Galactic Age - High Skill Melee Weapons

Contains all High Skill Type Melee Weapons currently available in the Galactic Age.

Galactic Age - High Skill Melee Weapons

Table of High Skill Melee Weapons

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Yo-Yo A length of string wound around wooden, stone or metal discs. Some view it as a toy. 1-2 1d4 Blunt 4 M String, Metal, Stone or Wood High Skill, Crafted, Grapple Weapon 3 Credits
Rope Dart A sturdy and flexible rope with a small weighted dagger affixed to the one end. 2 1d4 Puncture 4 M Rope, Metal High Skill, Crafted,  Long,  Grapple Weapon 10 Credits
Bullwhip A braided leather whip designed to herd beasts. 1 1d4 Slash 4 M Leather High Skill, Crafted,  Useful, Grapple Weapon 8 Credits
Fan Blade A custom hand fan made of metal, with a bladed outer edge. 1 1d4 Slash 1 M Metal High Skill, Forged, Crafted,  Quick Strike, Parrying Weapon 20 Credits
Hat Blade A custom wide brimmed hat with a bladed edge. 1 1d4  Slash 1 M  Leather, Felt, Metal High Skill, Armor 2, Forged, Crafted,  Quick Strike,  Thrown Weapon(3+ Meter range), Equipment 20 Credits
Nunchucks Two handles made of wood or metal secured together by a small chain segment. 2 1d4+1 Blunt 1 M Wood or Metal High Skill, Crafted,  Concealable,Quick Strike, Grapple Weapon, Parrying Weapon 10 Credits
Bo Staff  A long flexible wooden pole made for martial arts combat. 1-2 1d6 Blunt 2 M Wood Uncommon, Crafted, Long,  Quick Strike, Variable 10 Credits
Lasso  A section of fine rope fashioned into a lasso knot, used with precision, skill and technique. 2 1d6 Blunt 5 M Rope High Skill, Crafted,  Long,  Grapple Weapon 4 Credits
Hook Rope A metal hook secured to a length of rope. 2 1d6 Puncture 4 M Metal, Rope High Skill, Forged,  Long,  Grapple Weapon 25 Credits
Whipsword A long flat blade hammered so thin that it whips and bends in an unpredictable way. 1-2 1d8 Slash 2 M Metal High Skill,  Antique, Forged,  Grapple Weapon, Variable 200 Credits
Chainsword A handle attached to a length of bladed chain, unwieldy and unpredictable. 1-2 1d8 Slash 2 M Metal High Skill,  Antique, Forged, Grapple Weapon, Variable 125 Credits
Chains A section of heavy chain, wielded as a weapon. 1-2 1d8 Blunt 3 M Metal Forged,  High Skill, Tangling, Grapple Weapon, Variable 5 Credits
Twinblade Essentially two swords secured to the ends of a long pole, dangerous in the right hands.  1-2 1d10 Puncture or Slash 2 M Metal, Wood Uncommon, Antique,   High Skill,  Forged,  Long,  Quick Strike, Variable 100 Credits
Incense Burner & Chain An incense burner secured to a length of thin chain. Used primarily by religious orders to sanctify an area or activity. 2 1d8 B Or 2d4 B  Blunt or Burn  2 M Metal High Skill, Forged,  Grapple Weapon, Burning 10 Credits
Livewire Whip An intentionally frayed electrical wire whip connected to a backpack battery.  Requires a Motion to turn on.  Uses a PP10 Battery per minute of operation. It immediately shuts off when it runs out of power. 1 2d8 E (On) 1d10 S (Off) Electrical, Slash 2 M Metal High Skill, Manufactured, Medium, Equipment, Mechanical, Grapple Weapon 150 Credits
Robo-Whip A multi jointed actuating robotic arm with a simplistic clamp grip. Requires a Motion to turn on.  Uses a PP10 Battery per minute of operation. It immediately shuts off when it runs out of power. 1-2 2d10 B (On) 1d10 B (Off) Blunt, Blunt 2 M Metal High Skill, Manufactured, Medium, Equipment, Mechanical, Grapple Weapon 300 Credits
Plasma Whip A dangerous and unwieldy weapon that features a stream of plasma contained within a projected magnetic field. Requires a Motion to turn on. Uses 1 Recharger per minute of operation. It immediately shuts off when it runs out of power. 1-2 2d10  Burn 2 M Metal, Ceramic High Skill, Manufactured, Small, Equipment, Mechanical,  Devastating III 500 Credits