Galactic Age - Picks
A collection of Pick Type Weapons typically available in the Galactic Age.
Table of Picks
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Meat Hook | A butcher’s meat hook, designed to hang sides and quarters of butchered animals. | 1 | 1d4 | Puncture | 1 M | Metal | Common, Forged, Useful, Grapple Weapon | 4 Credits |
Fire Poker | A common fire poker, there’s one beside every fireplace. | 1 | 1d6 P 1d4 B | Puncture or Blunt | 1 M | Metal | Common, Forged, Useful, Quick Strike | 4 Credits |
Climber’s Pick | A small one-handed pick designed to aid climbers in icy conditions. | 1 | 1d6 | Puncture | 1 M | Metal | Common, Forged, Useful, Quick Strike | 10 Credits |
Pickaxe | A common pickaxe for digging into earth and stone. | 2 | 1d6 | Puncture | 1 M | Wood, Metal | Common, Forged, Useful, Awkward, Armor Piercing I | 10 Credits |
Mantis Claw Pick | A pick fashioned from the claw of a giant insect. | 1-2 | 1d8 | Puncture | 1 M | Chitin | Uncommon, Crafted, Beast Harvest, Armor Piercing I, Variable | 20 Credits |
Shotgun Pick | An unholy melding of shotgun and warpick. Uses 12 Gauge Cartridge Shot. | 2 | 1d8 P or 3d6 K | Slash or Kinetic | 1 M Pick / 10 M Gun | Metal, Wood | Rare, Manufactured, Long, Standard Reload, Single Shot, Awkward, Heavy, Devastating II | 100 Credits |
Pneumatic Pick | A metal pole containing a pressurizer and pneumatic powered pickaxe on one end. The pick rapidly deploys out 35 cm with incredible force when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. | 2 | 2d8 P (On) 1d10 P (Off) | Puncture | 1 M | Metal | Rare, Manufactured, Mechanical, Awkward, Heavy, Armor Piercing III, Critacular II, Loud | 150 Credits |
Drill Pick | A metal pole containing a battery and featuring a large power drill as its war pick. Requires a Motion to Turn On. Uses 1 PP10 Battery per minute of operation. It immediately shuts off when it runs out of power. | 2 | 2d8+2 P (On) 1d10 B (Off) | Puncture, Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Awkward, Heavy, Armor Piercing III, Devastating II, Loud | 250 Credits |
Robo-Pick | An actuating robotic arm containing a battery, with a pickaxe on one end, allowing it to easily circumvent most shields. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts off when it runs out of power. | 2 | 2d8 P (On) 1d10 P (Off) | Puncture | 1 M | Metal | Rare, Manufactured, Mechanical, Awkward, Heavy, Armor Piercing III, Block Breaker | 300 Credits |
Rocket Pick | A rocket enhanced war pick that can easily penetrate most armors. Requires a Motion to Turn On. Uses 1 Liter of Rocket Fuel per Minute of operation. It immediately powers down when it runs out of power. | 2 | 3d6+2 P (On) 1d12 P (Off) | Puncture | 1 M | Metal | Rare, Manufactured, Mechanical, Long, Awkward, Heavy, Loud, Armor Piercing III, Devastating II | 450 Credits |
Grav Pick | A super advanced device that utilizes Grav Generators that temporarily increase the mass of the weapon. The grav gens activate briefly during each strike to conserve power. Uses a Recharger per Minute of operation. It immediately powers off when it runs out of power. | 2 | 2d10 P (On) 1d10 P (Off) | Puncture | 1 M | Metal | Rare, Manufactured, Mechanical, Heavy, Piercing III, Devastating III, | 550 Credits |