Galactic Age - Bows & Arrows

Contains all Bow and Arrow Type Weapons and their Ammunition currently available in the Galactic Age.

Galactic Age - Bows & Arrows

Bows

Bows are a type of weapon defined by their “bowed” wood or arms stretched taught by threads of strong fiber. Bows have various designs but all have a nearly identical function. They all use the stored energy generated when the bowstring is pulled to release and launch a long straight fletched projectile called an arrow at incredible speeds and distances.

Table of Bows

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo Item Traits  Cost
Shortbow A small section of bowed wood suspended by fibers, capable of launching arrows. 2 1d4 Puncture 50 M Arrows Common, Antique,  Ranged, Quick Reload, Single Shot 10 Credits
Recurve Bow A recurved section of bowed wood suspended by fibers, capable of launching arrows. 2 1d6 Puncture 60 M Arrows Common, Antique,  Ranged, Quick Reload, Single Shot 25 Credits
Longbow A long section of bowed wood suspended by fibers, capable of launching arrows. 2 1d8 Puncture 80 M Arrows Uncommon, Antique,  Long.  Ranged, Quick Reload, Single Shot 50 Credits
Elven Longbow A long section of bowed elven wood grown specifically for this bow. The bow is suspended by strong elven fibers, capable of launching arrows. 2 1d8 + 2 Puncture 120 Meters Arrows Rare,  Antique,  Long.  Ranged, Quick Reload, Single Shot 100 Credits
Pulley Bow A mechanical marvel that uses pulleys and fiber to launch arrows at incredible velocities. 2 1d10 Puncture 100 M Arrows Uncommon, Ranged, Quick Reload, Single Shot. Mechanical 100 Credits
Greatbow An oversized bow that only the strongest can wield. Meant to be braced on the ground in order to fire effectively.  2 1d12 Puncture 80 M Arrows Uncommon,  Antique,  Long, Ranged, Quick Reload, Single Shot Heavy, High Powered Weapon 200 Credits
Giant’s Bow An massively oversized bow that no mere mortal can wield. Must be braced on the ground in order to fire effectively.  2 2d8 Puncture 80 M Giant’s Arrows Rare,  Antique,  Long, Ranged, Quick Reload, Single Shot, Super Heavy, High Powered Weapon 500 Credits
Motorbow A massive pulley bow with a miniature diesel motor that draws the bow for the user.  A user may gain their Training Bonus while using this weapon, even if they are not trained to use this weapon type. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 2 2d6 Puncture 80 M Arrows Rare, Manufactured, Mechanical,  Quick Reload,  Single Shot, Super Heavy, Loud  650 Credits
Robo-Bow A massive pulley bow with a robotic arm that draws the bow for the user.  A user may gain their Training Bonus while using this weapon, even if they are not trained to use this weapon type. Requires a Motion to Turn On. Uses a PP10 Battery  per minute of operation. It immediately shuts off when it runs out of power. 2 2d6 Puncture 80 M Arrows Rare, Quick Strike, Manufactured, Mechanical,  Quick Reload,  Single Shot, Heavy  900 Credits

Table of Arrows

Arrows are a type of long fletched projectile designed to be fired by bows.

Ammo Description Weapon Type Traits Cost
Blunt Arrows(5) Long narrow wooden shafts, with tri feather fletching at the draw ends and blunt wood stone or rubber arrowheads, designed to be launched from a bow. Bows Uncommon, Convert Damage to Blunt or Non-Lethal, Recoverable 2 Credits
Steel Broadhead Arrows(5) Long narrow wooden shafts, with tri feather fletching at the draw ends and forged steel barbed arrowheads, designed to be launched from a bow. Bows Military, +3 Puncture Damage, Armor Piercing II Recoverable 5 Credits
Silver Broadhead Arrows(5) Long narrow wooden shafts, with tri feather fletching at the draw ends and cast silver barbed arrowheads, designed to be launched from a bow. Bows Rare, Silvered, Recoverable 10 Credits
Carbon Fiber Arrows(5) A modern ultra light arrow with increased range. Bows Uncommon,  +2 Puncture Damage, Armor Piercing II, Recoverable,  +20 Meters Range 5 Credits
Venom Arrows(5) Long narrow wooden shafts, with tri feather fletching at the draw ends and poisoned iron barbed arrowheads, designed to be launched from a bow. Bows Rare,  1d4 Venom Damage, Recoverable 10 Credits
Flame Arrows(5) Long narrow wooden shafts, with tri feather fletching at the draw ends and flame-pouch iron barbed arrowheads, designed to be launched from a bow. Bows Uncommon, -10 Range, 1d4 Burn Damage, Recoverable, 10 Credits
Dynamite Arrows(5) A standard steel tipped arrow pierced through a stick of dynamite. The fuse on the dynamite is notched so that it can be quickly torn and lit to the correct duration for the shot distance(plus aim time). Bows Rare, -10 Range, 3d10 Kinetic Damage, 1 Meter Blast 50 Credits
Explosive Arrows(5) A specialized explosive tipped arrow. Bows Rare, -5 Range,  4d10 Kinetic Damage,  1 Meter Blast 100 Credits