Information Age - Clubs

A collection of all Club Type Weapons available in the Information Age.

Information Age - Clubs

Clubs

Clubs are one of the broadest categories of weapon. They are defined by their 1-2 handed hefts and blunt weighted weapon heads. Clubs come in all shapes, designs and sizes. Everything from the humble blackjack to the double ended pole mace.

Table of Clubs

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Blackjack A small leather strap, containing a lump of stone or lead. 1 1d4 Blunt 1 M Leather, Metal or Stone Common, Tiny, Crafted, Concealable 5 Dollars
Cudgel A simple gnarled branch of wood. 1 1d4 Blunt 1 M Wood Common, Small, Crafted,  Quick Strike 2 Dollars
Rolling Pin A large kitchen rolling pin/ 1 1d4 Blunt 1 M Wood Common,  Small, Crafted, Useful 2 Dollars
Candlestick Holder A heavy metal candlestick holder. 1 1d4 Blunt 1 M Metal Common, Small, Forged, Useful 2 Dollars
Cane A shaped wooden cane, possibly with metal ornamentation, primarily used to aid short city walks. 1-2 1d4 Blunt 1 M Wood, Metal Common,  Medium, Crafted, Fashionable, Quick Strike, Variable 10 Dollars
Gun Cane A shaped wooden cane with metal ornamentation. This one contains a concealed revolver within. Uses .36 Cartridge Ammo. 1-2 1d6 B or 1d12 K  Blunt or Kinetic 1 M Cane / 20 Meters Gun Wood, Metal Rare,  Forged, Impact I, Mechanical,  4 Shot,  Slow Reload, Concealed Firearm,  Loud 250 Dollars
Walking Stick A length of carved and sanded wood, primarily used as a walking stick. 1-2 1d4 Blunt 1 M Wood Common, Medium, Crafted, Fashionable, Quick Strike, Variable 5 Dollars
Billy Club An all black club with a wrist strap and ridged handle, primarily used by police forces. 1 1d4 + 1 Blunt 1 M Hardwood or Metal Uncommon, Medium, Finely Crafted, Quick Strike 15 Dollars
Tonfa A rod of metal or wood with a standard club handle and side handle that allow the weapon to be used both offensively and defensively.  1-2 1d4 + 1 Blunt 1 M Metal or Hardwood Uncommon, Medium, Finely Crafted, Quick Strike, Parrying Weapon, Variable 20 Dollars
Baseball Bat (Wood) A wooden baseball bat intended for use as sporting equipment on a baseball field. 1-2 1d6 Blunt 1 M Wood Common, Medium, Manufactured, Toy,  Variable, Impact II 25 Dollars
Baseball Bat (Aluminum) An aluminum baseball bat intended for use as sporting equipment on a baseball field. 1-2 1d6 + 2 Blunt 1 M Aluminum Common, Medium,  Manufactured Toy,  Variable, Impact I 30 Dollars
Snap Baton A steel baton that can retract and extend, allowing it to be concealed and carried more easily. 1-2 1d6 Blunt 1 M Steel Uncommon, Small, Concealable, Manufactured Mechanical, Variable 40 Dollars
Stun Baton A steel baton that contains an internal power source and features a pair of electrodes on its weapon end. Requires a Motion to power ON. Uses a PP10 Battery every 10 Attacks. Immediately shuts OFF when it runs out of power. 1-2 1d6 E (On) 1d4 B (Off) Electrical, Blunt 1 M Steel Uncommon, Medium, Manufactured Mechanical, Variable, Stun Weapon (while powered ON) 150 Dollars
Cast Iron Pan A frying pan made of thick cast iron, with a long handle for cooking over campfires. 1-2 1d6 Blunt 1 M Cast Iron Common, Medium,  Cast,  Useful, Variable 10 Dollar
Monkey’s Paw A weapon consisting of a small cannonball tied within a specific type of knot, which makes up the “paw”, and a rope handle. It is often used by sailors as a means of self defense.  1 1d6 + 1 Blunt 1 M Rope, Duckpin Bowling Ball Common,  Antique, Small, Crafted,  Quick Strike 5 Dollars
Quarterstaff A long length of carved and sanded hardwood used for self defense. 1-2 1d6 Blunt 1 M Hardwood Common, Crafted,  Quick Strike, Variable 10 Dollars
Stone Club  A shaped wooden club with a stone set in its head. 1-2 1d6 Blunt 1 M Stone, Wood Common, Antique,  Crafted, Impact I,  Variable 10 Dollars
Mace A forged metal metal pole with a heavy rounded ball at one end. 1-2 1d8 Blunt 1 M Wood, Metal Uncommon, Antique,  Forged, Impact I, Variable 50 Dollars
Morningstar A forged metal pole with a heavy spiked ball at one end.   1-2 1d4 / 1d4 Blunt, Puncture 1 M Metal Uncommon, Antique,  Forged,  Devastating I, Variable 100 Dollars
Torch A simple wooden torch, wrapped in an oil soaked rag. 1-2 1d4 +1 Blunt + Burn 1 M Wood  Common, Crafted, Variable 10 Dollars
Polemace A 2 meter pole with a small mace-head attached to each end. 1-2 1d8 Blunt 1 M Wood, Metal Uncommon, Antique,  Forged, Variable, Quick Strike, 150 Dollars
Greatclub A large gnarled branch of hardwood, too heavy for most to wield. 2 1d10 Blunt 1 M Hardwood Uncommon, Antique,  Impact II, Heavy 200 Dollars
Lamp Post A street grade lamp-post intended for the illumination of a city or town used as a melee weapon. 2 1d12 Blunt 1 M Metal Common,  Impact III, Super Heavy, Awkward 300 Dollars
Boom Staff A massive metal staff containing a modified cannon that is activated by stabbing impacts. 2 1d12 + 2d6 + 2  Blunt + Kinetic (when loaded) 1 M Metal Rare,  Antique,  Forged, Long,Heavy, Impact III, Slow Reload, 2 Shot 480 Dollars
Steam Staff A massive metal staff containing a modified steam boiler and steam vents. 2 1d12 + 1d6  Blunt + Burn 1 M Metal Rare, Forged, Long, Super Heavy, Impact II,  600 Dollars
Pneumatic Pole A large metal pole containing a pressurizer and pneumatic devices on each end. The devices rapidly deploy 25 cm steel rods when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 2d8 P (On) 1d12 B (Off) Puncture, Blunt 1 M Metal Rare, Manufactured, Mechanical, Heavy, Impact II, Loud  850 Dollars
Shock Pole A large metal pole containing a battery pack, with high yield electrodes on both ends. Requires a Motion to Turn On. Uses a PP10 Battery per minute of operation. It immediately powers down when it runs out of power. 2d8 E (On) 1d12 B (Off) Electrical, Blunt 1 M Metal Rare, Manufactured, Mechanical, Heavy, Impact II  1,000 Dollars