Imaginary Animation
You Psychically project an Animation into the mind of an individual.
Tier II - Hedge - Witchcraft
You Psychically project an Animation into the mind of an individual.
Spell Tier | II |
---|---|
Action Type | Action |
Mana Cost | 2 |
Range | 20 Meters |
Requirements | Voice, 1 Free Hand |
Sustainable | 1 Mana |
Spell Traits | Audible, Visible |
Effect : Target a Creature within Range.
That Creature must Roll a INT Saving Throw, the DC is equal to the Casters Spell Save DC.
If the Creature Fails, the Caster projects the Imaginary Animation of their choice into the mind of the target creature until the end of the caster’s next turn or until this spell is no longer being sustained. It appears solid and real to them and they can even touch it and discern texture and temperature. The Animation can move, Animate and Speak. The Animation cannot physically harm creatures targeted by this spell, even if it appears to be hazardous. If the Caster intends to recreate anything other than a generic version of the described Animation they must Roll a Knowledge Skill Roll, the higher the Roll the better the Rendition.
The creature may Roll another INT Saving Throw as a Motion or Reaction whenever they witness evidence of the Illusory nature of the Animation visible to them, if they Pass, the Animation is dispelled and the effect ends.
If they Pass the initial saving throw, they are unaffected.
Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,
Or increase the DC for this Casting of this Spells Saving Throw by 2, Or target 1 additional creature with this Spell’s Effect.