Gremlins
Gremlins are tiny bipedal gobloids that vaguely resemble miniature goblins with grayish skin. Gremlin history claims that they were the original inventors of machinery and that most if not all modern designs are copied from gremlin ones.
Tiny / Gobloid / Biped
Description
Gremlins are tiny bipedal gobloids that vaguely resemble miniature goblins with grayish skin. Gremlin history claims that they were the original inventors of machinery and that most if not all modern designs are copied from gremlin ones. While this cannot be proven, gremlin machinery is recognized as the finest in all the Realms. Rumors abound that angry gremlin designers wreak havoc on machines copied from their designs without giving them their due credit, to the point that many assume that when something malfunctions in a machine there's a chance a gremlin was to blame.
Society
Gremlins are curious creatures with nimble fingers, because of this many of them naturally magnate towards the wonders of engineering and mathematics. Gremlin society is obsessed with the invention and creation of new machines and devices, sometimes just to prove their skill and craftsmanship rather than for any particular purpose. Gremlins are some of the most sought after mechanics due to their natural ability to access hard to reach machinery and their seemingly hereditary talent for machinations.
Subspecies
Choose a Subspecies
Tinker-Tok Gremlin
Industrious Gremlin Sub-Species
Tiny / Gobloid / Biped
Average Height | 10-20 cm |
---|---|
Average Weight | 5-10 kg |
Lifespan | 80-120 Years |
Age of Adulthood | 19 |
Attribute Modifiers | +2 DEX or +2 INT |
Movement Speed | 4 Meters W |
Movement Types | Walking |
Creature Size / HP Die Type | Tiny / d6 |
Languages | Gobrik and Uman |
Description
Tinker-Tok Gremlins are renowned for their innate technical and engineering abilities.
They often find employment as engineers, tinkerers, blacksmiths, alchemists, chemists and inventors.
Traits
Gremlin Resilience
Gremlins are tougher and denser than they look. While they are very small their bodies develop at the same rate as many much larger gobloids. Their bones and tissues are significantly thicker and have a much higher iron content than most other creatures of their size.
Gremlins, while tiny, are considered to have a Hit Die of a small creature.
Gremlin Fingers
All gremlins seem to be naturally skilled when working with their hands.
Gain a miscellaneous +2 to Fine Motor Skill Rolls.
Gear Heads
All gremlins seem to have a natural understanding of mechanics and architecture.
Gain a miscellaneous +2 to Engineering Skill Rolls.
Abilities
Gremlin Scurry
Gain an additional 3 Meters of Movement when you use your Action to Sprint. If you spent your last turn sprinting you must spend 1 stamina to activate this ability.
Skiver-Scamp Gremlin
Stealthy Gremlin Sub-Species
Tiny / Gobloid / Biped
Average Height | 10-20 cm |
---|---|
Average Weight | 5-10 kg |
Lifespan | 80-120 Years |
Age of Adulthood | 19 |
Attribute Modifiers | +2 DEX or +2 INT |
Movement Speed | 4 Meters W |
Movement Types | Walking |
Creature Size / HP Die Type | Tiny / d6 |
Languages | Gobrik and Uman |
Description
Skiver-Scamp Gremlins are not renowned for anything. In fact, very few people have ever heard of a skiver-scamp gremlin, and that's the way they like it. They excel at avoiding detection and remaining obscure and anonymous.
They often find employment as informants, spies, thieves, burglars and assassins.
Traits
Gremlin Resilience
Gremlins are tougher and denser than they look. While they are very small their bodies develop at the same rate as many much larger gobloids. Their bones and tissues are significantly thicker and have a much higher iron content than most other creatures of their size.
Gremlins, while tiny, are considered to have a Hit Die of a small creature.
Gremlin Fingers
All gremlins seem to be naturally skilled when working with their hands.
Gain a miscellaneous +2 to all Fine Motor Skill Rolls.
Gremlin Obscurity
Gain a miscellaneous +2 to all Stealth Skill Rolls.
Abilities
Gremlin Scurry
Gain an additional 3 Meters of Movement when you use your Action to Sprint. If you spent your last turn sprinting you must spend 1 stamina to activate this ability.