Invertebrate Traits and Abilities
A selection of Traits and Abilities that only Invertebrate Species may acquire.
Species Traits and Abilities are those that can only be acquired by creatures that have the necessary species prerequisites.
Purchasing these with XP will allow creatures to invest further into their own bodies and natural abilities.
Invertebrate Traits & Abilities
Purchase with XP
Traits
High Spore Count
Increase the Blast and Area of your Spore Cloud Ability.
XP Cost: 2 Prerequisites: Myceliumite
Effect: Your Spore Cloud Ability is increased to a 2 Meter Blast centered on yourself and occupies a 25 Meter Area rather than the standard 9 Meter Area.
Potent Spores
Increase the Saving Throw DC of your Spore Cloud Ability.
XP Cost: 2 Prerequisites: Myceliumite
Effect: Your Spore Cloud Ability has its Saving Throw DC increased by 2.
Irresistable Spores
Further increase the Saving Throw DC of your Spore Cloud Ability.
XP Cost: 2 Prerequisites: Myceliumite, Potent Spores
Effect: Your Spore Cloud Ability has its Saving Throw DC further increased by 2.
Burrowing Spores
Make it much more difficult to resist your Spore Cloud Ability.
XP Cost: 3 Prerequisites: Myceliumite, Potent Spores
Effect: Creatures Add a Fate Die to Saving Throw Rolls made to Resist your Spore Cloud Ability
Highly Toxic Spores
Increase damage dealt by your Toxic Spore Cloud Ability.
XP Cost: 2 Prerequisites: Myceliumite
Effect: Your Spore Cloud Ability is has its damage increased to 2d6+2 instead of the standard 2d4.
You may choose to deal less or lower damage dice by releasing less spores.
Deathly Toxic Spores
Further increase damage dealt by your Toxic Spore Cloud Ability.
XP Cost: 2 Prerequisites: Myceliumite, Highly Toxic Spores
Effect: Your Spore Cloud Ability is has its damage increased to 2d8+4.
You may choose to deal less or lower damage dice by releasing less spores.
Long Spikes
Increase the Damage that your Spikey Trait deals.
XP Cost: 2 Prerequisites: Cactacian
Effect: Increase the Damage die to a d6's(rather than the standard d4's) and add 2 to the Damage Dealt by your Spikey Trait.
Dangerous Spikes
Increase the Damage that your Cactacian Natural Weapon Attacks deal.
XP Cost: 2 Prerequisites: Cactacian
Effect: Your Cactacian Natural Weapons deal 2d4+2+STR or DEX Modifier Puncture Damage rather than the standard 1d6+2+STR or DEX Modifier.
Ambulatory Spikes
Increase the Attack and Damage Rolls of your Cactacian Natural Weapon.
XP Cost: 3 Prerequisites: Cactacian
Effect: Add 2 to the Attack and Damage Rolls of your Cactacian Natural Weapon.
Low Terminal Velocity
Drastically reduce the damage taken from falls.
XP Cost: 2 Prerequisites: Invertebrate
Effect: You gain Resistance to Blunt Damage caused by Falls and Hard landings.
Liquid Cunning
Increase your Intellect Attribute.
XP Cost: 2 Prerequisites: Invertebrate
Effect: Your Intellect Attribute Total is increased by 2.
Amorphious Health
Increase your Constitution Attribute.
XP Cost: 2 Prerequisites: Invertebrate
Effect: Your Constitution Attribute Total is increased by 2.
Spinelss Nimbility
Increase your Dexterity Attribute.
XP Cost: 2 Prerequisites: Invertebrate
Effect: Your Dexterity Attribute Total is increased by 2.
Inexplicble Strength
Increase your Strength Attribute.
XP Cost: 2 Prerequisites: Invertebrate
Effect: Your Strength Attribute Total is increased by 2.
Formless Wisdom
Increase your Wisdom Attribute.
XP Cost: 2 Prerequisites: Invertebrate
Effect: Your Wisdom Attribute Total is increased by 2.
Pliable Speed
Increase your Movement Speed.
XP Cost: 2 Prerequisites: Invertebrate
Effect: Your Movement Speed is increased by 1 Meter per Movement.
Rapid Fire Synapsis
Increase your Initiative.
XP Cost: 2 Prerequisites: Invertebrate
Effect: You gain a +2 Misc. Modifier to Initiative.
Abilities
Uncanny Escape
Gain the ability to easily escape grapples.
XP Cost: 2 Prerequisites: Invertebrate
Action: 3 Meters of Movement
Cost: 1 Stamina or Might
Effect: Add a Destiny die to any Roll made to escape a Grapple.