Hell Gust
An Area Spell that produces a blast of icy wind from the depths of the underworld.
Tier II - Underworld - Witchcraft
An Area Spell that produces a blast of icy wind from the depths of the underworld.
Spell Tier | II |
---|---|
Action Type | Action |
Mana Cost | 2 |
Range | 3 Meter Cone |
Requirements | Voice, 1 Free Hand |
Sustainable | No |
Spell Traits | Audible, Visible |
Effect: All creatures in the spell’s Range must Roll a DEX or CON Saving Throw. The DC is equal to the casters Spell Save DC. Creatures that Fail are dealt 3d4 Frost Damage. Targets that receive 5 or more Frost Damage from this spell's effect become slowed until the end of their next turn.
Overpower: The Caster can spend 1 additional Mana to increase the Range of this Spell by 1 Meter,
Or add 2 Frost Damage to this Spell’s Effect,
Or Increase the Save DC for this casting of the Spell by 2.