XP Purchasable Were Abilities and Traits
Not all Were-creatures have the same powers or skill level. Some develop stronger abilities as they become more comfortable in their second skin, others are naturally potent and talented.
Not all Were-creatures have the same powers or skill level. Some develop stronger abilities as they become more comfortable in their second skin, others are naturally potent and talented.
Acquiring Were Traits and Abilities
Were abilities and traits can be acquired through an expenditure of XP during character creation or level up, so long as that creature meets the necessary prerequisites.
Abilities
Active Transformation
The ability to trigger ones Were Transformation at will.
XP Cost | 2 |
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Prerequisites | Were Curse |
You can Transform at will, it Requires a Full Round Action to Transform from one state to the other. Transforming more than twice in 12 Hours requires the expenditure of 1 Stamina Point.
Quick Transformation
The ability to trigger ones Were Transformation at will, even more quickly.
XP Cost | 2 |
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Prerequisites | Were Curse, Active Transformation |
You can Transform into your Were-form at will, it Requires an Action to Transform from one state to the other. Transforming more than twice in 12 Hours requires the expenditure of 1 Stamina Point.
Rapid Transformation
The ability to trigger ones Were Transformation at will, in the blink of an eye.
XP Cost | 2 |
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Prerequisites | Were Curse, Active Transformation, Quick Transformation |
You can Transform into your Were-form at will, it Requires a Motion to Transform from one state to the other. Transforming more than twice in 12 Hours requires the expenditure of 1 Stamina Point.
Transmissability
Causes the Were Curse to be Transmissible through Bite.
XP Cost | 2 |
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Prerequisites | Were Curse |
Successful Bite Attacks that you make in your Were-Form that cause a Wound force the Living Creature to make a CON Saving Throw. The DC is equal to 10 + your Training Modifier. Fail: The Living Creature becomes infected with the specific type of Were Curse that affects you. Their first transformation will occur in 4d4 Hours. Pass: The Living Creature is unaffected.
Frightful Growl
The Were has learned to take advantage of their intimidating appearance and add to their mystique with a low and intimidating growl when needed.
XP Cost | 2 |
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Prerequisites | Were Curse |
Gain Advantage on all intimidation Skill Rolls while in Were-form or after recently transforming in the presence of the target(s) of the roll.
Traits
Animalistic Tenacity
Allows the Were to recover from a prone state more easily.
XP Cost | 1 |
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Prerequisites | Were Curse |
Spend 1 Meter of Movement to stand from a prone position rather than the standard 3.
Animalistic Leap
Allows the Were to leap large distances in a single bound.
XP Cost | 2 |
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Prerequisites | Were Curse |
Gain +2 Meters to all Jump distances, regardless of the skill roll made to jump.
Vicious Claws
Increases the damage your Were-claws deal.
XP Cost | 1 |
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Prerequisites | Were Curse |
Add +1 Damage to Claw Attacks.
Deadly Claws
Increases the attack and damage of your Were-claws.
XP Cost | 2 |
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Prerequisites | Were Curse, Vicious Claws |
Add +1 to Attack and Damage rolls for Claw Attacks.
Vicious Teeth
Increases the damage your Were-teeth deal.
XP Cost | 1 |
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Prerequisites | Were Curse |
Add +1 Damage to Bite Attacks.
Deadly Teeth
Increases the attack and damage of your Were-teeth.
XP Cost | 2 |
---|---|
Prerequisites | Were Curse, Vicious Teeth |
Add +1 to Attack and Damage rolls for Bite Attacks.
Regeneration
Allows the Were to regenerate slowly from injury.
XP Cost | 2 |
---|---|
Prerequisites | Were Curse |
You Regenerate 1 HP per Round during combat. You recover from Wounds twice as fast and regenerate twice as much HP while Sleeping or Resting.
Bloody Sustenance
Allows the Were to gain healing when they wound living creatures while biting them.
XP Cost | 2 |
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Prerequisites | Were Curse |
Whenever you Wound creatures with Bite Attacks you regain HP equal to ½ the damage dealt that caused the Wound.