Information Age - High Skill Melee Weapons
A collection of all High Skill Melee Weapons available in the Information Age.
High Skill Melee Weapons
High skill melee weapons are defined by their high skill threshold. Most people cannot effectively wield high skill melee weapons. Only those with extreme talent or skill can master such weapons.
Table of High Skill Melee Weapons
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Yo-Yo | A length of string wound around wooden, stone or metal discs. Some view it as a toy. | 1-2 | 1d4 | Blunt | 4 M | String, Metal, Stone or Wood | High Skill, Crafted, Grapple Weapon | 5 Dollars |
Rope Dart | A sturdy and flexible rope with a small weighted dagger affixed to the one end. | 2 | 1d4 | Puncture | 4 M | Rope, Metal | High Skill, Crafted, Long, Grapple Weapon | 20 Dollars |
Bullwhip | A braided leather whip designed to herd beasts. | 1 | 1d4 | Slash | 4 M | Leather | High Skill, Crafted, Useful, Grapple Weapon | 30 Dollars |
Fan Blade | A custom hand fan made of metal, with a bladed outer edge. | 1 | 1d4 | Slash | 1 M | Metal | High Skill, Forged, Crafted, Quick Strike, Parrying Weapon | 30 Dollars |
Hat Blade | A custom wide brimmed hat with a bladed edge. | 1 | 1d4 | Slash | 1 M | Leather, Felt, Metal | High Skill, Armor 2, Forged, Crafted, Quick Strike, Thrown Weapon(3+ Meter range), Equipment | 100 Dollars |
Nunchucks | Two handles made of wood or metal secured together by a small chain segment. | 2 | 1d4+1 | Blunt | 1 M | Wood or Metal | High Skill, Crafted, Concealable,Quick Strike, Grapple Weapon, Parrying Weapon | 25 Dollars |
Bo Staff | A long flexible wooden pole made for martial arts combat. | 1-2 | 1d6 | Blunt | 2 M | Wood | Uncommon, Crafted, Long, Quick Strike, Variable | 30 Dollars |
Lasso | A section of fine rope fashioned into a lasso knot, used with precision, skill and technique. | 2 | 1d6 | Blunt | 5 M | Rope | High Skill, Crafted, Long, Grapple Weapon | 20 Dollars |
Hook Rope | A metal hook secured to a length of rope. | 2 | 1d6 | Puncture | 4 M | Metal, Rope | High Skill, Forged, Long, Grapple Weapon | 25 Dollars |
Whipsword | A long flat blade hammered so thin that it whips and bends in an unpredictable way. | 1-2 | 1d8 | Slash | 2 M | Metal | High Skill, Antique, Forged, Grapple Weapon, Variable | 120 Dollars |
Chainsword | A handle attached to a length of bladed chain, unwieldy and unpredictable. | 1-2 | 1d8 | Slash | 2 M | Metal | High Skill, Antique, Forged, Grapple Weapon, Variable | 225 Dollars |
Flail | A handle is secured to a length of chain, at the chain's end a mace head is secured. | 1-2 | 2d4 | Blunt | 1 M | Metal | High Skill, Antique, Forged, Block Breaker, Devastating I, Grapple Weapon | 300 Dollars |
Great Flail | A handle is secured to several lengths of chain, at the chain's ends are flanged mace heads. | 2 | 3d4 | Blunt | 2 M | Metal | High Skill, Forged, Heavy, Block Breaker, Devastating I, Grapple Weapon | 500 Dollars |
Chains | A section of heavy chain, wielded as a weapon. | 1-2 | 1d8 | Blunt | 3 M | Metal | Forged, High Skill, Tangling, Grapple Weapon, Variable | 10 Dollars |
Twinblade | Essentially two swords secured to the ends of a long pole, dangerous in the right hands. | 1-2 | 1d10 | Puncture or Slash | 2 M | Metal, Wood | Uncommon, Antique, High Skill, Forged, Long, Quick Strike, Variable | 60 Dollars |
Incense Burner & Chain | An incense burner secured to a length of thin chain. Used primarily by religious orders to sanctify an area or activity. | 2 | 1d8 B Or 2d4 B | Blunt or Burn | 2 M | Metal | High Skill, Forged, Grapple Weapon, Burning | 50 Dollars |
Livewire Whip | An intentionally frayed electrical wire whip connected to a backpack battery. Requires a Motion to turn on. Uses a PP10 Battery per minute of operation. It immediately shuts off when it runs out of power. | 1 | 2d8 E (On) 1d10 S (Off) | Electrical, Slash | 2 M | Metal | High Skill, Manufactured, Medium, Equipment, Mechanical, Grapple Weapon | 450 Dollars |
Robo-Whip | A multi jointed actuating robotic arm with a simplistic clamp grip. Requires a Motion to turn on. Uses a PP10 Battery per minute of operation. It immediately shuts off when it runs out of power. | 1-2 | 2d10 B (On) 1d10 B (Off) | Blunt, Blunt | 2 M | Metal | High Skill, Manufactured, Medium, Equipment, Mechanical, Grapple Weapon | 800 Dollars |