Firebellies
A type of fire breathing reptile that preys on anything that enters it's vicinity.
Medium - Reptilian - Quadruped
Information
Bruteish reptiles that resemble oversized lizards with long tails, sharp teeth and a large pot belly. They are often shades of red, black and orange. Their long tails end in a gaseous orb that glows brightly that they use for illumination in the dark. They are known for breathing fire onto their prey. Their mouths, lips and internals are coated in a substance that protects them from their own flames. Their bodies are covered in hard heat resistant scales that allow them to survive even the harshest environments.
Behavior
Tactical
Firebellies are devious and cunning hunters. They are not shy in which prey they will select and will attack travelers and their mounts without pause. They typically lie in wait in rocky or volcanic areas, striking only when their prey is within range. They are known to open their attacks with a blast of fire and it is believed that they do this because they prefer their food cooked. They will then try to bite and consume their prey, only “cooking” them more if they continue to struggle.
Social
Firebellies, while not pack creatures, are known to congregate and hunt somewhat cooperatively. They do however, infight often as a means of asserting dominance and selecting mates. Firebellies rarely kill each other during these fights and will not consume other firebellies. In fact, they will often decorate their dens with the bones and scales of their dead kin.
Adult Firebelly
Level 5 Entry
Medium - Reptilian - Quadruped
Stats
Attributes and Attribute Modifiers of the entry.
Stat | STR | CON | DEX | INT | WIS | CHA |
---|---|---|---|---|---|---|
Score | 14 | 18 | 16 | 8 | 14 | 6 |
MOD | +2 | +4 | +3 | -1 | +2 | -2 |
Size | Medium |
---|---|
Movement | 6 Meters Walking |
Attack Modifier | +7 |
AC | 14 |
HP | 20 |
Armor | 22 |
Damage Resist | Slash, Puncture |
Domain | Undergrounds, Mountains, Hellscapes, Volcanic Fields, Coasts, Caves, Ruins |
Native Realm | X |
Traits
Ambush Hunter
The creature is capable of remaining perfectly still and blending with its surroundings so as to ambush prey.
Effect: The Creature adds a Destiny Die and +4 to all Stealth Skill Rolls.
It must make a new Stealth Skill Roll each time it Repositions.
Beastly Hide II
The Creature Possesses an Unnaturally Thick hide that acts like fine Armor, protecting it from harm.
Effect: +6 AC, + 22 Armor Points
Blubber
Effect: The Creature is Resistant to Puncture Damage.
Tough Skinned
Effect: The Creature is Resistant to Slash Damage.
Heat Insulation
Effect: The Creature is Resistant to Burn Damage
Abilities
Fire Breath IV
The Creature Possesses a Powerful Fire Breath Attack.
Action: Action
Range: 6 Meter Cone
Effect: Creatures in the area must roll a DEX or CON Saving throw with a DC of 15. If they Fail they are dealt Full Damage from this Ability, If they Pass they are dealt ½ Damage from this Ability.
Damage: 3d6 + 2 + CON Modifier Burn Damage.
Special: Recharge 4,5,6. (reduce cost of ability by ½ an XP).
Bite III
The Creature possesses a Strong Bite Attack.
Action: Melee Attack Action
Range: Adjacent
Damage: 1d12 + 2 + STR Modifier(2) Slash or Puncture Damage.
Smoke Breath
The creature is capable of exhaling large amounts of smoke.
Action: Motion
Range: 3 Meter Cone
Effect: The area covered by this ability's cone becomes a cloud of Thick Smoke for 1d4 rounds. Thick Smoke blocks line of sight for creatures outside the smoke. Creatures inside the smoke have their visibility vision range reduced to 1 meter; Preventing most attacks made through or from within the smoke.
The smoke can be dispersed by strong winds or explosive force.
Stealth Strike I
The creature adds a Destiny Die, a +2 bonus to Hit and 1 additional Damage Die when making Attacks vs Creatures that Have Not Detected, Cannot Detect it or have not yet rolled Initiative.