Gremlin / Gremlins (Burglars)

These little thieves could be raiding your pantry right now, and no manner of lock or trap will stop them.

Gremlin / Gremlins (Burglars)

Level 2 Creature

Tiny - Gobloid - Biped

Information

Gremlins are tiny bipedal gobloids that vaguely resemble miniature goblins with grayish skin. Gremlin history claims that they were the original inventors of machinery and that most if not all modern designs are copied from gremlin ones. While this cannot be proven, gremlin machinery is recognized as the finest in all the Realms. Rumors abound that angry gremlin designers wreak havoc on machines copied from their designs without giving them their due credit, to the point that many assume that when something malfunctions in a machine there's a chance a gremlin was to blame.

Behavior

Gremlins are curious creatures with nimble fingers, because of this many of them naturally magnate towards the wonders of engineering and mathematics. Gremlin society is obsessed with the invention and creation of new machines and devices, sometimes just to prove their skill and craftsmanship rather than for any particular purpose. Gremlins are some of the most sought after mechanics due to their natural ability to access hard to reach machinery and their seemingly hereditary talent for machinations.

Tactics

Gremlins tend to work together using engineering and machines to aid them in combat situations. Gremlin technology, while tiny, is always decades ahead of the technological curve of the era. This often gives them a significant advantage in combat despite their small stature.

Weaknesses

Gremlins are tiny, yet resilient and unnaturally vindictive. However, they do not possess great strength, and if trapped and contained within a suitable prison, they are helpless like any other creature.

Archetypes

Burglar

Training: Gain Training in Fine Motor and 3 of the following Skills of your choice: Athletics, Acrobatics, Stealth, Deception, Insight, Perception, Investigation, Engineering or Knowledge (Fine Motor, Stealth, Deception, Engineering).

Gain Training in any 2 Melee, Ranged or Thrown Weapon Types of your choice(Crossbows, Swords).

You Can Read, Write and Sign the Language known as Shadow-Signs.

Equipment: Acquire a common or uncommon Suit of Light Armor of your choice(Tiny Soft Leather Armor Suit).

Acquire 2 Common or Uncommon Ranged, Melee or Thrown Weapons of your choice(Tiny Musket, Sewing Needle Rapier).

Tiny Treasure Hunter's Bundle.

Tiny Locksmith’s Toolkit.

Trait: Why you Hire a Burglar Add a Destiny Die on Skill Rolls Made to Pick Locks or Disarm Traps or Alarms. Add 2 To Perception and Investigation Skill Rolls made to Detect Traps or Alarms. You gain access to 1 Contact that acts as your Fence for selling stolen items and valuables.

Trait: Professional Add 1 to your Training Bonus. Add an additional 1 to skill rolls when you use an Attribute Resource Pool Point to Add a Destiny Die to a Skill Roll.

Attacks

Musket Shot: 1d20+7 to Hit. 3d4+2 Puncture Damage.

Rapier Strike: 1d20+7 to Hit. 1d6+5 Puncture Damage.

Traits

Gremlin Technology

One of the Items, Armor or Weapons this character gains through Acquisitions may be acquired from the Age after the current one. For instance, in a feudal age setting, gremlins would have access to the colonial age buyer’s guide.

Light Armor Specialist

Prerequisites : Burglar

You gain an additional Bonus to your AC equal to ½ your DEX Modifier.

Basic Maneuvers

(Can be acquired multiple times)

Prerequisites : Burglar

Choose a Maneuver Type(Might, Stamina or Focus), you gain 2 Tier I Maneuvers of the chosen type.

Gremlin Resilience

Gremlins are tougher and denser than they look. While they are very small their bodies develop at the same rate as many much larger gobloids. Their bones and tissues are significantly thicker and have a much higher iron content than most other creatures of their size.

Gremlins, while tiny, are considered to have a Hit Die of a small creature.

Gremlin Fingers

All gremlins seem to be naturally skilled when working with their hands.

Gain a miscellaneous +2 to Fine Motor Skill Rolls.

Gear Heads

All gremlins seem to have a natural understanding of mechanics and architecture.

Gain a miscellaneous +2 to Engineering Skill Rolls.

Abilities

Gremlin Scurry

Gain an additional 3 Meters of Movement when you use your Action to Sprint. If you spent your last turn sprinting you must spend 1 stamina to activate this ability.

Stats

STR CON DEX INT WIS CHA
8 12 20 18 12 10
-1 1 5 4 1 0
Size Tiny 
Movement 4 Meters Walking 
Attack Modifier +6
AC 16(+1 per size category larger than gremlin)
HP 9
Armor 6
Domain Civilizations
Native Realm X