Industrial Age - Inventory

A collection of Bedrolls, Containers, Equipment, Supplies and Tents available in the Industrial Age.

Industrial Age - Inventory

Inventory is anything and everything that can be carried and stored on one's person that doesn't fall under one of the other item categories.

Table of Bedrolls

Item Description Effect / Ability Item Traits Materials Cost
Straw Mat Can be used as a portable bed for sleeping or resting.  Grants the user the ability to sleep and rest on any non hazardous terrain. Crafted, Soft, Flammable, Medium Straw Fiber 1 Dollar
Blanket Can be used as a portable bed for sleeping or resting.  Grants the user the ability to sleep and rest on any non hazardous terrain. Crafted, Soft, Flammable, Medium Cloth 2 Dollars
Bedroll A portable bed for sleeping and resting. Grants the user comfortable sleep and rest on any non hazardous terrain. Soft,  Comfortable, Flammable, Medium Cloth 5 Dollars
Backpack Bedroll A portable bed for sleeping and resting, with extra storage compartments. Grants the user comfortable sleep and rest on any non hazardous terrain. Can be used as a backpack when not being used as a bedroll. Soft,  Comfortable, Flammable, Medium, Equipment Cloth, Leather 10 Dollars
Foldable Bed A luxury portable bed for sleeping and resting, with extra storage compartments. Grants the user luxurious sleep and rest on any non hazardous terrain. Takes 1 Minute to set up. Soft,  Comfortable, Flammable, Medium, Equipment Cloth, Leather, Wood 20 Dollars

Table of Containers

Item Description Effect / Ability Item Traits Material Cost
Canteen A small rounded metal canteen, Stores water or liquid. Stores and keeps fresh up to two pints of water or liquid.  Uncommon, Small Metal 1 Dollar
Salvaged Wooden Barrel(Five Gallon)  A large wooden barrel capable of storing 5 gallons of liquid. Stores and poorly preserves up to 5 gallons. Common, Medium Wood 2 Dollars
Used Wooden Barrel(Five Gallon)  A large wooden barrel capable of storing 5 gallons of liquid. Stores and adequately preserves up to 5 gallons. Common, Medium Wood 5 Dollars
New Wooden Barrel(Five Gallon)  A large wooden barrel capable of storing 5 gallons of liquid. Safely stores and preserves up to 5 gallons of liquid. Uncommon, Medium Wood 15 Dollars
Metal Drum(Five Gallon) A large metal drum capable of storing 5 gallons of liquid. Safely and securely stores and preserves up to 5. Rare, Medium Metal 25 Dollars
Wooden One Gallon Bucket A small wooden bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold warm, cool or cold substances. Common, Crafted, Small Wood 2 Dollars
Tin one Gallon Bucket A small tin bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold hot substances. Common, Crafted, Small Metal 5 Dollars
Iron One Gallon Bucket A small iron bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold very hot substances. Uncommon, Forged, Small Metal 12 Dollars
Steel One Gallon Bucket A small steel bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold molten substances. Uncommon, Forged, Small Metal 10 Dollars
Two Pint Flagon A drinking flagon with a liquid capacity of 2 pints Holds and keeps fresh up to 2 pints of liquid. Common, Small Wood or Metal Wood 2 Dollars Metal 5 Dollars
Hard Case A small reinforced and padded pack for storing fragile items. Safely stores up to 8 small items or 16 Tiny Items. Uncommon, Medium, Equipment Leather, Cloth,  Metal 15 Dollars
Satchel A small leather shoulder bag. Stores up to 8 small items, 16 Tiny Items or 2 medium items. Uncommon, Medium, Equipment Leather, Cloth 10 Dollars

Table of Equipment

Item Description Effect / Ability Item Traits Material Cost
Anvil Used in the process of shaping heated metal in combination with a blacksmith’s hammer Grants the trained user with the ability to repair and craft metal items, armor and weapons.  Must be used in combination with a Smelter or Furnace, Smith's Hammer, and Tongs.  High Weight, Medium Metal 10 Dollars
Woodstove A small portable wood stove that efficiently burns wood and generates heat. Nearly smokeless when used properly. Generates Heat 5 meters in all directions. Raising the ambient temperature by up to 30 Degrees C. High Weight, Medium Metal 20 Dollars
Coal Stove A small portable coal stove that efficiently burns coal and generates heat.  Generates Heat 5 meters in all directions. Raising the ambient temperature by up to 40 Degrees C. High Weight, Medium Metal 25 Dollars
Portable Furnace A small portable coal furnace that efficiently burns coal and generates intense heat.  Generates Heat 5 meters in all directions. Raising the ambient temperature by up to 20 Degrees C. Allows users to Heat Metals for forging internally. High Weight, Medium Metal 50 Dollars
Portable Smelter A small portable coal furnace that efficiently burns coal and generates intense heat.  Generates Heat 5 meters in all directions. Raising the ambient temperature by up to 20 Degrees C. Allows users to Melt metals for casting internally. High Weight, Medium Metal 60 Dollars
Hooded Lantern A metal oil lantern with a handle on its top. Emits dim light 15 meters in all directions or 25 meters in one direction when hooded. Burns for 3 hours before needing to be refilled. Common, Small, Equipment Metal 5 Dollars
Hand Fan A small foldable manually operated fan. Allows the user to lower their personal temperature by up to 5 degrees C via a continuous motion. Common, Small, Flammable, Equipment Fabric, Paper 1 Dollar
Hand Mirror(Metal) A small polished metal hand mirror that casts a nice clean reflection. Casts a clear and visible reflection. Uncommon, Small Metal 2 Dollars
Hand Mirror(Glass) A small polished glass hand mirror that casts a nice clean reflection. Casts a clear and visible reflection. Uncommon, Small Metal 4 Dollars
Lockpick Set Used to pick locks. Allows the user to pick locks using their Fine Motor Skills Uncommon, Contraband Metal 6 Dollars
Flint and Tinder Used to start fires. Allows the user to reliably start fires using their Fine Motor or Survival Skills. Some Weather Conditions can increase the DC to Start a Fire. Common, Small Flint, Iron, Plant Fiber 1 Dollar
Oil Lamp An all glass oil lamp, for indoor illumination. Emits bright light 15 meters in all directions or 25 meters in one direction when hooded. Burns for 3 hours before needing to be refilled. Common, Small Glass 2 Dollars
Oil Flask     (2 Pints) A small flask of lamp oil with a liquid volume of 2 pints. Refills any oil lamp. Can be spread as an action on 1 meter of surface area to create difficult terrain. The oil can be ignited by open flames or sparks and burns any creature that moves through or starts its turn in the area for 1d6 burn damage. The oil continues to burn for 1d4 rounds. Common, Small Glass, Oil 2 Dollars
Alchemist's Fire A small vial of the substance known as Alchemist’s Fire, about 6 oz. Can be used to instantly ignite anything the vial can break againsts or increase the heat and intensity of any fire. Alchemist’s Fire deals 2d6 Burn Damage for each round it continues burning on an object, structure or creature. The DC to Extinguish Alchemist’s fire is alway +2 to the standard(DC 12 or 14 depending on intensity and size). Has a preserved Shelf life of 2 Months. Rare,Tiny, Throwable, Perishable Glass, Alchemic Mixture 10 Dollars
Sun Sap A small opaque vial of the substance known as Sun Sap, about 6 oz. Can be smeared on Items, objects, creatures or structures. Direct Sunlight or High Temperatures Ignite the substance and it begins burning for 2d4 Burn Damage per round until extinguished or for up to 2d4 Rounds. It loses potency after 24 hours of exposure to open air. Rare, Tiny, Throwable, Perishable Glass, Alchemic Mixture 10 Dollars
Iron Metal File A small file for grinding away at metals. Can be used to file through metal surfaces that have not been hardened (cannot cut through steel) Uncommon, Tiny Metal 1 Dollar
Razor Blade A very sharp delicate blade. Can be used for shaving, hair cutting or for intricate and delicate cuts Uncommon, Forged, Tiny, Useful, Sharp Metal 2 Dollars
Spyglass A finely crafted telescoping spyglass. Increases the user's vision range to 200 meters when used. Requires two hands to operate. Rare, Fragile, Small Metal, Glass 10 Dollars
Tongs Used from grabbing hot or hazardous objects Allows the user to pick up and manipulate objects that are too hot or hazardous to touch. Uncommon, Small Metal  1 Dollar
Three Meter Pole A wooden pole, 3 meters in length. Can be used to trigger discovered traps and poke things at a relatively safe distance of 2 Meters away. Common, Long Wood  1 Dollar
Compass A small device that always points north. Shows the user which direction is north on their home world Uncommon, Mechanical, Tiny Metal 10 Dollars
Sundial A small device capable of revealing the local time.  When used properly in daylight, it accurately displays the current time of day. Common, Mechanical, Tiny Metal 2 Dollars
Timepiece A small device capable of revealing the current time.  When wound and set, it accurately displays the current time of day. Common, Mechanical, Tiny Metal 20 Dollars
Notebook A small notebook with 20 pages. Can be used to write a book, collect notes, organize thoughts or journal. Common, Small, Flammable Paper, Leather 2 Dollars
Blank Book A large blank tome with 100 pages. Can be used to write a book, collect notes, organize thoughts or journal. Uncommon,Small, Flammable Paper, Leather 4 Dollars
Blank Ledger A thick blank tome with 500 pages. Can be used to write a book, record finances, organize thoughts or journal. Uncommon,Small, Flammable Paper, Leather 8 Dollars

Table of Supplies

Item Description Effect / Ability Item Traits Material Cost
Paper (10 Pages) A leaf of finely made paper. Can be used for writing and drawing. Rare, Crafted, Fragile, Small Paper 1 Dollar
Parchment (10 Pages) A leaf of finely made parchment. Can be used for writing and drawing. Uncommon, Crafted, Fragile, Small Parchment 2 Dollars
Quill and Ink(100 page’s worth of ink) A writing quill and a small well of ink. Essential for the use of certain spells and abilities Uncommon, Crafted, Fragile, Small Glass, Feather 2 Dollars
Spool of Twine A 25 meter spooled section of fine twine. Can be used to tie things together. Common, Small Fiber 1 Dollar
Caltrops(20) Creates a spike hazard on an area of ground or floor. Requires an Action to Activate and uses 20 caltrops. The Caltrops are recoverable after use. The caltrops generate a 2x2 meter area that Is considered to be DC 14 Hazardous Terrain that deals 1d4 Puncture damage to all creatures that fail the DC while moving across the area. Uncommon, Military, Small Metal 5 Dollars
Chalk  Creates non-permanent white chalk lines on sufficiently rough surfaces. Essential for the use of certain spells and abilities Uncommon, Tiny Chalk 1 Dollar
Charcoal Creates semi-permanent black charcoal lines on surfaces. Essential for the use of certain spells and abilities Common, Tiny Charcoal 1 Dollar
Rope A 10 meter coiled section of fine rope. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing rope. DC 10 to secure properly. Common, Small, Equipment Fiber 5 Dollars
Chains
Bronze Chain A 1 meter section of Bronze Chains. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing Chain. DC 10 to secure properly. +2 to restrained DCs. Common, Medium Metal 2 Dollars
Iron Chain A 1 meter section of Iron Chains. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing rope. DC 10 to secure properly. +3 to restrained DCs. Uncommon, Medium Metal 6 Dollars
Steel Chain A 1 meter section of Steel Chains. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing rope. DC 10 to secure properly. +4 to restrained DCs. Rare, Medium Metal 12 Dollars

Table of Tents

Item Description Effect / Ability Item Traits Material Cost
Hide Tent A single occupancy tent Protects the user from the elements while sleeping or resting Common, Portable, Large Hide 5 Dollars
Canvas Tent A single occupancy tent Protects the user from the elements while sleeping or resting Uncommon, Military, Portable, Large Canvas 8 Dollars
Cloth Tent A single occupancy tent Protects the user from the elements while sleeping or resting Uncommon, Portable, Large Cloth 10 Dollars
Officer’s Tent A fine single occupancy tent Protects the user from the elements while sleeping or resting Military, Rare, Comfortable, Portable, Large Fine Cloth 20 Dollars
Traveler’s Tent  A comfortable dual occupancy tent Protects the user from the elements while sleeping or resting Uncommon, Portable, Comfortable, Large Canvass, Cloth, Leather 30 Dollars
Trader’s Tent A spacious tent with folds, flaps and compartments that open to reveal stored goods and wares. Protects the user from the elements while sleeping or resting and can be used for the storage of up to 10 Medium Sized Items or any equivalent of other sized items. Uncommon, Portable, Large Canvass, Cloth, Leather 50 Dollars