered to be immobilized, Soaked, Suffocating and Silenced. These conditions end if the consumed creature Escapes, is Freed or the consuming creature is Slain or Incapacitated.
Health Absorption III(Eat Whole)
This creature’s successful attacks of the listed type grant it HP equal to half the damage dealt per hit that deals damage to a creature’s HP.