Iron Age- Inventory
Items that fit or can be packed into a backpack or pouch.
A creature's inventory is any all items on their person that fits or can be packed into a backpack or pouch.
Table of Bedrolls
Item | Description | Effect / Ability | Item Traits | Materials | Cost |
---|---|---|---|---|---|
Straw Mat | Can be used as a portable bed for sleeping or resting. | Grants the user the ability to sleep and rest on any non hazardous terrain. | Crafted, Soft, Flammable, Medium | Straw Fiber | 5 Silver |
Blanket | Can be used as a portable bed for sleeping or resting. | Grants the user the ability to sleep and rest on any non hazardous terrain. | Crafted, Soft, Flammable, Medium | Cloth | 10 Silver |
Bedroll | A portable bed for sleeping and resting. | Grants the user comfortable sleep and rest on any non hazardous terrain. | Soft, Comfortable, Flammable, Medium | Cloth | 20 Silver |
Backpack Bedroll | A portable bed for sleeping and resting, with extra storage compartments. | Grants the user comfortable sleep and rest on any non hazardous terrain. Can be used as a backpack when not being used as a bedroll. | Soft, Comfortable, Flammable, Medium, Equipment | Cloth, Leather | 50 Silver |
Foldable Bed | A luxury portable bed for sleeping and resting, with extra storage compartments. | Grants the user luxurious sleep and rest on any non hazardous terrain. Takes 1 Minute to set up. | Soft, Comfortable, Flammable, Medium, Equipment | Cloth, Leather, Wood | 100 Silver |
Table of Containers
Item | Description | Effect / Ability | Item Traits | Material | Cost |
---|---|---|---|---|---|
Canteen | A small rounded metal canteen, Stores water or liquid. | Stores and keeps fresh up to two pints of water or liquid. | Uncommon, Small | Metal | 10 Silver |
Salvaged Wooden Barrel(Five Gallon) | A large wooden barrel capable of storing 5 gallons of liquid. | Stores and poorly preserves up to 5 gallons. | Common, Medium | Wood | 25 Silver |
Used Wooden Barrel(Five Gallon) | A large wooden barrel capable of storing 5 gallons of liquid. | Stores and adequately preserves up to 5 gallons. | Common, Medium | Wood | 50 Silver |
New Wooden Barrel(Five Gallon) | A large wooden barrel capable of storing 5 gallons of liquid. | Safely stores and preserves up to 5 gallons of liquid. | Uncommon, Medium | Wood | 150 Silver |
Metal Drum(Five Gallon) | A large metal drum capable of storing 5 gallons of liquid. | Safely and securely stores and preserves up to 5. | Rare, Medium | Metal | 400 Silver |
Wooden One Gallon Bucket | A small wooden bucket with a liquid capacity of 1 gallon. | A small bucket with a liquid capacity of 1 gallon, that can hold warm, cool or cold substances. | Common, Crafted, Small | Wood | 25 Silver |
Tin one Gallon Bucket | A small tin bucket with a liquid capacity of 1 gallon. | A small bucket with a liquid capacity of 1 gallon, that can hold hot substances. | Common, Crafted, Small | Metal | 50 Silver |
Iron One Gallon Bucket | A small iron bucket with a liquid capacity of 1 gallon. | A small bucket with a liquid capacity of 1 gallon, that can hold very hot substances. | Uncommon, Forged, Small | Metal | 120 Silver |
Two Pint Flagon | A drinking flagon with a liquid capacity of 2 pints | Holds and keeps fresh up to 2 pints of liquid. | Common, Small | Wood or Metal | Wood 20 Silver Metal 50 Silver |
Hard Case | A small reinforced and padded pack for storing fragile items. | Safely stores up to 8 small items or 16 Tiny Items. | Uncommon, Medium, Equipment | Leather, Cloth, Metal | 1 Silver |
Satchel | A small leather shoulder bag. | Stores up to 8 small items, 16 Tiny Items or 2 medium items. | Uncommon, Medium, Equipment | Leather, Cloth | 55 Silver |
Table of Equipment
Item | Description | Effect / Ability | Item Traits | Material | Cost |
---|---|---|---|---|---|
Anvil | Used in the process of shaping heated metal in combination with a blacksmith’s hammer | Grants the trained user with the ability to repair and craft metal items, armor and weapons. Must be used in combination with a Smelter, Smith's Hammer, and Tongs. | High Weight, Medium | Metal | 500 Silver |
Hooded Lantern | A metal oil lantern with a handle on its top. | Emits dim light 15 meters in all directions or 25 meters in one direction when hooded. Burns for 3 hours before needing to be refilled. | Common, Small, Equipment | Metal | 50 Silver |
Hand Mirror | A small polished metal hand mirror that casts a nice clean reflection. | Casts a clear and visible reflection. | Uncommon, Small | Metal | 100 Silver |
Lockpick Set | Used to pick locks. | Allows the user to pick locks using their Fine Motor Skills | Uncommon, Contraband | Metal | 80 Silver |
Flint and Tinder | Used to start fires. | Allows the user to reliably start fires using their Fine Motor or Survival Skills. Some Weather Conditions can increase the DC to Start a Fire. | Common, Small | Flint, Iron, Plant Fiber | 40 SIlver |
Oil Lamp | An all glass oil lamp, for indoor illumination. | Emits bright light 15 meters in all directions or 25 meters in one direction when hooded. Burns for 3 hours before needing to be refilled. | Common, Small | Glass | 40 Silver |
Oil Flask (2 Pints) | A small flask of lamp oil with a liquid volume of 2 pints. | Refills any oil lamp. Can be spread as an action on 1 meter of surface area to create difficult terrain. The oil can be ignited by open flames or sparks and burns any creature that moves through or starts its turn in the area for 1d6 burn damage. The oil continues to burn for 1d4 rounds. | Common, Small | Glass, Oil | 10 Silver |
Alchemist's Fire | A small vial of the substance known as Alchemist’s Fire, about 6 oz. | Can be used to instantly ignite anything the vial can break againsts or increase the heat and intensity of any fire. Alchemist’s Fire deals 2d6 Burn Damage for each round it continues burning on an object, structure or creature. The DC to Extinguish Alchemist’s fire is alway +2 to the standard(DC 12 or 14 depending on intensity and size). Has a preserved Shelf life of 2 Months. | Rare,Tiny, Throwable, Perishable | Glass, Alchemic Mixture | 100 Silver |
Sun Sap | A small opaque vial of the substance known as Sun Sap, about 6 oz. | Can be smeared on Items, objects, creatures or structures. Direct Sunlight or High Temperatures Ignite the substance and it begins burning for 2d4 Burn Damage per round until extinguished or for up to 2d4 Rounds. It loses potency after 24 hours of exposure to open air. | Rare, Tiny, Throwable, Perishable | Glass, Alchemic Mixture | 100 Silver |
Iron Metal File | A small file for grinding away at metals. | Can be used to file through metal surfaces that have not been hardened (cannot cut through steel) | Uncommon, Tiny | Metal | 25 Silver |
Spyglass | A finely crafted telescoping spyglass. | Increases the user's vision range to 200 meters when used. Requires two hands to operate. | Rare, Fragile, Small | Metal, Glass | 500 Silver |
Tongs | Used from grabbing hot or hazardous objects | Allows the user to pick up and manipulate objects that are too hot or hazardous to touch. | Uncommon, Small | Metal | 40 Silver |
Three Meter Pole | A wooden pole, 3 meters in length. | Can be used to trigger discovered traps and poke things at a relatively safe distance of 2 Meters away. | Common, Long | Wood | 10 Silver |
Compass | A small device that always points north | Shows the user which direction is north on their home world | Uncommon, Mechanical, Tiny | Metal | 150 Silver |
Sundial | A small device capable of revealing the local time. | When used properly in daylight, it accurately determines the current time of day. | Common, Mechanical, Tiny | Metal | 30 Silver |
Scroll | A 1 x .5 Meter long scroll of parchment. | Can be used to make smaller scrolls or collect written notes. | Common, Small, Flammable | Parchment | 150 Silver |
Notebook | A small notebook with 20 pages. | Can be used to write a book, collect notes, organize thoughts or journal. | Uncommon,Small, Flammable | Paper, Leather | 800 Silver |
Blank Book | A large blank tome with 100 pages. | Can be used to write a book, collect notes, organize thoughts or journal. | Uncommon,Small, Flammable | Paper, Leather | 1,500 Silver |
Table of Supplies
Item | Description | Effect / Ability | Item Traits | Material | Cost |
---|---|---|---|---|---|
Paper (10 Pages) | A leaf of finely made paper. | Can be used for writing and drawing. | Rare, Crafted, Fragile, Small | Paper | 500 Silver |
Parchment (10 Pages) | A leaf of finely made parchment. | Can be used for writing and drawing. | Uncommon,Crafted, Fragile, Small | Parchment | 150 Silver |
Quill and Ink(100 page’s worth of ink) | A writing quill and a small well of ink. | Essential for the use of certain spells and abilities | Uncommon, Crafted, Fragile, Small | Glass, Feather | 100 silver |
Spool of Twine | A 50 meter spooled section of fine twine. | Can be used to tie things together. | Common, Small | Fiber | 10 Silver |
Caltrops(20) | Creates a spike hazard on an area of ground or floor. | Requires an Action to Activate and uses 20 caltrops. The Caltrops are recoverable after use. The caltrops generate a 2x2 meter area that Is considered to be DC 14 Hazardous Terrain that deals 1d4 Puncture damage to all creatures that fail the DC while moving across the area. | Uncommon, Military, Small | Metal | 150 Silver |
Chalk | Creates non-permanent white chalk lines on sufficiently rough surfaces. | Essential for the use of certain spells and abilities | Uncommon, Tiny | Chalk | 5 Silver |
Charcoal | Creates semi-permanent black charcoal lines on surfaces. | Essential for the use of certain spells and abilities | Common, Tiny | Charcoal | 1 Silver |
Rope | A 10 meter coiled section of fine rope. | Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing rope. DC 10 to secure properly. | Common, Small, Equipment | Fiber | 150 Silver |
Chains | |||||
Bronze Chain | A 1 meter section of Bronze Chains. | Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing Chain. DC 10 to secure properly. +2 to restrained DCs. | Common, Medium | Metal | 50 Silver |
Iron Chain | A 1 meter section of Iron Chains. | Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing rope. DC 10 to secure properly. +3 to restrained DCs. | Uncommon, Medium | Metal | 80 Silver |
Table of Tents
Item | Description | Effect / Ability | Item Traits | Material | Cost |
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Hide Tent | A single occupancy tent | Protects the user from the elements while sleeping or resting | Common, Portable, Large | Hide | 30 Silver |
Canvas Tent | A single occupancy tent | Protects the user from the elements while sleeping or resting | Uncommon, Military, Portable, Large | Canvas | 40 Silver |
Cloth Tent | A single occupancy tent | Protects the user from the elements while sleeping or resting | Uncommon, Portable, Large | Cloth | 50 Silver |
Officer’s Tent | A fine single occupancy tent | Protects the user from the elements while sleeping or resting | Military, Rare, Comfortable, Portable, Large | Fine Cloth | 100 Silver |
Traveler’s Tent | A comfortable dual occupancy tent | Protects the user from the elements while sleeping or resting | Uncommon, Portable, Comfortable, Large | Canvass, Cloth, Leather | 150 Silver |
Trader’s Tent | A spacious tent with folds, flaps and compartments that open to reveal stored goods and wares. | Protects the user from the elements while sleeping or resting and can be used for the storage of up to 10 Medium Sized Items or any equivalent of other sized items. | Uncommon, Portable, Large | Canvass, Cloth, Leather | 200 Silver |