Galactic Age - Slings & Ammo

Contains all Sling Type Ranged Weapons and their ammunition currently available in the Galactic Age.

Galactic Age - Slings & Ammo

Slings

Slings are a type of weapon defined by their ability to hurl various projectiles using arcing or rotational motion or tension energy. 

Table of Slings

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo / Reload Item Traits  Cost
Hand Sling A length of leather with a widened and depressed section of leather in the middle, designed to be swung rapidly before releasing a small projectile. 1 1d4 Blunt 20 M Stones, Motion Common Ranged, Quick Reload, Single Shot,  Concealable 2 Credits
Slingshot A “Y” shaped section of wood with stretchy bands secured in between, used to launch small projectiles. 2 1d4 Blunt 30 M Stones, Motion Common, Ranged, Quick Reload, Single Shot, Concealable 5 Credits
Atlatl A length of wood with a small hook at the end, used to throw javelins further. 1 1d6 Puncture 40 M Javelins, Motion Common, Antique, Ranged, Quick Reload, Single Shot 5 Credits

Table of Sling Projectiles

Sling projectiles are designed to be launched by various types of slings.

Ammo Description Weapon Type Traits Cost
Stones(5) Small aerodynamic stones. Sling Common, Recoverable 5 Credits
Snap Seeds(5) Large round seed pods from the snap plant. They explode and shatter when they experience a high speed impact, spreading their seeds. Sling Uncommon, Converts Damage to Kinetic Damage, +1 Damage, Plant Harvest 10 Credits
Lugnuts(5) Lugnuts made to assemble industrial machines. Sling Uncommon, +1 Damage, Useful, Recoverable 5 Credits
Ball Bearings(5) Metals spheres made for rotating machine parts. Sling Uncommon, +2 Damage, Useful, Recoverable 5 Credits