Make Whole
Repair a broken item.
Tier I - Enchantment - Spell
Repair a broken item.
Spell Tier | I |
---|---|
Action Type | Motion |
Mana Cost | 1 |
Range | 5 Meters |
Requirements | One Free Hand, Unenchanted Item |
Sustain | No |
Spell Traits | Audible, Visible |
Description: The caster sends tendrils of restorative magic to swarm around a broken item and make it whole once again.
Effect: Once activated using a Motion the spell repairs the chosen broken or severed item to like new condition. Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting Modifier when left unactivated.
Overpower: The caster can spend 1 additional Mana to repair an additional severed or broken item within range, Or increase the Range of this spell by 5 meters.
*This spell is not capable of repairing vaporized, disintegrated, pulverized or incinerated items / objects.
Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less. Contains 1 Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.