Galactic Age - Polearms

Contains all Polearm Type Melee Weapons currently available in the Galactic Age.

Galactic Age - Polearms

Table of Polearms

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Shortspear A short spear from a primitive or ancient civilization.  1-2 1d6 P 1d4 B Puncture or Blunt 1 M Wood, Metal Collectors Item, Crafted, Braceable,  Long,  Quick Strike, Variable 20 Credits
Longspear A longspear from a primitive or ancient civilization.  1-2 1d8 P 1d4 B Puncture or Blunt 2 M Wood, Metal Collectors Item, Forged, Braceable,  Long,  Variable 25 Credits
Stun Staff A metal polearm with one or both ends capable of being activated into taser sections. 1-2 1d4 B & 1d4 E Blunt and Electrical 2 M Metal, Electronics Forged, Mechanical, Long,  Variable 45 Credits
Spear Rifle An unholy melding of rifle and spear. Uses .45 Cartridge Shot. 2 1d8 P or 2d8 K  Slash or Kinetic 2 M Spear / 40 M Rifle Metal, Wood Rare,  Antique,   Forged,  Long, Standard Reload, Single Shot, Awkward, Braceable, Heavy 100 Credits
Pneumatic Spear A large metal pole containing a pressurizer and pneumatic powered spear blade on one end. The spear rapidly deploys out 35 cm with incredible force when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 2 3d6 P (On) 1d12 P (Off) Puncture 2 M Metal Rare, Manufactured,Mechanical, Long, Awkward, Heavy, Braceable,  Armor Piercing III, Critacular II, Loud  180 Credits
Drill Spear A large metal pole containing a pressurizer and pneumatic powered spear blade on one end. The spear rapidly deploys out 35 cm with incredible force when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 2 3d6+2 P (On) 1d12 B (Off) Puncture, Blunt 2 M Metal Rare, Manufactured,Mechanical, Long, Awkward, Heavy,  Armor Piercing III, Braceable, Loud, Devastating II  220 Credits
Drill Lance A large metal pole containing an internal battery and featuring a large power drill as its lance blade. Requires a Motion to Turn On. Uses 3 PP10 Batteries per minute of operation. It immediately shuts off when it runs out of power. 2 3d6+2 P (On) 1d12 B (Off) Puncture, Blunt 2 M Metal Rare, Manufactured,Mechanical, Long, Awkward, Super Heavy, Braceable,  Armor Piercing III, Devastating III, Loud  300 Credits
Shock-Spear A large metal pole containing an internal battery and electrified spear blade on one end.  Requires a Motion to Turn On. Uses a PP10 Battery per minute of operation. It immediately shuts off when it runs out of power. 2 2d6 E + 1d6 P (On) 1d6 P (Off) Electrical, Puncture 2 M Metal Rare, Manufactured,Mechanical, Long, Awkward, Heavy 450 Credits
Beam Spear A super advanced spear that utilizes a high intensity laser beam as its blade. The blade ignites briefly during each strike to conserve power. Requires a Motion to Turn On. Uses a Recharger per hour of operation. It immediately powers off when it runs out of power. 2 3d6 P (On)  1d12 B (Off) Puncture, Blunt 1 M Metal Rare, Manufactured, Mechanical, Long, Heavy, Critacular III 500 Credits