Grave Hand

Deal a small amount of necrotic damage to a target at range.

Tier I - Necromancy - Spell

Deal a small amount of necrotic damage to a target at range.

Spell Tier I
Action Type Ranged Spell Attack Action
Mana Cost 1
Range 10 Meters
Requirements One Free Hand
Sustain No
Spell Traits Audible, Visible

Description: You form a ball of concentrated necrotic energy and send it wailing towards your enemy.

Effect: Roll a Ranged Spell Attack vs a single Living Creature within Range.

Hit: The target is dealt 1d12 + Spellcasting Modifier Necrotic Damage.

Special: Large and smaller living creatures killed by Necrotic damage have a 20% to return as a zombie or undead creature type, said creature can enter initiative the Round after they were slain. Huge and Larger Creatures Slain by Necrotic Damage have a 5% chance to return as a zombie or Undead Creature type, said creature can enter initiative the Round after they were slain.

*Slain - The creature was reduced to zero HP or fewer by Necrotic Damage and then Failed their Death Saving Throws(if Any).

Overpower: The caster can spend 1 additional mana to increase the the damage dealt by this spell by 1d6 Necrotic damage,

Or Increase the bonus to hit with this spell’s attack by 2,

Or increase the Range of this spell by 5 Meters.