Legacy Enchanted Items
Recreations and Parodies of magic items from popular fiction, television and movies.
Legacy enchanted items are Altered Realms recreations of magic items from popular fiction, television and movies.
Excalibur
A beautifully crafted longsword with a jeweled pommel.
XP Cost: Cannot be obtained using XP Cost: 1,000,000 Silver
Traits: Legendary, Equipment, Weapon, Long, Versatile Enchantments: 6
Fine Longsword
This weapon functions as an Enchanted Longsword.
Melee Attack Bonus: +5
Damage: 2d8+4 Slash or Puncture
When wielded with 2 Hands, the weapon deals an additional +1 Slash or Puncture Damage.
*All Damage and Attack Bonuses included.
Enhancement V
The Weapon gains +5 to Attack and Damage Rolls.
Vorpal
The weapon is easily capable of severing limbs and decapitating foes.
Effect: Wounds dealt by this weapon always result in the severing of a limb or decapitation.
Roll 1d4 to determine;
1 & 2 - Sever a limb at random.
3 & 4 - Decapitation, Decapitated creatures are always reduced to zero HP begin Dying and cannot pass Death Saving Throws while in that state.
Critical Hits with this weapon always deal a Wound, regardless of actual damage dealt.
Illumination
The item glows brightly when Activated, increasing the surrounding light level.
Activation: Motion
Effect: Generates Bright light up to 10 Meters Away and/or Dim Light up to 20 Meters Away.
Usage: Limitless
Selective
The item will only grant its magic to creatures of a certain Type, Archetype, Species or Moral Compass.
If it is a weapon it will only allow itself to be wielded by creatures of a certain Type, Archetype, Species or Moral Compass, becoming immovable for all others.
Usage: Limitless
Indestructible
The Item cannot be destroyed by normal means.
Usage: Limitless
The Choosey Hat
An old and weathered pointed cloth hat with a wide brim.
XP Cost: Cannot be obtained using XP Cost: 500,000 Silver
Traits: Legendary, Small, Equipment Enchantments: 2
Sentient
The item is Sentient and aware of its surroundings and possesses a means of Communication.
Usage: Limitless
Evaluation
When the Item is Equipped to a Creature the enchantment is capable of discerning and communicating or displaying the Moral Compass, Moral Position and Moral Trend of the Creature,
And/Or discerning and communicating or displaying the Archetype and Current Level of the Creature,
And/Or discerning and communicating or displaying the Amount and Type of Spells and Maneuvers the Creature possesses.
Usage: Limitless
The 1st Ring
A simple rounded golden ring.
XP Cost: Cannot be obtained using XP Cost: 1,000,000 Silver
Traits: Legendary, Tiny, Equipment, Cursed Enchantments: 5
Hidden Message - Placed in Fire
The Item reveals a hidden visual message when the right conditions are met.
Message: The 1st Ring dominates them all and will seal them in the night.
Usage: Limitless
Resizing
The item resizes when placed on a new user.
Usage: Limitless
Invisibility
The item grants the user the ability to become invisible while wearing the Item.
Activation: Equipping
Effect: The wearer becomes Invisible.
While Invisible the wearer gains +5 to all Stealth Skill Checks.
They cannot be Detected Visually but their Shadow, Movements and Scent can all still be Detected.
Usage: Limitless
Indestructible
The Item cannot be destroyed by normal means.
Usage: Limitless
Sentient
The item is Sentient and aware of its surroundings and most likely possesses a means of Communication or Influence.
Usage: Limitless
Corrupting
The Curse slowly causes the user’s Moral Compass and Position to change.
Powerlust
The Curse causes the user to feel an intense desire to collect as much wealth, information, power and influence as possible.
Desire
The Curse fills the user with a sense of dread and anxiety whenever they cannot see or touch the item.