Galactic Age - Hammers

Contains all Hammer Type Melee Weapons currently available in the Galactic Age.

Galactic Age - Hammers

Table of Hammers

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Builder’s Hammer A common hammer made to hammer in and remove nails. 1 1d4 Blunt 1 M Wood, Metal Crafted,  Forged, Small,  Useful,  Impact I  4 Credits
Sledge Hammer A large construction hammer meant for demolishing small structures. 2 1d8 Blunt 1 M Wood, Metal Forged, Useful,  Long,  Impact II, Demolisher 8 Credits
Kinetic Hammer A large hammer with a flexible handle that stores kinetic energy in each swing. 2 1d10 Blunt 1 M Metal, Polymold Manufactured,  Useful,  Long,  Impact II, Demolisher 20 Credits
Piston Hammer A massive mechanized hammer with an integrated Recharger and impact activated pistons. 2 2d6 Blunt 1 M Metal, Mechanics, Electronics Manufactured,   Long,  Heavy,   Impact III, Demolisher 120 Credits
Shotgun Hammer A large warhammer combined with the power of a shotgun. Uses 12 Gauge Shotgun Ammo. 2 1d10 B or 3d6 K Blunt or Kinetic 1 M / 10 M (gun) Wood, Metal Rare,  Forged,  Long, Awkward, Heavy,  Impact II, Loud,  Single Shot, Standard Reload 150 Credits
Battle Jackhammer A jackhammer that has been modified for use on the battlefield. The jackhammer head is mounted to a long pole.  Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 2 3d6 B (On) 1d12 B (Off) Blunt 1 M Metal Rare, Manufactured, Long,  Awkward, Heavy, Impact III, Loud, Demolisher  180 Credits
Robo-Hammer A robotically enhanced battle-hammer that can easily subvert most shields. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately powers down when it runs out of power. 2 3d6 B (On) 1d12 B (Off) Blunt 1 M Metal Rare, Manufactured, Mechanical, Long,  Awkward, Heavy, Impact III, Demolisher, Block Breaker  200 Credits
Rocket Hammer A rocket enhanced battle-hammer that can easily penetrate most guards. Requires a Motion to Turn On. Uses 1 Liter of Rocket Fuel per Minute of operation. It immediately powers down when it runs out of power. 2 3d6+2 B (On) 1d12 B (Off) Blunt 1 M Metal Rare, Manufactured, Mechanical, Long,  Awkward, Heavy, Loud, Impact III, Demolisher, Accurate  400 Credits
Grav Hammer A super advanced device that utilizes Grav Generators that temporarily increase the mass of the weapon. The grav gens activate briefly during each strike to conserve power. Uses a Recharger per Minute of operation. It immediately powers off when it runs out of power. 2 2d12 B (On) 1d10 B (Off) Blunt 1 M Metal Rare, Manufactured, Mechanical, Heavy, Impact III  550 Credits