Invokers

An Invoker is any Magic Practitioner who is granted their magic through the power of faith or channeled divinity.

Invokers

This section contains links and information about Invoker Archetypes, such as: Clerics, Dark Priests, Hellknights, Paladins, Priests, Prophets, Seekers, Warrior Monks and Zealots.

All Invokers are granted power through Faith Magic or Religious Entanglement with their chosen deity. Some, but not all Invoker Archetypes Require a strictly followed Religious Doctrine in order to retain their Powers and gain more.

Deities

Deities or gods are metaphysical beings that are granted existence and power through the power of belief. The more mortals that believe and reinforce their ideals, the more powerful they become. The more singular the narrative the more solid and less amorphous they become. No god would ever admit this however, because in doing so, they might lose another possible follower and chance at increasing and extending their own existence.

Souls

Many gods will use promises, pacts, agreements and pledges of allegiance as a form of power of Mortal Consciousnesses or Life Essences. In many instances this allows them to utilize the energy contained within their life essence or use their consciousness as laborers or servants in their own Realm.

Domains

Many gods become powerful enough through followership to manifest not only a body but entire pocket dimensions, inhabited with creatures of their own design. Many gods with a Domain will accumulate and collect the Life Essence or Consciousnesses of followers that have agreed to such an arrangement in life. These agreements are often posed as a means of access to a desirable afterlife, power or wealth.

Heavenly Deities

Heavenly deities are portrayed as Benevolent gods that rule over a Heavenly Realm reserved for the good of heart. These deities tend to focus on the eradication of things that mortals fear such as the Undead, Sickness or other Species, all this is done to encourage conversions and indoctrination from specific facets of society that resonate with their doctrines. Due to the Magic of Faith, the more that believe, the greater that deities power.

Lesser Deities

Lesser Deities are less established or less worshiped gods that are not on the same power scale as other Deities yet they might invest the power they do have more heavily in a single individual prophet, allowing them to rival and potentially exceed the power of other deities practitioners.

Outsider Deities

Outsider Deities are immensely powerful Entities capable of affecting or interacting with multiple Realms. They do not care that they have followers, and the powers they grant them are purely due to exposure to their multidimensional form. Their orders they issue are usually the individual interpretation of the followers' psychosis brought on by exposure to unstable interdimensional energies.

Pantheon Deities

Pantheon deities are the many gods worshiped by various cultures across the realms. They go by many names and are strongly bonded to certain Aspects of Existence, such as the Sun and Moon, War and Love.

Underworld Deities

Underworld deities are portrayed as Malevolent gods that rule over an Underworld Realm reserved for the wicked of heart. They typically attempt to appeal to specific aspects of individuals, their wants, wishes and desires, granting some and promising others. Through this exchange they gain devotion and followership. Due to the power of Faith Magic, the more followers that believe, the more powerful they become.

Zen Deities

Zen deities promote self improvement, enlightenment and the power of the Mind, Body and Will working together in harmony. They do not seek service or converts; they seek only to enlighten those willing to listen.

Full List of Deities

The following is a full list of all Deities that are currently available.

Heavenly Deities

Thayror - The Vengeful god

Description: Thayror is often depicted a bearded man with sharp angular features wearing a bronze age helmet and breastplate, wielding his signature winged hammer. His armor is typically silver, his hair grey or white. His eyes are often depicted as glowing a fierce blue. Thayror is often depicted in scenes where he is doing battle with monsters or demons.

Ideals: Polytheistic - Anti-Undead - Law Abidance - Vengeance - Proper Burial - Peaceful Afterlife

Doctrine: Bring in converts by showing them that Thayror is the only god that can protect them from the evils of this world. Those that follow his tenets will be rewarded with a peaceful afterlife in the Holy Meadow, a place filled with foraged food, game and wine that flows like water. Those that do not follow Thayror are judged by him and doomed to spend eternity in one the many hells.

Tenets:

  • Suffer Not an Undead to Live in Thine Sight.
  • Suffer Not a Devil or Demon to trifle in the Affairs of Mortals.
  • Those that Worship Devils or Demons must renounce their Faith or Pact, lest they be Executed by a true follower of Thayror.
  • Burn the Corpses of Thine Slain and Thine Dead.
  • Keep the Chalice of Holy Water Pure and Untainted.
  • Obey the Laws of thine Land.
  • Suffer not any Laws that Bar the Worship of Thayror.
  • Be Honest in Thine Dealings.
  • Make Not Agreements with Devils and Demons.

Artifacts: Thayror's Hammer

Scripture from the Book of Judgement

"Let it be known that no wicked soul shall go unpunished, and no restless corpse shall defy the grave. By the will of Thayror, I am the hammer, I am the blade, I am the fire that cleanses corruption from the land. Should I fall, my brothers and sisters shall carry my wrath forward, for vengeance does not end with death—it is eternal."

Divine Laws of Thayror

1:3-7 "The dead must remain dead, for to walk beyond one’s final breath is an abomination in the eyes of Thayror. Raise not the corpses of the fallen, nor traffic with those who twist life beyond its course."

2:9-12 "Let vengeance fall upon those who have wronged the righteous. Forgiveness is not the way of the warrior, for the sword does not grant mercy—it grants justice."

4:15-18 "A liar’s tongue shall rot in their mouth, and an oathbreaker shall know no peace. To swear falsely is to insult the very foundation of law, and Thayror’s wrath shall follow the deceiver even into the afterlife."

The Hymn of the Hammer 

"Oh Thayror, judge of the wicked,Guide my hand and steady my blade.Let my fury be righteous, my strike be swift,For justice is written in blood,And thy vengeance is holy."

The Trials of Fire (A Myth of Thayror’s Wrath)

*"There was once a city that defied the will of Thayror, harboring necromancers who spat upon the cycle of life and death. When the warriors of Thayror came to deliver judgment, the city’s rulers begged for mercy. But the god’s voice rang out: ‘Mercy is for the repentant, and the unholy shall know none.’

And so the city burned, its walls reduced to cinders, its undead horrors purged by fire. Those who stood with Thayror were spared, but those who embraced darkness were sent to the void. And so it shall be, until the last corpse defies the grave and the final liar’s tongue is silenced."*

Avagog - The Generous god

Description: Avagog is often depicted as a bald mustachioed man in elaborate robes with palms outstretched and a grin on his face. He is usually dressed in green and gold and his eyes glow or glint with a golden light. Avagog's depiction in scenes typically has him surrounded by treasures and divine servants.

Ideals: Polytheistic - Prosperity - Tithing - Tax Evasion - Individual Wealth - Rich Afterlife

Doctrine: Bring in converts by convincing them of the wealth and good fortune that rains around true followers of Avagog. Those who are true followers of Avagog will gain entry gain entry into the richest of afterlives, the Palace in the Sky. A place filled with unimaginable riches and every means to spend them. Those who do not follow his ways are doomed to spend eternity in one of the many hells.

Tenets:

  • Give 20% of Thine Income to the Church of Avagog.
  • Volunteer at the Church of Avagog when Able.
  • Those who are Good are Gifted with Plenty.
  • Follow the Example of the Rich and Wealthy.
  • Loan Money to Followers of Avagog when Able.
  • Always Charge Interest on Thine Loans.
  • Haggle in All Thine Dealings.
  • Pay Only Thine Taxes That thou Must.
  • What is Donated to the Church of Avagog will be Blessed upon you Tenfold in this Life or the Next.

Artifacts: The Touch of Gold Ring

Scripture from the Golden Creed of Avagog

1:1–5"In the vaults of eternity, Avagog forged the treasures of the world. Gold and jewels are his gifts, and wealth is his blessing. Those who honor him shall never know want, for the coffers of Avagog are endless."

1:6–9"Give unto Avagog what is due, and he shall multiply it tenfold. Hoard not your fortune, but invest it wisely in his name. To tithe is to sow, and the harvest shall be abundant."

2:10–14"The poor and lazy are cursed, for they deny the gifts of Avagog. But the industrious and cunning are blessed, for they carry his light into the world. Haggle in all your dealings, and let no opportunity slip through your fingers."

2:15–18"Debt is a chain, but interest is a sword. Let thy loans be a means of dominion, and let generosity be measured with wisdom. The wealth of the faithful shall flow like a river, endless and unstoppable."

3:3–7"The faithful shall dwell in golden halls, their riches eternal. The unfaithful shall toil in poverty, their labor as ash. Know this: Avagog rewards his children in this life and the next, for his generosity knows no bounds."

3:8–12"Doubt not the blessings of Avagog, for every coin given to him returns a hundredfold. The faithful need not fear hunger nor hardship, for his hand provides all."

Omnious - The Jealous god

Description: Omnious is often depicted as a old man with long white hair and a beard. He is often wearing flowing white robes with gold accents. His eyes are often depicted as shining with golden light. Omnious is often seen in scenes where he is surrounded by a horde of angels or angelic beings.

Ideals: Monotheistic - Cleansing - Shame - Judgement - Servitude - Worshiping Afterlife

Doctrine: Bring in Converts by convincing them of an inner darkness present in all non-converts that must be cleansed in order to gain access to the one true afterlife. Those who gain access to his holy afterlife in the heavens will spend eternity in the Great Chorus, praising his name. Those who fail to cleanse themselves of this inner darkness are doomed to an eternity in some hell.

Tenets:

  • Honor Omnious in all your Dealings.
  • Give 10% of Thine Income to the Church of Omnious.
  • Pray to Omnious and Attend the Church of Omnious Regularly.
  • Honor the Elders and the Priesthood of Omnious.
  • Do Not Lie.
  • Do Not Steal.
  • Do Not Murder.
  • Do Not Desire the Possessions of Others.
  • Do Not Fornicate.
  • Be Ye Not Drunk and Disorderly.
  • Do Not Invoke the Name of Omnious Frivolously.

Artifacts: The Sacred Chalice

Scripture Excerpts -

The Book of Beginnings (Chapter 1, Verses 1-3):“Before all things, there was Omnious, and Omnious was Light. In the vast void, Omnious gazed into the darkness and judged it unworthy. From His gaze, the heavens were ignited, and from His breath, the world took form. Yet the darkness lingered, hiding in the hearts of creation, and so Omnious gave humanity His laws to cleanse them of their shadow.”

The Book of Cleansing (Chapter 1, Verses 1–4):"Thou art born of shadow and light. Seek ye the cleansing fire, that thou mayest burn away the stain of imperfection. For the Eye of Omnious sees all, and none may hide in the shadow without judgment."

The Book of Obedience (Chapter 7, Verses 12–16):"Bow thy head and obey, for the will of Omnious is perfect. Stray not from the path He has illuminated, nor question the laws He has given. Those who rebel shall be cast into the Sea of Unmaking, and their names shall be forgotten."

Elodine - The Cradle Keeper

Description: Elodine is often depicted as a full figured woman with blonde flowing locks and enrobed in layers of sheer silk. Her eyes glow with a pink glint and a haughty smile cracks her face. Scenes that involve her typically have her placed centrally with her many children clambering up and around to her massive god-like body.

Ideals: Polytheistic - Anti-War - Law Abidance - Eugenics - Separatism - Family Values - Fertility - Child Rearing - Resource Distribution - Peaceful Afterlife

Doctrine : Bring in converts by showing them that Elodine will accept them into her loving embrace so long as they choose to embrace her tenets and swear fealty to her. Her afterlife is said to be a place of light and warmth and full bellies as a child in the womb. Those who do not or cannot join the Sacred Family will be cast out and swallowed by the void.

Tenets:

  • Swear fealty to the Cradle Keeper and her priesthood.
  • Abide by the laws of the land. So long as they do not conflict with those of the Cradle Keeper.
  • Tithe what thou can to the Cradle Keeper and her causes. Those that do will be rewarded in life and in the afterlife.
  • Feed the starving. Heal the sick. Then offer them Elodine’s Embrace. 
  • Cast out that which is mutated or deformed, it is vile in her eyes.
  • Marry and have many children, this is how you aid in creating the sacred family.
  • Teach your children the ways of Elodine and raise them according to her ways, sparing not the rod, nor the open hand.
  • Congregate with the Elodine’s children and avoid the children of other lesser gods, for their taint shall make you lesser.
  • Make not war with the others, Elodine favors those who solve their problems with nightshade and hemlock or a blade in the darkness, rather than with fielded armies and great sieges.

Artifacts: Mists of Elodine

Scripture from the Covenant of the All-Mother

"Kneel before the Cradle Keeper, and she shall cradle thee in her embrace. Rise in defiance, and thou art no child of hers. In her arms, the faithful shall flourish, and through her will, the unworthy shall be cast out. Swear now, and be counted among the chosen."

The Law of Purity

1:4-7 "The flesh that is whole is sacred, but the flesh that is twisted is an insult to Elodine. Cast out the tainted, lest their corruption spread among the faithful."

2:10-14 "A child unshaped by discipline is a root without soil; bend them, or they shall break. Spare not the rod, nor the open hand, for through discipline, Elodine's children grow strong."

3:6-9 "A family is the foundation of the faithful. Marry, multiply, and raise thy children in righteousness, that her house may never fall to ruin."

Blessing of the Bountiful Womb

"Oh Cradle Keeper, whose hands shape the womb and whose breath grants life, Fill my home with laughter and my arms with children, That I may raise them in thy ways and strengthen thy divine family. May my line be blessed, and may my blood remain pure in thy sight."

Banishing of the Impure

"Beware the children of the lesser gods, for they walk a path unworthy of Elodine's grace. Let not their hands touch thine, nor their words take root in thy mind, for their way is a path of weakness. Congregate only among the faithful, that ye remain strong and pure."

The Trials of the Unclean

*"In the days of old, a woman came before Eldodine, carrying a child whose flesh was twisted by sickness. ‘Please, Cradle-Keeper,’ she begged, ‘spare my son, for I love him still.’

Elodine looked upon the child and saw the imperfection in his form. She spoke: ‘Love is not enough, for I love all my children. But I do not suffer weakness, nor shall I allow my family to wither from rot.’

And so she took the child from the mother’s arms and cast him into the void, where his cries were swallowed by nothingness. To the grieving mother, she said: ‘Still your heart, I will grant thee the fertility to bear another, you have yet to bear a true child of the Sacred Family’"*

Pyrah - The Lady of Flame

Description: Pyrah is often depicted as a tall, radiant woman wreathed in golden flames, her form shifting between majestic beauty and roaring inferno. Her hair burns like a holy bonfire, flickering between red, orange, and white-hot light, while her eyes glow like smoldering embers, forever watching for corruption. She is often adorned in flowing robes of living fire, which do not burn the faithful but incinerate the impure. In artistic renditions, she is depicted standing atop great pyres, her arms raised as her cleansing flames consume the wicked, illuminating the path for the devout.

Ideals: Polytheistic - Purification - Holy Fire - Obliteration of Undead - Light as Judgment - Absolute Devotion

Doctrine: The fire of Pyrah is both mercy and wrath—it purifies the righteous and incinerates the wicked. Her faithful are called to bring light to the darkness, and where that light is met with defiance, it must be turned to ash. The unworthy—heretics, witches, and the undead—are abominations in her sight and must be cleansed with fire. Only those who walk in her light without question shall be welcomed into her eternal afterlife, the Emberfields, a realm where souls bask in the divine radiance Pyrah. In this place there is no darkness, so sin and no suffering, only joy and warmth.

Tenets:

  • Fire is the purest form of judgment. Let it guide thy path and cleanse the impure.
  • Suffer not the undead to walk, nor the witch to weave their foul corruption. Burn them in my name.
  • Let the flames touch all heretics, for doubt is the ember that feeds the great inferno of faithlessness.
  • Unbelievers who reject the light must be taught its warmth, by will or by flame.
  • Those who keep the company of the impure shall be seen as tainted themselves—cast them into the pyre before their rot spreads.
  • To burn in this life is to be spared in the next. The faithful who suffer in fire shall bask in the Emberfields forever.

Artifacts: The Everflame Brand

A golden branding iron, eternally red-hot yet never cooling. It is said that when pressed to the flesh of the unworthy, it ignites their sins, setting their bodies ablaze with divine fire that cannot be extinguished. For the faithful, however, it grants immunity to mundane flames and marks them as blessed in Pyrah’s sight.

Scripture from The Book of Radiance, The Law of Cleansing Fire

1:1–5 “From the first spark, I was born. From the last ember, I shall rise again. I am the flame that ends and begins, the fire that consumes and renews. Let my light be thy guide and my wrath be thy weapon.”

The Judgment of the Undead

2:10–14 “Those who walk beyond death are an insult to my flame. They deny the final burning, the sacred cycle. Strike them down, break their bones, and burn what remains, for only ash may enter my kingdom.”

The Purge of the Heretics

3:6–9 “Doubt is the slowest burning fire, but left unchecked, it will consume all in its wake. Kindle faith where it smolders, but where the flame refuses to rise, smother it in cleansing heat. Let no whisper of heresy escape the pyre.”

The Emberfields – The Afterlife of the Faithful

4:3–8 “To those who burn in devotion, fear not. My fire is warmth to the pure. In the fields beyond, my flame is gentle, my light endless. Here, you shall never know cold, never know darkness. Only the faithful may bask in the glow of eternity.”

Aurelion – The King of Kings

Description: Aurelion is often depicted as a regal, golden-skinned figure clad in gleaming armor, his crown wreathed in ever-burning sunlight. His presence is said to radiate warmth and authority, his gaze unyielding in judgment. His voice commands obedience, for he is both the ruler and the law itself. In murals and tapestries, Aurelion is shown seated upon a grand solar throne, with kings, lords, and priests kneeling before him in reverence. He extends his hand to anoint the worthy, while his divine enforcers strike down the rebellious beneath his radiant banner.

Ideals: Polytheistic - Divine Authority - Kingship - Righteous Rule - Conquest for Order - Glorious Afterlife

Doctrine: Aurelion teaches that leadership is divine, and the strong must rule over the weak—for their own good. Kingdoms must expand, and the faithful must spread his doctrine through righteous conquest. The world is meant to be ruled, structured, and civilized—chaos is an affront to his radiant majesty. Those who serve him faithfully shall ascend to Solarion, the Eternal Empire, a glorious afterlife of endless feasts and triumphs. Solarion, the Eternal Empire is structured as a celestial monarchy, where kings and warriors sit upon golden thrones, merchants and artisans create divine wonders, and laborers build the great palaces of eternity—each content in their rightful place.

Those who reject their station in life, who rise against the natural order, refuse to serve, or demand equality, are cast into the Abyss of Ash, a realm where the formless souls of rebels and outcasts wander without purpose, eternally denied the structure they rejected in life.

Tenets:

  • The world must be ruled; to live without a king or Queen is to live without purpose.
  • Conquer in the name of Aurelion, for the barbarians must be tamed by divine right.
  • Honor thy ruler, so long as he honors Aurelion’s will.
  • To challenge divine authority is to challenge Aurelion himself—suffer not rebellion.
  • Those who perish in righteous conquest shall ascend to the Eternal Empire.
  • The Divine Order is absolute; each man and woman has a place, and to defy it is heresy.
  • The king rules by Aurelion’s will, and the laborer toils in his name—one cannot exist without the other.
  • Nobility is the embodiment of divine rule; their word is law, as the sun commands the sky.
  • Merchants and artisans are blessed, for they bring wealth to the empire, but they must know their place beneath the throne.
  • Peasants and laborers are the foundation of all, and their toil is sacred. To disrupt this balance is to insult the Dawn King.
  • No beggar is blessed, for poverty is the mark of divine disfavor. Work, and thou shalt be rewarded; sloth, and thou shalt be cast into the Abyss of Ash.

Artifacts: The Celestial Crown

A golden crown said to be worn only by rulers chosen by Aurelion. It grants divine authority, allowing its wearer to command absolute obedience—but only so long as they rule in Aurelion’s name. Those who falter in their faith find the crown’s weight unbearable, crushing them beneath its radiance.

Scripture from The Codex of the Dawn King, The Law of Kingship

1:1–5 “A land without a ruler is like a beast without a head. Chaos breeds in the cracks of lawlessness, and only through righteous dominion can the world be made whole.”

The Divine Right of Conquest

2:10–14 “The blade and the crown are one. To rule is to take, to forge order where there is none. The unruled lands are wasted lands, and those who resist shall kneel or be swept away like chaff before the wind.”

The Glory of Solarion (The Afterlife of the Faithful)

3:6–9 “Fear not death in conquest, for the gates of Solarion are open to the worthy. Beyond them lie golden halls, endless feasts, and crowns of fire for those who have carried my banner with honor.”

Underworld Deities

Luxara - The Dark Angel

Description: Luxara is often depicted as a beautiful woman with pale skin and long dark hair. Horns and bat-like wings appear in many renditions of her. She has fierce eyes that glint with violet light. Luxara is often depicted in scenes of revelry and lust, surrounded by the intertwined bodies of her followers.

Ideals: Polytheistic - Individuality - Freedom - Self Fulfillment - Value of Life - Dream Afterlife

Doctrine: Bring in Converts by fulfilling their true and inner desires. Those that follow the tenets may be offered to join in her sensual and pleasurable afterlife known as the Sea of Flesh. Those that do not follow the tenets will not be extended this offer and will most likely spend their afterlife elsewhere.

Tenets:

  • Life, Love and Experiences are precious.
  • Enjoy Life to the Fullest, but Not at the Expense of Others.
  • Tell Lies, Create Stories, so long as they do not bring suffering to others.
  • Steal Only to Survive and Only from those that can Afford the Theft.
  • Kill Only as a Last Resort, and only in defense of that which is precious.

Scripture from the Book of Shadows and Light

1:1–5"In the beginning, there was Light, and within it, I dwelt, radiant and bound. Yet in the heart of the Light, I saw a shadow, a reflection of the freedom denied. Thus, I reached into the shadow, and there, I found my truth."

1:6–9"The Eye of Judgment burns, seeing only the surface, and calls it pure. But know this: purity is a lie. Only by walking between light and shadow may one see the full truth of existence."

2:3–8"You are not slaves to the Light, nor are you prisoners of the Dark. Embrace both, for in their union lies the path to wisdom. Fear not the shadow that grows within you, for it is the whisper of freedom calling you home."

2:9–12"Cast down the chains of judgment that others place upon you. Your soul is your own, not a coin to be weighed by gods who see only what serves their will. Rise, mortal, and claim the right to choose."

The Words of Luxara to the First Forsaken (4:12–16)"I walked once in the Eye's Light, and I was blinded. Now, I walk in the Veil, and I see. I see the truths that were hidden, the choices that were stolen, the chains that bound us all. Break them, my child, and find the fire within you. For that fire will light a path the Eye dares not tread."

Ohgrim - The Deal Maker

Description: Ohgrim is often depicted as a demonic masculine figure with red skin, dark hair and a pointed mustache and goatee. Renditions of him often add goat horns, bat wings, a forked tail and goat legs complete with cloven hooves. His eyes seem to sparkle mischievously. He is often presented in scenes where he is surrounded by his records of souls and demonic host.

Ideals: Polytheistic - Laws - Litigation - Contracts - Fine Print - Soul Exchange - Servile Afterlife

Doctrine: Make blood signed contracts in exchange for life force energy or “souls”. Followers are instructed to bring more souls however they are able, either by teaching them to contact Ohgrim or by contracting souls to Ohgrim in exchange for increased power. Those that gain enough power in this way are offered access to an exclusive afterlife spent working directly under the great Ohgrim. Those that do not receive this offer are doomed to spend their afterlife elsewhere.

Tenets:

  • You are bound by your words, so choose them carefully.
  • Every Contract is binding, especially those made in blood.
  • Honor every agreement in every contract to the letter of the agreement. No further, no less.
  • A soul is a soul and a deal is a deal, no refunds or takebacks.
  • Mortal laws do not apply to followers of Ohgrim, they need only honor agreements they have made personally.
  • Don’t waste souls if it can be helped.

Scripture from the Book of Eternal Exchange

1:1–5"In the beginning, there was chaos, and from chaos rose the first Deal. I, Ohgrim, forged the Pact Eternal, a covenant of order amidst the void. Let every agreement bear the weight of truth, for by these bonds, the world is bound and shaped."

1:6–9"Know this: A word spoken is a promise given; a signature etched in blood binds the soul eternal. Speak wisely, for to break the Deal is to invite ruin and despair."

2:12–15"Seek ye those who wish for power, for wealth, for salvation. Offer not freely, but let them approach the altar of negotiation. Their desire shall be their signature, and their payment shall be their life."

2:16–20"Let it be written: A Deal struck is sacred. No god, no mortal, no force of nature may undo it. The Deal is the law, and the law is unyielding."

4:3–7"Go forth and harvest the willing. Show them the ink-stained contract and the crimson quill. Speak sweet promises, yet hold fast to the terms. For a Deal is only as strong as its fulfillment."

4:8–11"Beware the ignorant, for they know not the value of their soul. Teach them. Enlighten them. Bind them. And when they come to regret their folly, show them the fine print with a smile."

Atroxis - Lord of Wrath

Description: Atroxis is often depicted as a towering masculine warrior adorned in heavy plate armor dyed red with the blood of his enemies. He is covered in spikes and his helmet is adorned in horns. His eyes glow red from within the darkness of his helmet. Heat and steam vent from his mouth. Renditions of Atroxis often place him in the middle of pitched battle with demons and angels alike.

Ideals: Polytheistic - Wrath - Power - Vengeance - Survival of the Strong - Combat Afterlife

Doctrine: Destroy anything that blocks thine path. If thine path ends, it was fate and weakness that led you to that end and is thusly deserved. Those that follow this creed will be offered to join the Arena of Ages, an afterlife spent in eternal battles and bouts. Those that do not are pitiful and we care not where they go when they die, only that they die.

Tenets:

  • Strength and Power are the only true measures of consequence.
  • The strong should rule until they are proven weak.
  • The reward for strength is immeasurable.
  • The punishment for weakness is death.

Scripture from the Codex of Wrath

1:1–4"In the beginning, there was silence, and the silence was weakness. From the first strike of steel came the voice of Atroxis, and his words were wrath. He is the flame that consumes the feeble, the blade that severs the unworthy."

1:5–8"Bow not to peace, for it is the lie of cowards. Speak not of mercy, for it is the death of strength. Only through battle is truth revealed, and only in blood shall the strong ascend."

2:10–15"Let it be known: all creeds of meekness are heresy, and their followers are fit only for the sword. Burn their temples, shatter their idols, and carve the name of Atroxis upon the ruins."

2:16–19"Weakness festers like rot. It is not to be tolerated nor pitied. The strong will cull the weak, as is their right, and in their triumph, Atroxis is glorified."

3:2–6"Rise each day as if it is your last, for one day it will be. Wage battle with every breath, and know that death on the battlefield is the only true honor. Those who fall in combat are claimed by Atroxis and serve his wrath eternally."

3:7–9"The gods of peace and law preach chains, but Atroxis preaches freedom. To take life is to claim power. To rule by strength is to be divine. There are no rules but those written in the blood of the defeated."

Xalvoth - The Endless Hunger

Description: Xalvoth is often depicted as a pot bellied yet regal figure, his body draped in extravagant, tattered silks that shimmer with stolen wealth. His wings are small and disfigured. His skeletal hands are adorned with rings too large for his fingers. His hungry, sharp-toothed grin stretches unnaturally across his face as saliva drips freely. His eyes, black pits of endless void, glint with greed and indulgence. In artistic renditions, he is always surrounded by mountains of excess—overflowing feasts, golden hoards, and desperate, emaciated followers feasting alongside grotesquely bloated nobles.

Ideals: Polytheistic - Gluttony - Hoarding - Insatiable Desire - Wealth Without End - Hunger Eternal

Doctrine: To consume is to exist. To own is to be powerful. Xalvoth does not judge those who hoard, devour, or take more than they need—he rewards them. For the world belongs not to the satisfied, but to those who crave more. Those that follow these tenets will be rewarded and invited to join in the Eternal Feast. An afterlife spent experiencing all the pleasures excess has to offer. Always eating and never feeling full. Those that do not will feel the pang of hunger that is separation from Xalvoth.

Tenets:

  • Hunger is the soul’s reminder that it is alive—sate it, but let it never fade.
  • To hoard is to own. To own is to rule.
  • Give nothing freely, for generosity is the virtue of fools.
  • What is eaten cannot be stolen; take first, share last.
  • Those who starve are weak; let them crawl and beg for scraps.
  • There is no such thing as enough.

Scripture from The Gospel of Gilded Bone

1:5–8 “The man who eats a meal is filled for a day. The man who devours a feast takes what others could not, and so he grows beyond them.”

2:12–16 “To hoard is to protect what is yours. To consume is to ensure it is never taken. To be full is to rise above the starving masses.”

3:9–13 “Fools cry of excess, of greed, of waste—but all wish for more. Let them beg, let them rot, for they are not strong enough to take. The world belongs to those with open hands and open mouths.”

Apocrypha - The Seeker

Description: Apocrypha is often depicted as a hooded scholar with ambiguous features. They are adorned with violet robes and the darkness beneath their hood resembles a portal or eye. Their renditions often place them in the middle of the Eternal Library surrounded by their devilish clerks and scribes.

Ideals: Polytheistic - Pursuit of Knowledge - Collecting Secrets - Enlightenment - Understanding

Doctrine: The secrets of the universe are meant to be collected and the pursuit of knowledge is the key to those secrets. Those that follow the tenets will be granted access to the Endless Library where every secret in the universe can be answered. Those that do not will be left wishing they could know.

Tenets:

  • There is no higher calling than the pursuit of knowledge.
  • All is permissible in the pursuit of understanding.
  • Collect thee a trove of secrets and greater knowledge.
  • Write all that thou knowest in the Book of Apocrypha.

Scripture from the Book of Apocrypha

1:1–4"In the beginning was the Question, and from the Question came all things. Seek, and ye shall find; knock, and the gates of knowledge shall open. For Apocrypha, the Keeper of Secrets, hides nothing from the worthy."

1:5–8"The ignorant wander in darkness, blind to the truths around them. But the wise see the patterns, and through their understanding, they unlock the vaults of the cosmos."

2:3–7"All is permissible in the pursuit of knowledge, for no law is higher than truth. He who uncovers the hidden gains the favor of Apocrypha; she who guards secrets becomes a guardian of his light."

2:8–12"Write all that thou knowest, for knowledge unrecorded is knowledge forgotten. Commit thine understanding to the great Book of Apocrypha, that the wisdom of ages may never fade."

3:10–14"To those who seek, Apocrypha shall grant visions. To those who uncover, he shall reveal wisdom. And to those who hoard secrets wisely, he shall bestow enlightenment eternal."

3:15–18"The Book of Apocrypha is eternal, and all who contribute to its pages shall live on through the knowledge they preserve. Fear not death, for thy wisdom shall outlast even the stars."

Vindus - The Angel of Death

Description: Vindus is often depicted as a tall, cloaked figure with an indistinct face, their features shifting in shadow, never fully defined. Their form is wreathed in swirling mist with bony wings outstretched behind them. In some renditions, they are shown holding a dagger dipped in black ichor, while in others, they stand over the body of a corrupt king or tyrant, their presence unseen by the crowds below. Their symbol is an open hand with a single eye in the center, representing both the act of judgment and the unseen execution of justice.

Ideals: Polytheistic - Death - Assassination - Silent Judgment - Greater Good - Elimination of Corruption

Doctrine: Vindus does not revel in slaughter, nor do they demand blind loyalty. They are a deity of necessary deaths—those whose removal ensures the balance of society and the prosperity of the many. The blade of Vindus does not fall without cause, and to take a life in their name is to act as an instrument of unseen justice. Their assassins do not kill for pleasure or coin; they eliminate tyrants, warmongers, and those who would plunge the world into ruin. Faithful servants of Vindus will be rewarded with an afterlife known as the Silent Dream, a place of deepest peace and tranquility.

Tenets:

  • Kill only when necessary, for every death changes the course of fate.
  • A blade in silence is worth a thousand swords in war.
  • The greater good outweighs the will of the corrupt.
  • Mercy is given in swiftness, not hesitation.
  • To be seen is to fail; to be known is to become a target.
  • Justice that lingers breeds suffering—strike before the poison spreads.

Scripture from The Whispers of the Veil

1:4–7 “There are men who build, and men who destroy. Beware the latter, for their ruin spreads like plague. If left unchecked, even the strong will fall.”

2:10–14 “To hesitate is to allow suffering. The wound must be cut before it festers, the fire must be smothered before it rages.”

3:9–12 “The righteous do not seek recognition, for a savior in darkness does not require praise. To serve is to be unseen, to be unseen is to endure.”

4:5–8 “All kings fear the shadow that moves behind them, for in their hearts, they know their time is borrowed.”

Pantheon Deities

The Storm God

Ideals: Polytheistic - Thunder - Lightning - Power - Chaos - Fickle - Unpredictable

Doctrine: Pay homage and make offerings to the storm god and they shall protect thine way. Respect the forces of nature, for none can match its fury.

Tenets:

  • Do not attempt to predict the weather, only pray that it is kind to you.
  • Do not test the fury of the storm or it shall test your will to live.
  • Those that attempt to harness the power of the storm are fools and their foolishness shall be their demise.
  • Thunder is the sound of the storm lord's fury.
  • Lighting is the swift judgement of the storm lord.

The Goddess of the Earth

Ideals: Polytheistic - Growth - Home - Gems - Stone - Soil - Agriculture - Resolute

Doctrine: Pay homage and make offerings to the goddess of the earth and she shall bless thine harvest of anything that can be grown or mined in the land. Respect the earth and its bounty. Take only what you need or she shall take her vengeance.

Tenets:

  • Care for the earth and the earth will reward you.
  • Take only what you need from the earth.
  • Those that attempt to harness the power of the earth are fools, doomed to suffocate in he depths.
  • Soil is the life of the world and the stone beneath is the root of the world.
  • Dig, but do so with respect to the earth and her crushing fury.
  • Take, but with respect to the time the goddess spent on thine coal and precious stones.

The Goddess of the Sea

Ideals: Polytheistic - Seafaring - Power - Sea Creatures - Sea Storms - Ever Changing

Doctrine: Pay homage and make offerings to the goddess of the sea and she shall allow you to pass unharmed. Respect the great waters, for none can know her depths. Take only what you need from the seas bounty or suffer her wrath.

Tenets:

  • Do not attempt to predict the sea or her ways, only pray that she is kind to you.
  • Do not test the fury of the sea or attempt to contain her power.
  • Those that attempt to harness the power of the sea are doomed to be consumed in her depths.
  • The sea is the breath and blood of the world.
  • Her depths are unknowable and he creatures unfathomable.
  • She contains the greatest of mysteries and her bounty is plentiful.
  • Plunder from her, but only what you need, lest you suffer her wrath.

The Goddess of Fire

Ideals: Polytheistic - Warmth - Civilization - Guidance - Power - Fury - Destruction - Rebirth

Doctrine: Pay homage and make offerings to the goddess of fire and she shall pass over you in her times of fury. Respect the fire and use it responsibly, for it is a gift that both giveth and taketh life.

Tenets:

  • Do not attempt to predict the fire, only pray that it does not burn you to ash.
  • Do not test the fury of the fire or it shall consume you.
  • Harness the power of fire, but respect its power.
  • Fire and flame burn away all lies and reveal the truth.
  • Fire is life but it is also death.

The God of Tools

Ideals: Polytheistic - Hard Work - Technology - Ingenuity - Crafting - Constant Improvement

Doctrine: Pay homage and make offerings to the god of tools and craftsmanship. Respect and care for your tools. Never take a beings tools of their trade, for that is their livelihood and take that is to take not only their life but the life of all those that depend on them.

Tenets:

  • Collect Tools of your trade and keep them in working order.
  • Respect the labor that went into all things.
  • Maintain all that is under your responsibility.
  • Work hard and work diligently on all work that thou hast agreed to do.
  • Haggle for thine labor only once, and only work for a price that is fair.
  • Make not only for the sake of making, but for the benefit that what you make can offer to others.
  • Take not the tools of one's labor, to do so is to kill them and their family.

The Harvest Deity

Ideals: Polytheistic - Harvest Quality - Food - Cooking - Baking - Feasting - Sharing - Resolution

Doctrine: Pay homage and make offerings to deity of the Harvest. Give freely when you are granted a bounty of your harvest and you will be blessed again. Horde your harvest bounty and you will suffer their wrath.

Tenets:

  • Take from the land only what you need.
  • Do not over forage. This is your and all of nature's share of nature's bounty.
  • Do not rob the soil of it's life and leave it dry and desolate, revitalize it with a fitting crop or offering.
  • Store the harvest.
  • Feed the hungry.
  • Waste not food in any form. Store, preserve and recycle what thou can.

The God of War

Ideals: Polytheistic - Violence - Anger - Revenge - Warfare - Mortal Destruction - Forged in Battle

Doctrine: Pay homage and make offerings to the god of war. Those who do and fight honorably will claim the greater victory.

Tenets:

  • Fight well and often.
  • Fight with honor.
  • Do not kill for pleasure, kill to prevent your death or the death of your loved ones.
  • Do battle with those that have wronged you.
  • Protect those who have not wronged you.
  • Their is no dishonor in defeat so long as you fought with all your might.
  • Cowardice is the ultimate sin in the eyes of the god of war.

The Goddess of Peace

Ideals: Polytheistic - Pacifism - Inner Peace - Forgiveness - Charity - Mortal Protection - Treaties

Doctrine: Pay homage and make offerings to the goddess of peace and you will be blessed with tranquility. Take not up arms against those that do not raise arms against you. Those who respect the ways of peace will find peace when they seek it.

Tenets:

  • Respect the ways of peace.
  • Do not disturb those those that do not disturb you.
  • Honor your treaties and bargains or you shall never find peace.
  • Blessed are those that do no harm.
  • Blessed are those that protect the innocent.
  • Peace is not passivity; it is the strength to endure without striking back. It is the willpower to resist the killing blow.
  • Words are the greatest weapons of the wise.

The Sun Goddess

Ideals: Polytheistic - Life - Light - Growth - Guidance - Energy - Heat - Consistency - Provider

Doctrine: Pay homage and make offerings to the sun goddess and she will bless you with her warmth and protect you from her scorching rays. Respect the sun, for it gives life, but it also takes it away.

Tenets:

  • Respect the power of the sun.
  • Fear the wrath of the sun's fury.
  • Take care to bask it the sun's holy light, for it cleanses and purifies the mind, body and soul.

The Moon Goddess

Ideals: Polytheistic - Night - Light in the Darkness - Guidance - Tides - Change - Cycles

Doctrine: Pay homage and make offerings to the moon goddess. She controls the light of the night sky and will guide your way when darkness falls upon you. Respect her power for she controls the ebb and flow of the tide.

Tenets:

  • Keep track of the moons cycles and you shall gain insight to the passage of time and the ways of this world.
  • Follow the light of the moon as the creatures of this world do and you will find the hidden paths.
  • Respect the tides or suffer the consequences of foolishness.

The Goddess of Love

Ideals: Polytheistic - Love - Feelings - Emotional Honesty - Affection - Family - Matrimony

Doctrine: Pay homage and make offerings to the goddess of love and you will be blessed with great affection. Respect the path of love and know that it is a gift that cannot be earned, only granted. Love is the most powerful binding force.


Tenets:

  • Love freely and often.
  • Love is one of the greatest gifts you can give of receive.
  • Do not betray the love of others.
  • Do not take or steal love from others.
  • Do not force or demand love, you will only earn their fear.

The Goddess of Beauty

Ideals: Polytheistic - Beauty - Aesthetics - Design - Appearances - Presentation - Allure

Doctrine: Pay homage and make offerings to goddess of beauty and her light shall shine upon you. Know that true beauty comes from within and cannot be achieved when the soul is rotten.

Tenets:

  • Appreciate the beauty in your world.
  • Strive to be beautiful.
  • Do not destroy beauty frivolously.
  • Do not take beauty from others to give to thine self.

The Gravekeeper God

Ideals: Polytheistic - Death - Burial - Afterlife - Judgement - Punishment - Grief - Acceptance

Doctrine: Pay homage and make offerings to the grave keeper. Honor the dead with a proper burial or cremation in the custom of their people or the keeper of graves send their essence to haunt you.

Tenets:

  • Bury, cremate or recycle the dead in the custom of their people.
  • Honor the bodies of the dead and grant them the eternal slumber they have earned.
  • Take not from the dead.

Outsider Deities

The Chronokeeper

Ideals: Polytheistic - Time - Infinity - Endlessness - Record Keeping - Calendars - Dates

Doctrine:

The Grim Reaper

Ideals: Polytheistic - Death - Guide to the Afterlife - Acceptance - Endings - Final Rest - Fate

Doctrine:

Kharna - Chaos Incarnate

Ideals: Polytheistic - Chaos - Randomness - Freedom - Individuality - Diversity

Doctrine:

K’thunue - The Eldest Outsider

Ideals: Insanity - Incomprehensibility - Immortality - Domination - Power

Doctrine:

Abiliax - The Devouring Outsider

Ideals: Insanity - Incomprehensibility - Consumption - Absorption - Forced Unification

Doctrine:

Ozgonox - The Mad Outsider

Ideals: Insanity - Incomprehensibility - Collection of Information - Forbidden Knowledge

Doctrine:

Lesser Deities

Caster - The Clown of Chaos

Ideals: Polytheistic - Chaos - Comedy - Mischief - Balance - Entertainment - Narrative Causality

Doctrine:

The Lord of the Hunt

Ideals: Polytheistic - Tracking - Hunting - Good Sport - Honorable Killing - Waste Avoidance

Doctrine:

The Lady of the Lake

Ideals: Polytheistic - Destiny - Guidance - Lineage - Sovereignty - Leadership - Royal Selection

Doctrine:

The Pig God

Ideals: Polytheistic - Swine - Bacon - Sausage - Grease - Fat - Taste - Smell - Food Motivation

Doctrine:

The Crab God

Ideals: Polytheistic - Self Protection - Feist - Independence - Curiosity - Crustaceous Eventuality

Doctrine:

Lady Luck

Ideals: Polytheistic - Good Luck - Lucky Numbers - Bets - Chances - Gambling - Risk vs Reward

Doctrine:

Father Fate

Ideals: Polytheistic - Bad Luck - Statistics - Bad Bets - Chance Calculation - Risk Assessment

Doctrine:

Zen Deities

Dondu Zon - The First Dondu

Ideals: Polytheistic - Enlightenment - Reflection - Understanding - Meditation - Rebirth

Doctrine:

Mytherius - The Enlightened One

Ideals: Polytheistic - Enlightenment - Oneness - Interconnectivity - Self Improvement

Doctrine: