Goblins

Goblins have greenish to yellowish to grayish skin, large pointed ears, sharp teeth and dark curly hair. Their eyes are typically shades of yellow, green, brown, orange and gray

Goblins

Small / Gobloid / Biped

Description

Goblins have greenish to yellowish to grayish skin, large pointed ears, sharp teeth and dark curly hair. Their eyes are typically shades of yellow, green, brown, orange and gray. They tend to have sharp narrow features and long strong noses. Their bodies tend to be wiry rather than muscular and can pack on quite a bit of fat in times of plenty. Their arms and fingers tend to be quite long for their body size.

Society

Minimalistic

There’s an old goblin saying that says; “The slow one gets got first”, which many translate to mean that possessions will only slow you down, hold you back and very possibly, make you a target. Most Goblins tend to try to use what is available before seeking out new resources. They see the piling and storage of extra resources as excessive and unnecessary. Goblins Philosophy sees those that do collect wealth as targets for their needs rather than envying what they have.

Subspecies

Choose a Subspecies

Lowland Goblin

Classic Goblin Sub-Species

Small / Gobloid / Biped

Average Height 110 cm
Average Weight 44 kg
Lifespan 40-50 Years
Age of Adulthood 11
Attribute Modifiers +2 DEX
Movement Speed 5 Meters W
Movement Types Walking
Creature Size / HP Die Type Small / d6
Languages Gobrik and Uman

Description

The quintessential and most diverse of all goblin subspecies, lowland goblins are what most people think of when they hear the word “goblin”. They tend to be efficient generalists with various levels of congregation depending on the favorability of surrounding areas.

Traits

Handy

Most goblins have been trained from a very young age to work with their hands.

Gain a miscellaneous +2 to Fine Motor Skill Rolls.

Strong Climber

The light frame and long arms of the goblin body allows them to climb much more easily than other bipeds.

Gain a conditional +2 to Athletics Skill Rolls to Climb.

Abilities

Iron Stomach

Goblins will eat just about anything that has nutritional value and don’t care too much what it looks, smells or feels like.

Goblins can always find enough food for themselves if they spend 10 or more minutes foraging using a Survival Skill Check. Goblins are always considered to have advantage on this roll when they are hungry or have no food reserves. The Narrator decides how difficult it is to find goblin food and adjusts the DC accordingly, keeping in mind that goblins are not picky. If you are playing with the optional ruleset there’s a 25% chance that they will find the food they find to have one Beneficial Food Trait in addition to Sustenance.

Deadly Insignificance

Once per turn, you may spend 1 Focus or Willpower to add 1d6 Damage of the same type to any Melee Attack Damage Roll.

Boggart Goblin

Swamp Goblin Sub-Species

Small / Gobloid / Biped

Average Height 110 cm
Average Weight 44 kg
Lifespan 40-50 Years
Age of Adulthood 11
Attribute Modifiers +2 CON
Movement Speed 5 Meters W
Movement Types Walking
Creature Size / HP Die Type Small / d6
Languages Gobrik and Uman

Description

A swamp dwelling goblin subspecies. They typically have greener shades of skin and particularly curly hair.

Traits

Handy

Most goblins have been trained from a very young age to work with their hands.

Gain a miscellaneous +2 to Fine Motor Skill Rolls.

Strong Swimmer

The light frame and long arms of the goblin body allows them to Swim much more easily than other bipeds.

Gain a conditional +2 to Athletics Skill Rolls to Swim.

Haditall

The Haditall Immunity is a special boggart goblin resistance to disease, venoms and poisons acquired from generations of exposure to the nastiest stuff the realms had to offer.

Gain advantage on all CON Saving Throws to resist the effects of an Disease, Venom or Poison.

Abilities

Iron Stomach

Goblins will eat just about anything that has nutritional value and don’t care too much what it looks, smells or feels like.

Goblins can always find enough food for themselves if they spend 10 or more minutes foraging using a Survival Skill Check. Goblins are always considered to have advantage on this roll when they are hungry or have no food reserves. The Narrator decides how difficult it is to find goblin food and adjusts the DC accordingly, keeping in mind that goblins are not picky. If you are playing with the optional ruleset there’s a 25% chance that they will find the food they find to have one Beneficial Food Trait in addition to Sustenance.

Pale Goblin

Subterranean Goblin Sub-Species

Small / Gobloid / Biped

Average Height 110 cm
Average Weight 44 kg
Lifespan 40-50 Years
Age of Adulthood 11
Attribute Modifiers +2 WIS
Movement Speed 5 Meters W
Movement Types Walking
Creature Size / HP Die Type Small / d6
Languages Gobrik and Uman

Description

A subterranean goblin subspecies. They typically have paler and more gray shades of skin and thin straight hair that ranges in color from blacks, blues to grays. They are typically more aggressive and separatist than other goblins. This is due in part to their underground and reclusive natures.

Traits

Handy

Most goblins have been trained from a very young age to work with their hands.

Gain a miscellaneous +2 to Fine Motor Skill Rolls.

Strong Climber

The light frame and long arms of the goblin body allows them to climb much more easily than other bipeds. Gain a conditional +2 to Athletics Skill Rolls to Climb.

Night Vision

Can see without penalty in Dim and Dark lighting conditions.

Light Sensitive: You have -2 to Perception, Investigation and Survival Skill Rolls while in Well Lit or brighter Lighting Conditions.

Abilities

Iron Stomach

Goblins will eat just about anything that has nutritional value and don’t care too much what it looks, smells or feels like. Goblins can always find enough food for themselves if they spend 10 or more minutes foraging using a Survival Skill Check. Goblins are always considered to have advantage on this roll when they are hungry or have no food reserves. The Narrator decides how difficult it is to find goblin food and adjusts the DC accordingly, keeping in mind that goblins are not picky. If you are playing with the optional ruleset there’s a 25% chance that they will find the food they find to have one Beneficial Food Trait in addition to Sustenance.

Gibberneck Goblin

Warlike Goblin Sub-Species

Small / Gobloid / Biped

Average Height 110 cm
Average Weight 44 kg
Lifespan 40-50 Years
Age of Adulthood 11
Attribute Modifiers +2 STR or +2 DEX
Movement Speed 5 Meters W
Movement Types Walking
Creature Size / HP Die Type Small / d6
Languages Gobrik and Uman

Description

Some say when goblins go to war they become something else, something built and designed solely for war, they become gibberneck goblins.

Traits

Strong Fighter

The light frame and long arms of the goblin body allows them to grapple and tumble much more easily than other bipeds.

Gain +2 to all Rolls made to Grapple or Break Grapples.

Weapon Instincts

You instinctively know how to use most melee and ranged weapons you come across.

Spending 10 or more minutes with a new weapon allows you to become Trained in its use. If the weapon is extremely foreign, advanced or alien then you must also succeed on an Investigations Skill Challenge with a DC established by the Narrator to be considered trained in its use.

Abilities

Iron Stomach

Goblins will eat just about anything that has nutritional value and don’t care too much what it looks, smells or feels like.

Goblins can always find enough food for themselves if they spend 10 or more minutes foraging using a Survival Skill Check. Goblins are always considered to have advantage on this roll when they are hungry or have no food reserves. The Narrator decides how difficult it is to find goblin food and adjusts the DC accordingly, keeping in mind that goblins are not picky. If you are playing with the optional ruleset there’s a 25% chance that they will find the food they find to have one Beneficial Food Trait in addition to Sustenance.

Deadly Insignificance

Once per turn, you may spend 1 Focus or Willpower to add 1d6 Damage of the same type to any Melee Attack Damage Roll.

KilnFodder Goblin

Industrious Goblin Sub-Species

Small / Gobloid / Biped

Average Height 110 cm
Average Weight 44 kg
Lifespan 40-50 Years
Age of Adulthood 11
Attribute Modifiers +2 INT
Movement Speed 5 Meters W
Movement Types Walking
Creature Size / HP Die Type Small / d6
Languages Gobrik and Uman

Description

The most industrious goblin subspecies. Some say the kilnfodder goblins are on par with dwarves and some gnomes in their desire to mine rare earth minerals and create new devices and technology with them.

Traits

Handy

Most goblins have been trained from a very young age to work with their hands.

Gain a miscellaneous +2 to Fine Motor Skill Rolls.

Builder’s Instincts

Kilnfodder goblins seem to instinctively know how to shape new designs, without all that pesky math and calculations. Gain a miscellaneous +2 to Engineering Skill Rolls.

Abilities

Tech Instincts

You instinctively know how to use most forms of technology you come across.

Spending 10 or more minutes with a new technology allows you to become Trained in its use. If the technology is extremely foreign, advanced or alien then you must also succeed on an Investigations Skill Roll with a DC established by the Narrator to be considered Trained in its use.

Iron Stomach

Goblins will eat just about anything that has nutritional value and don’t care too much what it looks, smells or feels like. Goblins can always find enough food for themselves if they spend 10 or more minutes foraging using a Survival Skill Check. Goblins are always considered to have advantage on this roll when they are hungry or have no food reserves. The Narrator decides how difficult it is to find goblin food and adjusts the DC accordingly, keeping in mind that goblins are not picky. If you are playing with the optional ruleset there’s a 25% chance that they will find the food they find to have one Beneficial Food Trait in addition to Sustenance.