Galactic Age - Firearms & Ammunition

Contains all Firearm Type Ranged Weapons currently available in the Galactic Age.

Galactic Age - Firearms & Ammunition

Firearms

While there are many types of firearms, the skills needed to fire, reload and operate any firearm has overlap with most other firearms. This basically means that training in any firearm is training in all firearms. 

High Tech Firearms

High tech firearms are fantastical firearms that could have been, or may someday be invented.

Table of High Tech Firearms

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo  Item Traits  Cost
Arc Gun A weaponized device capable of generating short range arcs of electricity. 1-2 2d8 +  2 Electrical 10 M PP10 Battery Rare, Ranged, Variable,   Slow Reload,  5 Shot,  Manufactured, Mechanical 500 Credits
Radiation Gun A weaponized device capable of generating short range blasts of radiation. 1-2 2d10  Toxic 2 M PP10 Battery Rare, Ranged, Variable,   Slow Reload,  5 Shot,  Manufactured, Mechanical 500 Credits
Sonic Gun A weaponized sound emitting device that is capable of damaging creatures and structures. It has a devastating psychological effect on living creatures hit in their cranial region. 1-2 1d20 K Or  2d10 P Kinetic (Body Shots) Psychic (Head Shots) 10 M PP10 Battery Rare, Ranged, Variable,   Slow Reload,  5 Shot,  Manufactured, Mechanical  500 Credits
Microwave Gun A weaponized microwave emitting device capable of generating heat at a distance.  1-2 4d4 + 4 Burn 5 M PP10 Battery Rare, Ranged, Variable,   Slow Reload,  5 Shot,  Manufactured, Mechanical,  Burning 800 Credits

Gunpowder Firearms

Gunpowder firearms are a direct advancement to black powder firearms. The powder used is now smokeless and the ammunition has been converted to metal cartridges that utilize a percussion cap that is activated by the weapon’s firing pin. Many of the longer ranged firearms have now had rifling added to barrels to increase projectile accuracy.

Table of Gunpowder Firearms

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo  Item Traits  Cost
Flare Gun A device designed to fire bright and intensely burning flares of various colors that allow the user to convey various messages or signals. Can be used as a weapon. 1-2 1d12 + 5 Burn 40 M Flare Cartridge Shot Uncommon, Ranged, Variable,  Standard Reload,  Single Shot,  Manufactured, Mechanical,  Burning 40 Credits
Bolt Action Rifle A long range rifle with a “bolt action” mechanism that allows the spent casing to be quickly ejected and a new round can be loaded after the weapon is fired.  2 2d8 + 3 Kinetic 60 M .45 Cartridge Shot Uncommon, Ranged, Standard Reload, Single Shot, Forged, Mechanical, Loud,  Impact II 50 Credits
Winterfield Rifle A modernized bolt action rifle with a spring loaded mechanism that allows multiple rounds to be cycled and fired before it must be reloaded. Requires a Motion between shots to cycle a new round into the chamber. 2 2d8 + 3 Kinetic 50 M .30 Cartridge Shot Uncommon, Ranged, Standard Reload,  5 Shot, Forged, Mechanical, Loud,  Impact II 80 Credits
Double Barreled 12 Gauge Shotgun A 12 gauge shotgun with 2 barrels, 2 triggers and 2 sets of sights. It has a break action reload that allows both barrels to be loaded simultaneously.  2 3d6 + 3 Kinetic 20 M 12 Gauge Shotgun Cartridge Shot Uncommon, Ranged, High Powered Weapon, Standard Reload,  2 Shot, Manufactured, Mechanical, Loud,  Impact III 80 Credits
Sawed Off Shotgun A 12 gauge shotgun with 2 barrels, 2 triggers and 2 sets of sights. It has a break action reload and has had the barrels and stock sawed off to allow the gun to be fired one handed and the cost of reduced range and stability. 1-2 3d6 + 3 Kinetic 5 M 12 Gauge Shotgun Cartridge Shot Uncommon, Ranged,  High Powered Weapon,  Awkward, Standard Reload,  2 Shot, Manufactured, Mechanical, Loud,  Impact III 90 Credits
Breacher 12 Gauge Shotgun A modernized shotgun with a tube feed mechanism that allows multiple rounds to be cycled and fired before it must be reloaded. Requires a Motion between shots to cycle a new round into the chamber. 2 3d6 + 3 Kinetic 20 M 12 Gauge Shotgun Cartridge Shot Rare, Ranged, High Powered Weapon,  Slow Reload,  8 Shot, Manufactured, Mechanical, Loud,  Impact III 120 Credits
Six Shooter Revolver The weapon features a series of revolving chambers that house cartridges or rounds, these rounds can be fired out the weapon’s barrel when they are mechanically aligned by the pull of the gun’s hammer. 1-2 2d6 + 3 Kinetic 30 M .38 Special Cartridge Shot Uncommon, Ranged, Variable,   Slow Reload, 6 Shot, Forged, Mechanical, Loud,  Impact I 50 Credits
Break Action Pistol A high caliber single shot pistol with a break action reload. 1-2 3d4 + 4 Kinetic 30 M .50 Caliber Cartridge Shot Uncommon, Ranged, Variable, High Powered Weapon,  Standard Reload, Single Shot, Forged, Mechanical, Loud, Impact II 50 Credits
Four Shot Revolver The weapon features a series of revolving chambers that house cartridges or rounds, these rounds can be fired out the weapon’s barrel when they are mechanically aligned by the pull of the gun’s hammer. 1-2 1d12 + 2 Kinetic 30 M .36 Cartridge Shot Uncommon, Ranged, Variable,   Slow Reload, 4 Shot, Forged, Mechanical, Loud, Impact I 20 Credits
Snub Revolver A lower caliber and more concealable version of the Four Shot Revolver. 1 1d8 + 2 Kinetic 20 M .22 Cartridge Shot Uncommon Tiny, Ranged, Slow Reload, Mechanical, Concealable, 4 Shot, Loud,  30 Credits
Derringer  A small and concealable over-under pistol with 2 barrels and a break action reload. 1 1d10 + 2 Kinetic 10 M .32 Cartridge Shot Uncommon Tiny, Ranged, Standard Reload, Mechanical, Concealable, 2 Shot, Loud,  Impact I 35 Credits
Slide Action Pistol A small semi-automatic firearm with a slide-lock that slides back from the recoil when the weapon is fired and in that motion ejects the spent shell and reloads another from the magazine contained within the handle. 1-2 1d10 + 2 Kinetic 30 M .32 Cartridge Shot Rare, Small, Ranged, Variable,  Quick Strike, Standard Reload,  Manufactured, Mechanical, 10 Shot,  Loud,  Impact I 40 Credits
Submachine Gun A smaller automatic firearm with a half stock and spring fed magazine.  1-2 1d6 + 2 Kinetic 20 M .32 Cartridge Shot Rare, Military,  Medium,  Ranged, Variable, Automatic Weapon, Quick Strike, Rapid Fire, 20 Shot, 4 Shot Burst, Standard Reload,  Manufactured, Mechanical, Loud,  Impact I, Danger Zone I  50 Credits
Assault Rifle A larger automatic firearm with a shoulder stock and spring fed magazine.  2 1d8 + 2 Kinetic 30 M .45 Cartridge Shot Rare, Military,  Medium,  Ranged, Automatic Weapon, Quick Strike, Rapid Fire, 30 Shot, 3 Shot Burst, Standard Reload,  Manufactured, Mechanical, Loud,  Impact I, Danger Zone II  75 Credits
Light Machine Gun A massive automatic firearm with a shoulder stock, tripod stand and spring fed magazine.  Meant to be fired while stationary or prone. 2 1d10 + 2 Kinetic 30 M .50 Cartridge Shot Rare, Military,  Medium,  Ranged, High Powered Weapon,  Automatic Weapon, Quick Strike, Rapid Fire, 30 Shot, 3 Shot Burst, Standard Reload,  Manufactured, Mechanical, Loud,  Impact II, Danger Zone III  100 Credits
Sniper Rifle A larger firearm with a shoulder stock, extended barrel and scope mount.  2 2d10 + 2 Kinetic 100 M .50 Cartridge Shot Rare, Ranged,  Military, High Powered Weapon,   Long, Scoped, 5 Shot, Slow Reload, Manufactured, Loud,  Impact III, Critacular II, Pierce Through I 90 Credits
Gatling Gun A massive gatling gun with three to six rotating barrels. Typically used as a mounted weapon. Only the strongest creatures can carry and wield this weapon unmounted. 2 3d6 + 2 Kinetic 30 M .50 Cartridge Shot Uncommon, Antique,  Ranged,  Automatic Weapon, High Powered Weapon, Slow Reload, 54 Shot Reload, 6 Shot Burst, Awkward, Super Heavy, Forged, Mechanical, Loud, Impact II,  Danger Zone II  150 Credits
Minigun  A massive gun with three to six-twelve rotating barrels. Typically used as a mounted weapon. Only the strongest creatures can carry and wield this weapon unmounted. 2 4d4 + 2 Kinetic 30 M .32 Cartridge Shot Rare, Military, Ranged,  Automatic Weapon, High Powered Weapon, Slow Reload, 100 Shot Reload,  10 Shot Burst, Awkward, Super Heavy, Manufactured, Mechanical, Loud,  Impact II,  Danger Zone III  250 Credits
Machine Gun Turret A massive machine gun meant to be used as a mounted weapon. Only the strongest creatures can carry and wield this weapon unmounted 2 2d12 + 2 Kinetic 50 M .50 Cartridge Shot Rare, Military,  Ranged, Quick Strike,  Automatic Weapon, High Powered Weapon, Slow Reload, 54 Shot Reload,  6 Shot Burst, Awkward, Super Heavy, Manufactured, Mechanical, Loud,  Impact III, Danger Zone III  650 Credits
Flamethrower A device capable of projecting a stream of high heat fire long distances. 2 3d6 + 2 Burn 20 M Flame Gas Canister Rare, Ranged,  Slow Reload,  10 Shot,  Manufactured, Mechanical,  Burning 500 Credits
Grenade Launcher A break action rifle with a stock that fires a 40 mm Grenade Cartridge that explodes on impact. 2 3d6 + 2  Kinetic 20 M 40 mm Grenade Cartridge Shot Rare, Ranged,  Single  Shot Standard Reload, Manufactured, Mechanical, Loud,  Impact II,  1 Meter Blast 450 Credits
RPG Launcher A device that fires a rocket propelled grenade that explodes on impact. 2 5d6 + 2 Kinetic 40 M RPG Shot Rare, Ranged,  Single  Shot Slow Reload, High Powered Weapon, Manufactured, Mechanical, Loud,  Impact III,  1 Meter Blast 820 Credits
Micro-Nuke Launcher A device that fires a micro-nuclear explosive projectile that detonates on impact; hopefully, at a safe distance. 2 10d10 + 10 Kinetic / Toxic 100 M Micro-Nuke Rare, Ranged,  Single  Shot Slow Reload, High Powered Weapon, Manufactured, Mechanical, Loud, Explosive  Impact III,  10 Meter Blast 10,000Credits

Table of Stun and Electrical Firearms

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo Type  Item Traits  Cost
Stun Gun A short range personal defense stun gun. 1 2d4  Non- Lethal  Electrical 5 M Mini Recharger Common, Small,  Ranged,  Single Shot, Quick Reload, Stun Weapon 100 Credits
Arc Pistol A powerful Arc Pistol capable of generating deadly arcs of electricity. 1-2 2d6 Electrical 20 M Standard Recharger Uncommon, Small, Ranged, Loud,  Bright, 10 Shot, Standard Reload, Arcing 250 Credits
Arc Rifle A powerful Arc Rifle capable of generating deadly arcs of electricity.  2 2d8 Electrical 40 M Standard Recharger Uncommon, Medium, Ranged, Loud,  Bright, 10 Shot, Standard Reload, Arcing 300 Credits
Arc Repeater A powerful, automatic, Arc Rifle capable of generating deadly arcs of electricity. 2 1d12 Electrical 30 M Large Recharger Rare, Medium Ranged, Loud,  Bright,  21 Shot,  Standard Reload, Rapid Fire,  Danger Zone I, 400 Credits

Table of Magnetic Accelerator Firearms

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo Type Item Traits  Cost
Accelerator Pistol A modern Mag-Cel Pistol, complete with slag brick, recharger and safety. 1-2 1d6 Puncture 40 M Standard Recharger, Slag Brick Uncommon,  Military, Ranged, Mechanical,  10 Shot, Standard Reload, Pierce Through I, Armor Piercing II  300 Credits
Accelerator Rifle A modern Mag-Cel Rifle, complete with slag brick, recharger and safety. 2 2d4 Puncture 80 M Standard Recharger, Slag Brick Uncommon,  Military, Ranged, Mechanical,  10 Shot, Standard Reload, Pierce Through I, Armor Piercing II  400 Credits
Accelerator Cannon A modern Mag-Cel Connon, complete with slag brick, recharger and safety. 2 2d6 Puncture 60 M Standard Recharger, Slag Brick Uncommon,  Military, Ranged, Mechanical,  10 Shot, Standard Reload, Pierce Through II, Armor Piercing II, Impact II 600 Credits
Accelerator Shotgun A modern Mag-Cel Shotgun, complete with slag brick, recharger and safety. 2 3d4 Puncture 20 M Recharger, Slag Brick Uncommon,  Military, Ranged, Mechanical,  10 Shot, Standard Reload, Pierce Through I, Armor Piercing I, Spread Shot II, Impact I 400 Credits
Accelerator Sniper Rifle A modern Mag-Cel Sniper Rifle, complete with slag brick, recharger, scope and safety. 2 3d4 Puncture 120 M Standard Recharger, Slag Brick Uncommon,  Military, Ranged, Mechanical, Scoped,  10 Shot, Standard Reload, Pierce Through III,  Armor Piercing III, Impact I  750 Credits

Table of Plasma Blaster Firearms

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo Type Item Traits  Cost
Snub Plasma Blaster Pistol A modern, Semi Auto, Concealable, Plasma Blaster Pistol, complete with Plasma Cartridge and safety. 1 1d8 Burn 20 M Plasma Cartridge Uncommon, Small, Ranged, Mechanical, Unwieldy,  21 Shot, Standard Reload, Bright  100 Credits
Plasma Blaster Pistol A modern Semi Auto, Plasma Blaster Pistol, complete with Plasma Cartridge and safety. 1-2 2d6 Burn 30 M Plasma Cartridge Common, Small, Ranged, Mechanical,  Unwieldy,  21 Shot, Standard Reload,  Loud, Bright 150 Credits
Heavy Plasma Blaster Pistol A modern, Semi Auto, Heavy Plasma Blaster Pistol, complete with Plasma Cartridge and safety. 1-2 3d4  Burn 30 M Plasma Cartridge Uncommon,  Military, Ranged, Small, Heavy, Mechanical, Unwieldy, Impact I,  21 Shot, Standard Reload, Loud, Bright 250 Credits
Light Plasma Blaster Rifle A modern Lightweight, Semi Auto, Blaster Rifle, complete with Plasma Cartridge and safety. 2 2d6 Burn 40 M Large Plasma Cartridge Uncommon, Medium,  Military, Ranged, Mechanical, Unwieldy,  42 Shot, Standard Reload, Loud, Bright 200 Credits
Plasma Blaster Rifle A modern full sized, Semi Auto, Blaster Rifle, complete with Plasma Cartridge and safety. 2 3d4 Burn 50 M Large Plasma Cartridge Rare,  Military, Ranged, Long, Mechanical, Impact I, 42 Shot, Standard Reload, Unwieldy, Loud, Bright 350 Credits
Plasma Blaster Cannon A modern Semi Auto, Heavy Plasma Blaster Cannon, complete with Plasma Cartridge and safety. 2 4d4 Burn 50 M Plasma Cartridge Rare,  Military, Ranged, Long,  Heavy, Mechanical, Unwieldy,  Impact I, 21 Shot, Standard Reload, Loud, Bright 400 Credits
Plasma Blaster Array A modern Semi Auto, Spread Shot Blaster, complete with Plasma Cartridge and safety. 2 3d4 Burn 20 M Plasma Cartridge Rare,  Military, Ranged, Long,  Heavy, Mechanical, Unwieldy,  Impact I, Spread Shot II, 21 Shot, Standard Reload, Loud, Bright 600 Credits
Plasma Blaster Repeater A modern Fully Automatic, Plasma Blaster Rifle, complete with Plasma Cartridge and safety. 2 3d4 Burn 40 M Large Plasma Cartridge Rare,  Military, Ranged, Long, Mechanical, Unwieldy, 42 Shot, Standard Reload, Rapid Fire, Danger Zone I, Loud, Bright 550 Credits

Table of Beam Weapons

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo Type Item Traits  Cost
Light Beam Pistol An advanced, concealable beam pistol, complete with energy settings, Recharger and safety. 1 1d10 Burn 40 M Standard Recharger Rare,  Small, Military, Ranged, Concealable, Precision Weapon, Damage Settings, Stun Weapon, Demolisher, Standard Reload, 10 Shot, Bright 1,000 Credits
Beam Pistol An advanced beam pistol, complete with energy settings, Recharger and safety. 1-2 2d8 Burn 50 M Standard Recharger Rare,  Small, Military, Ranged, Precision Weapon, Damage Settings, Stun Weapon, Demolisher,  Standard Reload, 10 Shot, Bright 2,000 Credits
Beam Rifle An advanced, beam rifle, complete with energy settings, Recharger and safety. 2 3d6 Burn 80 M Standard Recharger Rare, Medium,  Military, Ranged, Precision Weapon, Damage Settings, Stun Weapon, Demolisher,  Standard Reload, 10 Shot, Bright 3,000 Credits
Beam Sniper An advanced beam sniper, complete with energy settings, Recharger and safety. 2 4d4  Burn 120 M Standard Recharger Rare, Long,  Military, Ranged, Precision Weapon, Scoped, Damage Settings, Stun Weapon, Demolisher,  Standard Reload, 10 Shot, Bright 4,000 Credits

Non-Lethal Firearms

Non-lethal firearms are defined by their inability or reduced capacity to kill, maim or injure.

Table of Non-Lethal

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo  Item Traits  Cost
Dart Gun A small Co2 powered firearm that can fire syringe darts filled with various medications. 1-2 N/A N/A 20 M Syringe Darts, Co2 Cartridge Rare, Small, Ranged, Variable,  Quick Strike, Standard Reload,  Manufactured, Mechanical,  6 Shot 200 Credits
Stun Gun A small firearm-like device that fires projectiles connected to wires that are capable of delivering a stunning shock.  The device can be “fired” up to 10 times after a successful “Hit”. You do not need to roll Attack Rolls to “fire” the weapon a creature Hit by this weapon’s initial Attack. When the weapon Hits or Misses it is considered to “Activate” must be reloaded in order to Activate again. Creatures may use their Action to Roll a Athletics or Fine Motor Skill Roll in order to attempt to remove the stun gun prongs from their body and end this effect. The DC is 14. 1-2 2d8 NL Non- Lethal 5 M PP10 Battery, Stun Darts & Wire Pack Rare, Small, Ranged, Variable,  Single Shot, Slow Reload Stun Weapon 25 Credits

Toy Firearms

While they may be considered toys, most of these firearms can still cause some harm.

Table of Toy Firearms

Weapon Description Hands Damage  Damage Type Range Ammo  Item Traits  Cost
Airsoft Gun A small air powered toy gun that fires soft plastic projectiles. 1-2 1 Puncture 20 M Airsoft BBs Uncommon, Toy, Single Shot, Quick Reload 10 Credits
BB Gun A small air powered toy gun that fires tiny metal projectiles. 1-2 1 Puncture 20 M BBs Common,  Toy, 100 Shot, Quick Reload 10 Credits
Paintball Gun A compressed gas powered toy gun that fires paintballs. Uses 1 Co2 Canister every 100 Shots. 1-2 1 Blunt 20 M Paintballs, Co2 Canister Uncommon, Toy, 50 Shot,  Slow Reload 20 Credits
Pellet Gun A compressed gas powered toy gun that fires paintballs. Uses 1 Co2 Cartridge every 25 Shots. 1-2 1d2 Puncture 30 M Pellets, Co2 Cartridge Uncommon, Toy, 25 Shot,  Slow Reload 25 Credits

Table of Firearm Ammunitions

Ammunition designed to be fired by various types of Firearms.

Ammo Description Weapon Type Traits Cost
.22 Caliber Cartridge Ammunition(5.6mm) X10 Rounds  A low caliber round used in smaller handguns and light precision rifles. Gunpowder Firearms Uncommon, Tiny,   Armor Piercing I, Single Use 5 Credits
.30 Caliber Carbine Cartridge Ammunition (7.62x33mm) X 10 Rounds A medium caliber round used in more modern carbine rifles. Gunpowder Firearms Uncommon, Tiny,   Armor Piercing I, Single Use 8 Credits
Rubber .32 Caliber Cartridge Ammunition(7.65mm) X10 Rounds  A specialized medium caliber round used in handguns and precision rifles. Made of rubber so as to render the shots non-lethal. Converts Weapon Damage to Non-Lethal. Gunpowder Firearms Uncommon, Tiny,  Impact II, Single Use 10 Credits
.32 Caliber Cartridge Ammunition(7.65mm) X10 Rounds  A medium caliber round used in handguns and precision rifles. Gunpowder Firearms Uncommon, Tiny,   Armor Piercing I, Single Use 8 Credits
.38 Caliber Cartridge Ammunition(9.65mm) X10 Rounds A medium caliber round used in revolvers and some rifles. Sometimes referred to as the .38 Special. Gunpowder Firearms Uncommon, Tiny,  Armor Piercing II, Single Use 10 Credits
.44 Caliber Cartridge Ammunition(10.9mm) X10 Rounds  A larger caliber round used in large revolvers and some rifles. Sometimes referred to as the .44 Magnum. Gunpowder Firearms Uncommon, Tiny,  Armor Piercing II, Single Use 12 Credits
.45 Caliber Cartridge Ammunition(11.43mm) X10 Rounds   A large caliber round used in large revolvers and some rifles.  Gunpowder Firearms Uncommon, Tiny,  Armor Piercing II, Single Use 12 Credits
.50 Caliber Cartridge Ammunition(12.7mm) X10 Rounds   A large caliber round used in large handguns, machine guns and sniper rifles. Gunpowder Firearms Uncommon, Tiny,  Armor Piercing II, Single Use 12 Credits
12 Gauge Buckshot Cartridge Ammunition(18.5mm) X10 Rounds   A large specialized round used in shotguns. Hits targets with a spread of small pellets. Gunpowder Firearms Uncommon, Tiny, Single Use 12 Credits
12 Gauge Slug Cartridge Ammunition(18.5mm) X10 Rounds   A large specialized round used in shotguns. Hits targets with a large heavy round. Gunpowder Firearms Uncommon, Tiny,  Armor Piercing II, +40 Meter Range, Single Use 12 Credits
12 Gauge Bean Bag Cartridge Ammunition(18.5mm) X10 Rounds   A large specialized round used in shotguns. Hits targets with a non-lethal bean bag.  Converts weapon damage to Non-Lethal. Gunpowder Firearms Uncommon, Tiny,  Impact III, +10 Meter Range, Single Use 12 Credits
Flame Gas Canister  X 1 Canister A canister of fuel designed for use in a flamethrower. Flame Thrower Rare,  Tiny,  Combustible, Single Use 25 Credits
Flares x 5 Rounds (Red, Green, Blue, Yellow and White) A large specialized round designed to be fired from a flare gun and generate a bright flare for a short time. Flare Gun Uncommon, Tiny,  Single Use 100 Credits
40 mm Grenade X 1 Round An impact grenade cartridge that is designed to be fired by a 40 mm Grenade Launcher. Grenade Launcher Rare,  Tiny, Explosive, Single Use 60 Credits
RPG (Rocket Propelled Grenade) X 1 Round A rocket propelled grenade designed to be launched by a compatible RPG launcher. RPG Launcher Rare, Small, Explosive, Single Use 120 Credits
Micro-Nuke X 1 Bomb A micro-nuclear device that is designed to be launched by a Micro-Nuke Launcher. Micro-Nuke Launcher Rare, Small, Explosive, Single Use 1,500 Credits
Syringe Darts(10) A syringe tipped dart that injects its contents on impact. Can hold a single dose of medicine or poison. Dart Gun Rare, Tiny, Recoverable, Fragile, Single Use 100 Credits
Stun Dart & Wire Pack A pair of barbed electrodes that are connected to a pack of compressed coiled wire. Designed to be fired by a Stun Gun. Stun Gun Uncommon, Tiny, Single Use 5 Credits
Airsoft BBs(100) A tiny plastic ball called an Airsoft BB. Designed to be shot by an airsoft gun. Airsoft Gun Uncommon, Tiny 1 Credit
BBs(100) A tiny metal ball called a BB. Designed to be shot by a BB gun. BB Guns Common, Tiny, Recoverable 1 Credit
Paintballs(50) A soft gelatin or plastic casing filled with paint called a paintball. Designed to be shot by a Paintball Gun. Paintball Guns Uncommon, Tiny,  Single Use 1 Credit
Pellets(10) A metal projectile called a Pellet. Designed to be fired by a Pellet Gun. Pellet Gun Uncommon, Tiny, Recoverable 2 Credits
Co2 Cartridge A small metal cylinder filled with compressed Co2 gas. Pellet Gun Uncommon, Tiny, Single Use 2 Credits
Co2 Canister A large metal cylinder filled with compressed Co2 gas. Paintball Gun Common, Small,  Single Use 1 Credit
Small Recharger (10 Shots) A small self contained micro-generator allows this device to generate huge amounts of power quickly. Electrical Weapons Uncommon, Small,  Single Use 150 Credits
Recharger (20 Shots) A standard self contained micro-generator allows this device to generate huge amounts of power quickly. Electrical Weapons Uncommon, Small,  Single Use 250 Credits
Overclocked Recharger (20 Shots) A standard self contained micro-generator that has been overclocked allows this device to generate huge amounts of power quickly. Electrical Weapons Uncommon, Small,  Single Use 400 Credits
Large Recharger (40 Shots) A large self contained micro-generator allows this device to generate tremendous amounts of power quickly. Electrical Weapons Uncommon, Small,  Single Use 500 Credits
Small Plasma Cartridge (10 Shots) A small, highly pressurized cartridge of gas, ready to be converted into plasma. Plasma Blasters Uncommon, Small,  Single Use 50 Credits
Plasma Cartridge (20 Shots) A standard sized, highly pressurized cartridge of gas, ready to be converted into plasma. Plasma Blasters Uncommon, Small,  Single Use 100 Credits
Volatile Plasma Cartridge (20 Shots) A standard sized, highly pressurized, volatile, cartridge of gas, ready to be converted into unstable plasma. Plasma Blasters Rare,  Small,  Single Use 180 Credits
Large Plasma Cartridge (40 Shots) A large, highly pressurized cartridge of gas, ready to be converted into plasma. Plasma Blasters Uncommon, Small,  Single Use 200 Credits