Frost Ball / Frost Blade
Produces a Supercooled ball of vapor that freezes on contact.
Tier I - Evocation - Spell
Produces a Supercooled ball of vapor that freezes on contact.
Spell Tier | I |
---|---|
Action Type | Spell Attack Action / Motion |
Mana Cost | 1 |
Range | 10 Meters |
Requirements | One Free Hand |
Sustain | 1 Mana |
Spell Traits | Audible, Visible |
Description: You generate a small area of supercooled vapors above your outstretched palm before launching the near invisible projectile at your target with a flick of your wrist.
Frost Ball: Roll a Ranged Magic Attack vs a single target within Range.
Hit : Frost Ball deals 2d8 + Spellcaster Modifier Frost Damage.
Special: Wet/Soaked Creatures become Frozen if they are dealt 20 or more points of Frost Damage from a single effect. This spell can extinguish 1 cubic meter of fire per 8 points of damage that it deals.
Frost Blade: The caster can summon a Frost Blade via a Motion. Frost Blade deals 1d10 + Spellcasting Modifier Frost Damage. Once Active, the caster can make melee attacks with the spell weapon via Melee Attacks Actions. They may add their spellcasting modifier + training to attack rolls. The Blade persists until the end of the caster’s next turn or until this spell is no longer being sustained.
Overpower: Spend 1 additional mana to increase the Damage dealt by this Spell by 1d6,
Or Increase the Range of this Spell by 5 Meters,
Or grant the caster 1 additional melee attack action with this spell’s weapon until the end of their next turn.