Galactic Age - Clubs

Contains all Clube Type Melee Weapons currently available in the Galactic Age.

Galactic Age - Clubs

Table of Clubs

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Blackjack A small leather pouch with a lead weight inside. 1 1d2 Blunt 1 M Leather, Metal or Stone Tiny, Crafted, Common, Concealable 4 Credits
Hand Taser A hand taser that creates an electrical arc on one end while active.  1 1 B  +  1d4 E Blunt, Electrical 1 M Metal, Electronics, Polymold Small, Manufactured, Quick Strike, Stun Weapon 10 Credits
Cane A fashionable walking cane. 1 1d4 Blunt 1 M Wood, Metal Common, Long, Crafted, Fashionable, Quick Strike 5 Credits
Walking Stick A traditional hand carved or whittled walking stick. 1-2 1d4 Blunt 1 M Wood, Metal Common, Crafted, Long, Fashionable, Quick Strike, Variable 4 Credits
Baseball Bat A traditional Baseball bat, usually considered sporting equipment, until it's brandished as a weapon. 1-2 1d8 Blunt 1 M Metal or Hardwood Common, Manufactured, Long, Toy, Impact I 4 Credits
Snap Baton A baton that has telescoping segments that collapse inside of each other to reduce the item's size while not in use. 1 1d6 Blunt  1 M Metal Uncommon, Small, Manufactured, Concealable, Quickstrike 10 Credits
Stun Baton A full size baton with an activatable electrical arc on one end. 1 1d4 B  + 1d4 E Blunt, Electrical 1 M Metal, Electronics Uncommon, Small, Manufactured, Mechanical, Stun Weapon, Quickstrike 20 Credits
Rebar Club A large segment of rebar with remnants of reinforced concrete on one end. 2 2d6  Blunt 1 M Metal, Concrete Uncommon, Medium, Manufactured,  Heavy, Impact I,  5 Credits
BlastBall Bombstick A Bombstick, used by sports robots in the intense and deadly sport called Blastball. Generates a kinetic blast on impact and has a Recharger Installed.  2 1d6 B  + 1d6 K Blunt, Kinetik 1 M Metal, Mechanics, Electronics Uncommon, Medium, Manufactured, Mechanical, Heavy, Impact II,  100 Credits
Pneumatic Pole A large metal pole containing a pressurizer and pneumatic devices on each end. The devices rapidly deploy 25 cm steel rods when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 2d8 P (On) 1d12 B (Off) Puncture, Blunt 1 M Metal Rare, Manufactured, Mechanical, Heavy, Impact II, Loud  120 Credits
Shock Pole A large metal pole containing a battery pack, with high yield electrodes on both ends. Requires a Motion to Turn On. Uses a PP10 Battery per minute of operation. It immediately powers down when it runs out of power. 2d8 E (On) 1d12 B (Off) Electrical, Blunt 1 M Metal Rare, Manufactured, Mechanical, Heavy, Impact II  250 Credits
Grav Pole A super advanced device that utilizes Grav Generators that temporarily increase the mass of the weapon. The grav gens activate briefly during each strike to conserve power. Uses a Recharger per Minute of operation. It immediately powers off when it runs out of power. 2 2d10 B (On) 1d8 B (Off) Blunt 1 M Metal Rare, Manufactured, Mechanical, Heavy, Impact III  500 Credits