Hex
Potentially places a debilitating curse upon a nearby creature.
Tier II - Underworld - Invocation
Potentially places a debilitating curse upon a nearby creature.
Invocation Tier | II |
---|---|
Action Type | Action |
Faith Cost | 2 |
Range | 10 Meters |
Requirements | Voice |
Sustain | 2 Faith |
Traits | Audible |
You curse the name of your enemy, invoking the power of your dark faith.
Effect: Choose a target sentient creature within Range. That Creature must Roll a Wisdom Saving Throw. The DC is equal to the caster Spell Save DC.
Creatures that Fail the Saving Throw suffer from the Hex of the caster’s choosing from the options below. The Hex Persists until the end of the casters next turn or until this Invocation is no longer being Sustained.
Creatures that Pass the Saving Throw are unaffected.