Galactic Age - Clubs
Contains all Clube Type Melee Weapons currently available in the Galactic Age.
Table of Clubs
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Blackjack | A small leather pouch with a lead weight inside. | 1 | 1d2 | Blunt | 1 M | Leather, Metal or Stone | Tiny, Crafted, Common, Concealable | 4 Credits |
Hand Taser | A hand taser that creates an electrical arc on one end while active. | 1 | 1 B + 1d4 E | Blunt, Electrical | 1 M | Metal, Electronics, Polymold | Small, Manufactured, Quick Strike, Stun Weapon | 10 Credits |
Cane | A fashionable walking cane. | 1 | 1d4 | Blunt | 1 M | Wood, Metal | Common, Long, Crafted, Fashionable, Quick Strike | 5 Credits |
Walking Stick | A traditional hand carved or whittled walking stick. | 1-2 | 1d4 | Blunt | 1 M | Wood, Metal | Common, Crafted, Long, Fashionable, Quick Strike, Variable | 4 Credits |
Baseball Bat | A traditional Baseball bat, usually considered sporting equipment, until it's brandished as a weapon. | 1-2 | 1d8 | Blunt | 1 M | Metal or Hardwood | Common, Manufactured, Long, Toy, Impact I | 4 Credits |
Snap Baton | A baton that has telescoping segments that collapse inside of each other to reduce the item's size while not in use. | 1 | 1d6 | Blunt | 1 M | Metal | Uncommon, Small, Manufactured, Concealable, Quickstrike | 10 Credits |
Stun Baton | A full size baton with an activatable electrical arc on one end. | 1 | 1d4 B + 1d4 E | Blunt, Electrical | 1 M | Metal, Electronics | Uncommon, Small, Manufactured, Mechanical, Stun Weapon, Quickstrike | 20 Credits |
Rebar Club | A large segment of rebar with remnants of reinforced concrete on one end. | 2 | 2d6 | Blunt | 1 M | Metal, Concrete | Uncommon, Medium, Manufactured, Heavy, Impact I, | 5 Credits |
BlastBall Bombstick | A Bombstick, used by sports robots in the intense and deadly sport called Blastball. Generates a kinetic blast on impact and has a Recharger Installed. | 2 | 1d6 B + 1d6 K | Blunt, Kinetik | 1 M | Metal, Mechanics, Electronics | Uncommon, Medium, Manufactured, Mechanical, Heavy, Impact II, | 100 Credits |
Pneumatic Pole | A large metal pole containing a pressurizer and pneumatic devices on each end. The devices rapidly deploy 25 cm steel rods when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. | 2 | 2d8 P (On) 1d12 B (Off) | Puncture, Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Heavy, Impact II, Loud | 120 Credits |
Shock Pole | A large metal pole containing a battery pack, with high yield electrodes on both ends. Requires a Motion to Turn On. Uses a PP10 Battery per minute of operation. It immediately powers down when it runs out of power. | 2 | 2d8 E (On) 1d12 B (Off) | Electrical, Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Heavy, Impact II | 250 Credits |
Grav Pole | A super advanced device that utilizes Grav Generators that temporarily increase the mass of the weapon. The grav gens activate briefly during each strike to conserve power. Uses a Recharger per Minute of operation. It immediately powers off when it runs out of power. | 2 | 2d10 B (On) 1d8 B (Off) | Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Heavy, Impact III | 500 Credits |