Gobloid Traits and Abilities

A selection of Traits and Abilities that only Gobloid Species may acquire.

Gobloid Traits and Abilities

Species Traits and Abilities are those that can only be acquired by creatures that have the necessary species prerequisites.

Purchasing these with XP will allow creatures to invest further into their own bodies and natural abilities.

Gobloid Traits & Abilities

Purchase with XP

Traits

Gobloid Cunning

Increase your Intellect Attribute.

XP Cost: 2 Prerequisites: Gobloid

Effect: Your Intellect Attribute Total is increased by 2.

Gobloid Health

Increase your Constitution Attribute.

XP Cost: 2 Prerequisites: Gobloid

Effect: Your Constitution Attribute Total is increased by 2.

Gobloid Nimbleness

Increase your Dexterity Attribute.

XP Cost: 2 Prerequisites: Gobloid

Effect: Your Dexterity Attribute Total is increased by 2.

Gobloid Strength

Increase your Strength Attribute.

XP Cost: 2 Prerequisites: Gobloid

Effect: Your Strength Attribute Total is increased by 2.

Gobloid Wisdom

Increase your Wisdom Attribute.

XP Cost: 2 Prerequisites: Gobloid

Effect: Your Wisdom Attribute Total is increased by 2.

Gobloid Speed

Increase your Movement Speed.

XP Cost: 2 Prerequisites: Gobloid

Effect: Your Movement Speed is increased by 1 Meter per Movement.

Gobloid Synapsis

Increase your Initiative.

XP Cost: 2 Prerequisites: Gobloid

Effect: You gain a +2 Misc. Modifier to Initiative.

Abilities

Goblin Fangs

Gain a natural weapon bite attack.

XP Cost: 1 Prerequisites: Goblin

Effect: You can use your Goblin teeth as a natural weapon. You are Trained to wield this weapon. It deals 1d6+2 Slash or Puncture Damage per Hit.

This weapon is considered to have the Grappling Weapon Trait.

You automatically Hit creatures which you have grappled with your teeth and simply roll damage until the grapple is broken.

Orc Tusks

Gain a natural weapon bite attack.

XP Cost: 2 Prerequisites: Orc

Effect: You can use your Orc tusks as a natural weapon. You are Trained to wield this weapon. It deals 1d8+2 Slash or Puncture Damage per Hit.

This weapon is considered to have the Charging Weapon Trait.

Hobgoblin Fangs

Gain a natural weapon bite attack.

XP Cost: 2 Prerequisites: Hobgoblin

Effect: You can use your Hobgoblin teeth as a natural weapon. You are Trained to wield this weapon. It deals 1d8+2 Slash or Puncture Damage per Hit.

This weapon is considered to have the Grappling Weapon Trait.

You automatically Hit creatures which you have grappled with your teeth and simply roll damage until the grapple is broken.

Cannibalism

Gain the ability to consume the flesh of sapient creature in order to gain sustenance and healing.

XP Cost: 2 Prerequisites: Gobloid

Effect: You can consume the unspoiled flesh of sapient creatures(playable species) and consider it to be Flavorful Sustenance.

In addition, you regain 1d10 HP per Kilogram of sapient creatures flesh you consume. You can consume a number of Kilograms of said flesh equal to your Constitution Modifier per hour.