Gobloid Traits and Abilities
A selection of Traits and Abilities that only Gobloid Species may acquire.
Species Traits and Abilities are those that can only be acquired by creatures that have the necessary species prerequisites.
Purchasing these with XP will allow creatures to invest further into their own bodies and natural abilities.
Gobloid Traits & Abilities
Purchase with XP
Traits
Gobloid Cunning
Increase your Intellect Attribute.
XP Cost: 2 Prerequisites: Gobloid
Effect: Your Intellect Attribute Total is increased by 2.
Gobloid Health
Increase your Constitution Attribute.
XP Cost: 2 Prerequisites: Gobloid
Effect: Your Constitution Attribute Total is increased by 2.
Gobloid Nimbleness
Increase your Dexterity Attribute.
XP Cost: 2 Prerequisites: Gobloid
Effect: Your Dexterity Attribute Total is increased by 2.
Gobloid Strength
Increase your Strength Attribute.
XP Cost: 2 Prerequisites: Gobloid
Effect: Your Strength Attribute Total is increased by 2.
Gobloid Wisdom
Increase your Wisdom Attribute.
XP Cost: 2 Prerequisites: Gobloid
Effect: Your Wisdom Attribute Total is increased by 2.
Gobloid Speed
Increase your Movement Speed.
XP Cost: 2 Prerequisites: Gobloid
Effect: Your Movement Speed is increased by 1 Meter per Movement.
Gobloid Synapsis
Increase your Initiative.
XP Cost: 2 Prerequisites: Gobloid
Effect: You gain a +2 Misc. Modifier to Initiative.
Abilities
Goblin Fangs
Gain a natural weapon bite attack.
XP Cost: 1 Prerequisites: Goblin
Effect: You can use your Goblin teeth as a natural weapon. You are Trained to wield this weapon. It deals 1d6+2 Slash or Puncture Damage per Hit.
This weapon is considered to have the Grappling Weapon Trait.
You automatically Hit creatures which you have grappled with your teeth and simply roll damage until the grapple is broken.
Orc Tusks
Gain a natural weapon bite attack.
XP Cost: 2 Prerequisites: Orc
Effect: You can use your Orc tusks as a natural weapon. You are Trained to wield this weapon. It deals 1d8+2 Slash or Puncture Damage per Hit.
This weapon is considered to have the Charging Weapon Trait.
Hobgoblin Fangs
Gain a natural weapon bite attack.
XP Cost: 2 Prerequisites: Hobgoblin
Effect: You can use your Hobgoblin teeth as a natural weapon. You are Trained to wield this weapon. It deals 1d8+2 Slash or Puncture Damage per Hit.
This weapon is considered to have the Grappling Weapon Trait.
You automatically Hit creatures which you have grappled with your teeth and simply roll damage until the grapple is broken.
Cannibalism
Gain the ability to consume the flesh of sapient creature in order to gain sustenance and healing.
XP Cost: 2 Prerequisites: Gobloid
Effect: You can consume the unspoiled flesh of sapient creatures(playable species) and consider it to be Flavorful Sustenance.
In addition, you regain 1d10 HP per Kilogram of sapient creatures flesh you consume. You can consume a number of Kilograms of said flesh equal to your Constitution Modifier per hour.