Mighty Leaping Strike

You use a heave of Might to make a Melee Attack after or during a Successful Jump.

You use a heave of Might to make a Melee Attack after or during a Successful Jump.

Maneuver Tier I
Action Type Motion
Might Cost 1
Range Melee Weapon Range
Prerequisites Successful Jump this Turn
Sustain No

Effect : You may make a single Melee Attack Roll Vs a Creature within Range at the end of or during a Jumping Movement.

Overpower : Spend 1 additional Might to Overpower this Maneuver and add +2 Damage to the Damage Roll on this Attack, Or Add +2 to Hit on this Attack.