Galactic Age - Toolkits

Contains all Toolkits currently available in the in the Galactic Age.

Galactic Age - Toolkits

Toolkits

Every set of skills has a set of tools to match. Toolkits are bundles of tools and supplies made specifically for certain tasks and jobs. Each kit contains the list of tools provided as well as a multi-compartment case designed to house them. Having a toolkit allows the trained user to make certain skill checks that would normally be impossible without. 

Table of Toolkits

Toolkit Function Items Included Cost
Chemist’s Toolkit Allows the user to create potions and poisons using their Apothecary Skill. Mortar and Pestle, Glass Alembic, Glass Vials, Bunsen Burner, Battery, Carrying Case 100 Credits
Blacksmith’s Toolkit Allows the user to repair and craft armor and weapons using their Engineering or Fine Motor Skills. Mini- Anvil, Tongs, Mini-Smelter, 5 grams of Copper, 5 grams of Tin, 5 grams of Steel and 5 grams of Iron, Leather(10 m), Backpack 200 Credits
Burglar’s Toolkit Allows the user to pick and break locks and disable traps using their Fine Motor Skill. Lockpicks, Metal Files, Hand Drill, Pitons, Hammer, Spike, Copper Wire, Shoulder Bag 100 Credits
Tanner’s Toolkit Allows the user to treat hides in order to craft and repair leathers. 5 Gallon Barrel, Animal Dung (50 lbs) Tanning Rack, Hunting Knife, Tanning Oil(2 Gallons), Carrying Case 50 Credits
Calligrapher’s Toolkit Allows the user to create official documents and professional signage using their Fine Motor Skill. Cardstock (10 Pages) Paper (20 Pages) Parchment(50 Pages) Pens, Pencils, Markers, Charcoal, Chalk, Razer Blade, Shoulder Bag 50 Credits
Cartographer’s Toolkit Allows the user to create accurate maps and surveys using their Navigation Skill. World Map, Local Map Parchment(50 Pages) Quill and Ink, Charcoal, Chalk, Shoulder Bag 100 Credits
Cobbler’s Toolkit Allows the user to repair and craft shoes and boots using their Fine Motor or Engineering Skills. Hammers, Tacks(100), Leather Bolt(5), Wood (10 lbs), Rubber(5 m),Cotton Cloth(20 m), Polyweave(20 m), Shoulder Bag 50 Credits
Cook’s Toolkit Allows the user to create meals and feasts using their Apothecary Skill. Cast Iron Pot, Cast Iron Pan, Kitchen Knife, Butcher’s Cleaver, Cutting Board, Butane Lighter,  Propane Burner,  Propane(20 oz.), Shoulder Bag 50 Credits
Fabricator’s Toolkit Allows the user to print Small or Tiny Items with the Manufactured Trait at 80% of Cost. They must have a 3d Model of the item or use their Engineering Skill to create one. Fabricator, Polymold Filament(50 m), Metal Filament(20 m), Replacement Extruders(5), Backpack  800 Credits
Dyer’s Toolkit Allows the user to dye clothing, fabrics and leathers using their Engineering or Fine Motor Skills Common Pigments, Mini-Dying Barrel, Shoulder Bag 20 Credits
Enchanter’s Toolkit Allows the user to magically enchant items using their Arcane Skill and Enchantment Spells. Mage Pen, Enchanter’s Circle, Paper(50) Pages, Shoulder Bag 500 Credits
Fletcher’s Toolkit Allows the user to maintain and repair Bows and Crossbows and create Arrows and Bolts. Pocket Knife, Wood(10 lbs) Wax, Twine(50 meters), Shoulder Bag  40 Credits
Gunsmith’s Toolkit Allows the user to create Black Powder and repair Black Powder Weapons using their Apothecary and Engineering Skills. Min-Reloading Bench, Gun Oil, Screwdrivers, Gunpowder(100g), Percussion Caps(50), Hollow Shells(50), Shoulder Bag 150 Credits
Medic’s Toolkit Allows the user to perform First Aid using their Medicine Skill. Used to End the Dying or Unconscious Condition or end an instance of Bleeding. Bandages(x10), Splints(x5), Sterilizers(1 Liter), Anesthetics(5 Doses), De-inflammatories(10 Doses), Coagulants(5 Doses), Adrenaline Injection(1 Dose), Tranquilizer Injection(1 Dose), Medical Stitching Set, Mini-Defibrillator(5 Charges), Medical Bag 880 Credits
Surgeons Toolkit Allows the user to perform Surgery using their Medicine Skill. Used to Heal a Wound and End any Effect caused by that Wound or to Perform Surgery of any kind. Bandages(x10), Splints(x5), Sterilizers(1 Liter), Local Anesthetics(5 Doses), Tranquilizer Injection(3 Doses), Coagulants(10 Doses), Bone Saw Set, Rotary Saw, Bone Hammer, Scalpel Set, Medical Stitching Set, Medical Bag 1,000 Credits
Locksmith’s Toolkit Allows the user to pick, break, and re-key locks using their Fine Motor Skill. Lockpicks, Metal FIles, Hand Drill, Re-key Kit, Hammer, Spike, Key Cutter, Blank Keys, Shoulder Bag   150 Credits
Miner’s Toolkit Allows the user to extract minerals and ore using their Athletics Skill. Jackhammer, Rock Tumbler, Pickaxe, Flashlight-Helmet, Mini-Wheelbarrow, Polyweave Sack, Backpack 180 Credits
Navigator's Toolkit Allows the user to calculate their position and plot courses for long distance travel using their Navigation Skill. World Maps, Local Maps, Compass, GPS Locator, Shoulder Bag 100 Credits
Painter’s Toolkit Allows the user to create painted works of art using their Insight and Fine Motor Skills. Brushes, Paints, Canvas, Paper(10 Pages), Charcoal, Chalk, Shoulder Bag 50 Credits
Mercenaries Toolkit Allows the user to maintain and make minor repairs to melee and ranged weapons, including firearms. Screwdrivers, Gun Oil, Knife Oil, Metal File, Whet Stone, Cloth Rags(10), Shoulder Bag 200 Credits
Writer' Toolkit Allows the user to create books, detailed notes and make complex calculations using their Fine Motor Skill. Typewriter, Ink Cartridge, Notebook(50 Pages), Sticky Notes(50) Paper(50 Pages) Pens and Pencils(20),  Shoulder Bag 80 Credits
Clothier's Toolkit Allows the user to repair and create clothing using their Fine Motor and Engineering Skills. Cloth(10 Yards, White) Sewing Scissors, Thimble,  Thread (10 Spools, various colors) Sewing Needle Set, Mini-Sewing Machine + Maintenance Kit, Shoulder Bag 150 Credits
Carpenter’s Toolkit Allows the user to Repair, Damage, Craft or Alter Small-Medium Items made of wooden materials or to Cut, Shape or Break Down; Trees, Branches and Logs. Power Tools, Hands Saws, Hand Chisels, Planers, Power Sander, Nails(10 kg), Screws(10 kg) Wood(20 kg), Hardwood(10 kg), Exotic Wood(5 kg), Wood Glue(1 liter)  200 Credits
Tinkerer’s Toolkit Allows the user to Repair, Damage, Craft or Alter Small-Medium Machines, Devices and Contraptions using their Engineering and Fine Motor Skills. Power Tools, Screwdrivers, Hammers, Wrenches, Nails(2 kg.), Bolts(2 kg), Screws(2 kg), Spare Parts(20 kg.), Polymold(20 kg.), Machine Oil(4 Liters) Hard Metals(10 kg.), Shoulder Bag 200 Credits
Mechanic’s Toolkit Allows the user to Repair, Damage, Craft or Alter Engines and Machines using their Engineering and Fine Motor Skills. Data Reader, Hydraulic Jack, Hydraulic Winch,  Power Tools, Screwdrivers, Hammers, Wrenches, Bolts(2 kg), Screws(2 kg), Spare Parts(10 Pounds),  Hard Metals(10 Pounds), Engine Oil(4 Liters), Machine Oil(4 Liters),  Shoulder Bag 500 Credits
Machinist’s Toolkit Allows the user to Repair, Damage, Craft or Alter Small-Large Machines, Devices and Contraptions using their Engineering and Fine Motor Skills. Power Tools, Screwdrivers, Tack-Welder Gun, Hammers, Hydraulic Winch, Piston-VIce, Wrenches, Nails(2kg.), Bolts(2kg), Screws(2kg), Spare Parts(20 kg.), Polymold(20 kg.), Machine Oil(4 Liters) Hard Metals(10 kg.), Shoulder Bag 400 Credits
Welder’s Toolkit Allows the user to Repair, Damage, Craft or Alter Heavy or Industrial Machine Parts and Armor using their Engineering and Fine Motor Skills. Welding Mask, Lighter, Welding Torch, Fuel Tank, Shoulder Bag 250 Credits