Mage Armor
Encases the caster’s or target’s body in a protective energy field.
Tier II - Abjuration - Spell
Encases the caster’s or target’s body in a protective energy field.
Spell Tier | II |
---|---|
Action Type | Action |
Mana Cost | 2 |
Range | Personal / 5 Meters |
Requirements | Voice and 1 Free Hand |
Sustain | 2 Mana |
Spell Traits | Audible, Visible |
Description: You wrap your body or a target within range in layers of protective energy that forms a suite of phantom armor.
Effect: Until the end of the caster’s next turn or the spell is no longer being sustained the caster grants +1 to AC and 10 Spell Armor Points to the target of this spell. If the Armor Points granted from this spell reach 0 the spell is dispelled.
Sustaining: While sustaining this spell you restore 1d4 Armor Points to Mage Armor at the start of each of your turns.
Overpower: The caster can spend 1 additional Mana to Increase Mage Armor by 1 to AC,
Or add 4 Armor Points to Mage Armor,
Or increase the range of this spell by 5 Meters,
Or spend 2 Mana to grant this spell’s effects to an additional creature within Range.