Hellish Chains

Potentially restrains a small group of creatures.

Tier II - Underworld - Invocation

Potentially restrains a small group of creatures.

Invocation Tier II
Action Type Action
Faith Cost 2
Range 10 Meters
Area 4 Meters
Requirements Voice
Sustain No
Traits Audible, Visible

You summon phantasmal chains from the underworld, binding your prey.

Effect: Designate a 4 Meter Area within Range. All creatures completely within the designated area must Roll a Strength Saving Throw. The DC is equal to the casters Spell Save DC. 

Creatures that Fail the Saving Throw suffer from the Immobilized Condition until they Pass this Invocations Saving Throw or the Chains are destroyed. Hellish Chains have a base HP of 10 per instance of Immobilization.

Creatures that Pass the Saving Throw are unaffected.

Overpower: The caster can spend 1 additional Faith to Overpower this Invocation and increase its Range by 5 Meters,

Or increase the DC to resist this instance of the Invocations Effects by 2,

Or Increase the HP of the Immobilizing chains by 5.