Galactic Age - Hammers
Contains all Hammer Type Melee Weapons currently available in the Galactic Age.
Table of Hammers
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Builder’s Hammer | A common hammer made to hammer in and remove nails. | 1 | 1d4 | Blunt | 1 M | Wood, Metal | Crafted, Forged, Small, Useful, Impact I | 4 Credits |
Sledge Hammer | A large construction hammer meant for demolishing small structures. | 2 | 1d8 | Blunt | 1 M | Wood, Metal | Forged, Useful, Long, Impact II, Demolisher | 8 Credits |
Kinetic Hammer | A large hammer with a flexible handle that stores kinetic energy in each swing. | 2 | 1d10 | Blunt | 1 M | Metal, Polymold | Manufactured, Useful, Long, Impact II, Demolisher | 20 Credits |
Piston Hammer | A massive mechanized hammer with an integrated Recharger and impact activated pistons. | 2 | 2d6 | Blunt | 1 M | Metal, Mechanics, Electronics | Manufactured, Long, Heavy, Impact III, Demolisher | 120 Credits |
Shotgun Hammer | A large warhammer combined with the power of a shotgun. Uses 12 Gauge Shotgun Ammo. | 2 | 1d10 B or 3d6 K | Blunt or Kinetic | 1 M / 10 M (gun) | Wood, Metal | Rare, Forged, Long, Awkward, Heavy, Impact II, Loud, Single Shot, Standard Reload | 150 Credits |
Battle Jackhammer | A jackhammer that has been modified for use on the battlefield. The jackhammer head is mounted to a long pole. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. | 2 | 3d6 B (On) 1d12 B (Off) | Blunt | 1 M | Metal | Rare, Manufactured, Long, Awkward, Heavy, Impact III, Loud, Demolisher | 180 Credits |
Robo-Hammer | A robotically enhanced battle-hammer that can easily subvert most shields. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately powers down when it runs out of power. | 2 | 3d6 B (On) 1d12 B (Off) | Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Long, Awkward, Heavy, Impact III, Demolisher, Block Breaker | 200 Credits |
Rocket Hammer | A rocket enhanced battle-hammer that can easily penetrate most guards. Requires a Motion to Turn On. Uses 1 Liter of Rocket Fuel per Minute of operation. It immediately powers down when it runs out of power. | 2 | 3d6+2 B (On) 1d12 B (Off) | Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Long, Awkward, Heavy, Loud, Impact III, Demolisher, Accurate | 400 Credits |
Grav Hammer | A super advanced device that utilizes Grav Generators that temporarily increase the mass of the weapon. The grav gens activate briefly during each strike to conserve power. Uses a Recharger per Minute of operation. It immediately powers off when it runs out of power. | 2 | 2d12 B (On) 1d10 B (Off) | Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Heavy, Impact III | 550 Credits |