Hellfire

An Area Spell that produces a blast of deadly hellfire.

Tier II - Underworld - Witchcraft

An Area Spell that produces a blast of deadly hellfire.

Spell Tier II
Action Type Action
Mana Cost 2
Range 3 Meter Cone
Requirements Voice, 1 Free Hand
Sustainable No
Spell Traits Audible, Visible

Effect: All creatures in the spell’s Range must Roll a DEX or CON Saving Throw. The DC is equal to the casters Spell Save DC. Creatures that Fail are dealt 2d6 Burn Damage. Targets that receive 5 or more Burn Damage begin Burning for 3 Burn Damage per Round until the fire is extinguished via a creature’s Action. Creatures that Pass are dealt ½ damage from this spell’s Effect.

Overpower: The Caster can spend 1 additional Mana to increase the Range of this Spell by 1 Meter,

Or add 2 Burn Damage to this Spell’s Effect,

Or Increase the Save DC for this casting of the Spell by 2.