Highwayman / Highwaymen (Human)

Sophisticated and well equipped thieves and murderers that typically target travelers on the road.

Highwayman / Highwaymen (Human)

Information

Highwaymen are brigands and thieves. They are often better equipped than bandits and raiders and often come from the upper crusts of society.

Behavior

Highwaymen are cunning and sophisticated. They know the roads well and are often equipped with horses and expensive weapons. They prey on traveling carriages and convoys and may enter cities in disguise in order to gather information about local banks and deposit times and routes.

Tactics

In combat highwaymen typically utilize traps and ambushes, often using one of their members disguised as a lost noble as a decoy. When cornered or forced to fight they will utilize their superior weaponry and firepower and their mounts whenever possible.

Weaknesses

Highwaymen possess the same weaknesses as other humanoid mortals. They can be tricked, bribed, charmed, threatened and otherwise convinced to make different decisions in life.

Archetypes

Highwayman 

Training: Gain training in the Skills of Deception, Intimidate, Driving and Athletics. 

Gain training in the use of two weapon types of our choice(Crossbows, Swords).

Acquire one Tier I Maneuver(Twinstrike), one Tier II Maneuver(Sprinting Strike), and one Tier III Maneuver(Precision Strike).

Equipment: Fine Leather Armor(+3 AC, +8 Armor), Leather Gloves(+2 Armor), Leather Boots(+2 Armor), Leather Coat(+2 Armor), Leather Hat(+2 Armor), Hand Crossbow(1d4 Puncture), Rapier(1d8 Puncture), Maine Gouche(1d4 Puncture), 1d100 Silver. 1 draft horse plus saddle and tack. 

Traits: Horse Rider - Add +2 to All Rolls made while Mounted on Horse or other similar mount.

Abilities: Dual Wielder - +1 Melee or Ranged attack while wielding a weapon in 2 or more of your hands. +1 AC while wielding 2 or more Melee Weapons.

Traits

Adaptable

Humans have an extreme ability to adapt to new habitats and environments, if not Biologically than through the use of custom tools and structures. Because of this all Humans are considered trained with CON Saving Throws.

Persistence Hunter

Human development most often follows this path to success and most humans retain the increased endurance of their ancestors. When you have no Stamina at the start of any turn you may roll a d6, on a result of 5 or 6, you regain 1 Stamina.

Problem Solvers

The human brain enjoys solving complex problems more than most.

Gain a miscellaneous +2 to Investigation Skill Rolls.

Versatile

Humans are exceptionally versatile and diverse. Not just in their genetics and adaptations but in their individual practices, interests and beliefs as well.

Gain 1 additional XP.

Stats

STR CON DEX INT WIS CHA
14 10 18 10 12 14
2 0 4 0 1 2

Size Medium
Movement 6 Meters 
Attack Modifier 7
AC 14 (5+DEX(4)+Armor(3)+Light Armor Specialist(2))
HP 32
Armor 16
Domain Cities, Roads, Outskirts
Native Realm Many