Information Age - Picks

A collection of all Pick Type weapons available in the Information Age.

Information Age - Picks

Picks

Picks are a type of weapon defined by their long handles and weighted piercing weapon heads. Heavier picks excel at biting into armor and hard surfaces.

Table of Picks

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Meat Hook A butcher’s meat hook, designed to hang sides and quarters of butchered animals. 1 1d4 Puncture 1 M Metal Common, Forged, Useful, Grapple Weapon 2 Dollars
Fire Poker A common fire poker, there’s one beside every fireplace. 1 1d6 P 1d4 B Puncture or Blunt 1 M Metal Common, Forged, Useful, Quick Strike 2 Dollars
Climber’s Pick A small one-handed pick designed to aid climbers in icy conditions. 1 1d6 Puncture 1 M Metal Common, Forged, Useful, Quick Strike 5 Dollars
Pickaxe A common pickaxe for digging into earth and stone. 2 1d6 Puncture 1 M Wood, Metal Common, Forged, Useful, Awkward, Armor Piercing I 5 Dollars
Mantis Claw Pick A pick fashioned from the claw of a giant insect. 1-2 1d8 Puncture 1 M Chitin Uncommon, Crafted,  Beast Harvest, Armor Piercing I, Variable 10 Dollars
War Pick A cruel military weapon, like a hammer stretched down into a single point, designed to penetrate armor. 1-2 1d8 Puncture 1 M Wood, Metal Uncommon, Antique, Forged,  Armor Piercing I, Variable 50 Dollars
Battlepick A cruel military weapon, like a massive double headed hammer whose heads narrow to a single point, designed to penetrate armor. 2 1d10 Puncture 1 M Wood, Metal Uncommon, Antique,  Forged,  Long, Awkward, Armor Piercing II 100 Dollars
Greatpick A massive war pick too heavy for most mortals to wield.  2 1d12 Puncture 1 M Metal Rare,  Antique,  Forged,  Long  Heavy, Awkward, Armor Piercing III 200 Dollars
Anchor & Chain A massive anchor intended for large ships used as a melee weapon. 2 1d12 Blunt, Puncture 2 M Metal Common,  Antique, Forged, Long, Impact II, Armor Piercing II, Super Heavy, Awkward 250 Dollars
Boom Pick A massive 2 handed war pick with a modified cannon mounted in its head. Activated upon impact. 2 1d12 P + 2d6 + 2 K(when loaded) Puncture+ Kinetic 1 M Metal Rare,  Antique,  Forged, Long, Impact II, Armor Piercing I, Super Heavy, Awkward 500 Dollars
Steam Pick A massive 2 handed war pick with a modified steam boiler mounted in its head. Activated upon impact. 2 1d12 P + 1d6 + B Puncture + Burn 1 M Metal Rare,  Antique,  Forged, Long, Impact II, Armor Piercing I, Super Heavy, Awkward 650 Dollars
Shotgun Pick An unholy melding of shotgun and warpick. Uses 12 Gauge Cartridge Shot. 2 1d8 P or 3d6 K  Slash or Kinetic 1 M Pick / 10 M Gun Metal, Wood Rare,  Manufactured, Long, Standard Reload, Single Shot, Awkward, Heavy, Devastating II 750 Dollars
Pneumatic Pick A metal pole containing a pressurizer and pneumatic powered pickaxe on one end. The pick rapidly deploys out 35 cm with incredible force when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 2 2d8 P (On) 1d10 P (Off) Puncture 1 M Metal Rare, Manufactured, Mechanical, Awkward, Heavy,  Armor Piercing III, Critacular II, Loud  800 Dollars
Drill Pick A metal pole containing a battery and featuring a large power drill as its war pick. Requires a Motion to Turn On. Uses 1 PP10 Battery per minute of operation. It immediately shuts off when it runs out of power. 2 2d8+2 P (On) 1d10 B (Off) Puncture, Blunt 1 M Metal Rare, Manufactured, Mechanical, Awkward, Heavy,  Armor Piercing III, Devastating II, Loud  950 Dollars
Robo-Pick An actuating robotic arm containing a battery, with a pickaxe on one end, allowing it to easily circumvent most shields.  Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts off when it runs out of power. 2 2d8 P (On) 1d10 P (Off) Puncture 1 M Metal Rare, Manufactured, Mechanical, Awkward, Heavy,  Armor Piercing III, Block Breaker 1,000 Dollars
Rocket Pick A rocket enhanced war pick that can easily penetrate most armors. Requires a Motion to Turn On. Uses 1 Liter of Rocket Fuel per Minute of operation. It immediately powers down when it runs out of power. 2 3d6+2 P (On) 1d12 P (Off) Puncture 1 M Metal Rare, Manufactured, Mechanical, Long,  Awkward, Heavy, Loud, Armor Piercing III, Devastating II, Accurate  1,500 Dollars