Mental Illusion

The Caster Psychically projects a Mental Illusion into the mind of an individual.

Tier II - Outsider - Witchcraft

The Caster Psychically projects a Mental Illusion into the mind of an individual.

Spell Tier II
Action Type Action
Mana Cost 2
Range 20 Meters
Requirements Voice, 1 Free Hand
Sustainable 1 Mana
Spell Traits Audible, Visible

Effect : Target a Creature within Range. That Creature must Roll a Intellect Saving Throw, the DC is equal to the Casters Spell Save DC. If the Creature Fails, the Caster projects the Mental Illusion of their choice into the mind of the target creature until the end of the caster’s next turn or until this spell is no longer being sustained. It appears solid and real to them and they can even touch it and discern textures, temperatures and scents. The Mental Illusion can move, animate and create sounds and voices. It cannot physically harm creatures targeted by this spell, even if it appears to be a hazard or dangerous creature. If the Caster intends to recreate anything other than a generic version of the described Creature or Object they must Roll an Arcane or Knowledge Skill Roll, the higher the Roll the better the Rendition. The creature may Roll another Saving Throw as a Motion or Reaction whenever they witness Evidence of the Illusory nature of this spell visible to them, if they Pass, the spell is dispelled and the effect ends. If they Pass the initial saving throw, they are unaffected and do not even see the mental illusion.

Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,

Or increase the DC for this Casting of this Spells Saving Throw by 2,

Or target 1 additional creature with this Spell’s Effect.