Feudal Age - Inventory

Items that fit or can be packed into a backpack or pouch.

Feudal Age - Inventory

A creature's inventory is any all items on their person that fit or can be packed into a backpack or pouch.

Bedrolls

Item Description Effect / Ability Item Traits Material Cost
Straw Mat Can be used as a portable bed for sleeping or resting.  Grants the user the ability to sleep and rest on any non hazardous terrain. Crafted, Soft, Flammable, Medium Straw Fiber 5 Silver
Blanket Can be used as a portable bed for sleeping or resting.  Grants the user the ability to sleep and rest on any non hazardous terrain. Crafted, Soft, Flammable, Medium Cloth 10 Silver
Bedroll A portable bed for sleeping and resting. Grants the user comfortable sleep and rest on any non hazardous terrain. Soft,  Comfortable, Flammable, Medium Cloth 20 Silver
Backpack Bedroll A portable bed for sleeping and resting, with extra storage compartments. Grants the user comfortable sleep and rest on any non hazardous terrain. Can be used as a backpack when not being used as a bedroll. Soft,  Comfortable, Flammable, Medium, Equipment Cloth, Leather 50 Silver
Foldable Bed A luxury portable bed for sleeping and resting, with extra storage compartments. Grants the user luxurious sleep and rest on any non hazardous terrain. Takes 1 Minute to set up. Soft,  Comfortable, Flammable, Medium, Equipment Cloth, Leather, Wood 100 Silver

Containers

Item Description Effect / Ability Item Traits Material Cost
Canteen A small rounded metal canteen, Stores water or liquid. Stores and keeps fresh up to two pints of water or liquid.  Uncommon, Small Metal 10 Silver
Salvaged Wooden Barrel(Five Gallon)  A large wooden barrel capable of storing 5 gallons of liquid. Stores and poorly preserves up to 5 gallons. Common, Medium Wood 25 Silver
Used Wooden Barrel(Five Gallon)  A large wooden barrel capable of storing 5 gallons of liquid. Stores and adequately preserves up to 5 gallons. Common, Medium Wood 50 Silver
New Wooden Barrel(Five Gallon)  A large wooden barrel capable of storing 5 gallons of liquid. Safely stores and preserves up to 5 gallons of liquid. Uncommon, Medium Wood 150 Silver
Metal Drum(Five Gallon) A large metal drum capable of storing 5 gallons of liquid. Safely and securely stores and preserves up to 5. Rare, Medium Metal 400 Silver
Wooden One Gallon Bucket A small wooden bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold warm, cool or cold substances. Common, Crafted, Small Wood 25 Silver
Tin one Gallon Bucket A small tin bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold hot substances. Common, Crafted, Small Metal 50 Silver
Iron One Gallon Bucket A small iron bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold very hot substances. Uncommon, Forged, Small Metal 120 Silver
Steel One Gallon Bucket A small steel bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold molten substances. Uncommon, Forged, Small Metal 400 Silver
Two Pint Flagon A drinking flagon with a liquid capacity of 2 pints Holds and keeps fresh up to 2 pints of liquid. Common, Small Wood or Metal Wood 20 Silver Metal 50 Silver
Hard Case A small reinforced and padded pack for storing fragile items. Safely stores up to 8 small items or 16 Tiny Items. Uncommon, Medium, Equipment Leather, Cloth,  Metal 1 Silver
Satchel A small leather shoulder bag. Stores up to 8 small items, 16 Tiny Items or 2 medium items. Uncommon, Medium, Equipment Leather, Cloth 55 Silver

Equipment

Item Description Effect / Ability Item Traits Material Cost
Anvil Used in the process of shaping heated metal in combination with a blacksmith’s hammer Grants the trained user with the ability to repair and craft metal items, armor and weapons.  Must be used in combination with a Smelter, Smith's Hammer, and Tongs.  High Weight, Medium Metal 500 Silver
Hooded Lantern A metal oil lantern with a handle on its top. Emits dim light 15 meters in all directions or 25 meters in one direction when hooded. Burns for 3 hours before needing to be refilled. Common, Small, Equipment Metal 50 Silver
Hand Mirror A small polished metal hand mirror that casts a nice clean reflection. Casts a clear and visible reflection. Uncommon, Small Metal 100 Silver
Lockpick Set Used to pick locks. Allows the user to pick locks using their Fine Motor Skills Uncommon, Contraband Metal 80 Silver
Flint and Tinder Used to start fires. Allows the user to reliably start fires using their Fine Motor or Survival Skills. Some Weather Conditions can increase the DC to Start a Fire. Common, Small Flint, Iron, Plant Fiber 40 SIlver
Oil Lamp An all glass oil lamp, for indoor illumination. Emits bright light 15 meters in all directions or 25 meters in one direction when hooded. Burns for 3 hours before needing to be refilled. Common, Small Glass 40 Silver
Oil Flask     (2 Pints) A small flask of lamp oil with a liquid volume of 2 pints. Refills any oil lamp. Can be spread as an action on 1 meter of surface area to create difficult terrain. The oil can be ignited by open flames or sparks and burns any creature that moves through or starts its turn in the area for 1d6 burn damage. The oil continues to burn for 1d4 rounds. Common, Small Glass, Oil 10 Silver
Alchemist's Fire A small vial of the substance known as Alchemist’s Fire, about 6 oz. Can be used to instantly ignite anything the vial can break againsts or increase the heat and intensity of any fire. Alchemist’s Fire deals 2d6 Burn Damage for each round it continues burning on an object, structure or creature. The DC to Extinguish Alchemist’s fire is alway +2 to the standard(DC 12 or 14 depending on intensity and size). Has a preserved Shelf life of 2 Months. Rare,Tiny, Throwable, Perishable Glass, Alchemic Mixture 100 Silver
Sun Sap A small opaque vial of the substance known as Sun Sap, about 6 oz. Can be smeared on Items, objects, creatures or structures. Direct Sunlight or High Temperatures Ignite the substance and it begins burning for 2d4 Burn Damage per round until extinguished or for up to 2d4 Rounds. It loses potency after 24 hours of exposure to open air. Rare, Tiny, Throwable, Perishable Glass, Alchemic Mixture 100 Silver
Iron Metal File A small file for grinding away at metals. Can be used to file through metal surfaces that have not been hardened (cannot cut through steel) Uncommon, Tiny Metal 25 Silver
Razor Blade A very sharp delicate blade. Can be used for shaving, hair cutting or for intricate and delicate cuts Uncommon, Forged, Tiny, Useful, Sharp Metal 40 Silver
Spyglass A finely crafted telescoping spyglass. Increases the user's vision range to 200 meters when used. Requires two hands to operate. Rare, Fragile, Small Metal, Glass 500 Silver
Tongs Used from grabbing hot or hazardous objects Allows the user to pick up and manipulate objects that are too hot or hazardous to touch. Uncommon, Small Metal  40 Silver
Three Meter Pole A wooden pole, 3 meters in length. Can be used to trigger discovered traps and poke things at a relatively safe distance of 2 Meters away. Common, Long Wood  10 Silver
Compass A small device that always points north Shows the user which direction is north on their home world Uncommon, Mechanical, Tiny Metal 150 Silver
Sundial A small device capable of revealing the local time.  When used properly in daylight, it accurately determines the current time of day. Common, Mechanical, Tiny Metal 30 Silver
Notebook A small notebook with 20 pages. Can be used to write a book, collect notes, organize thoughts or journal. Uncommon,Small, Flammable Paper, Leather 100 Silver
Blank Book A large blank tome with 100 pages. Can be used to write a book, collect notes, organize thoughts or journal. Uncommon,Small, Flammable Paper, Leather 500 Silver

Supplies

Item Description Effect / Ability Item Traits Material Cost
Paper (10 Pages) A leaf of finely made paper. Can be used for writing and drawing. Rare, Crafted, Fragile, Small Paper 200 Silver
Parchment (10 Pages) A leaf of finely made parchment. Can be used for writing and drawing. Uncommon,Crafted, Fragile, Small Parchment 50 Silver
Quill and Ink(100 page’s worth of ink) A writing quill and a small well of ink. Essential for the use of certain spells and abilities Uncommon, Crafted, Fragile, Small Glass, Feather 100 silver
Spool of Twine A 50 meter spooled section of fine twine. Can be used to tie things together. Common, Small Fiber 10 Silver
Caltrops(20) Creates a spike hazard on an area of ground or floor. Requires an Action to Activate and uses 20 caltrops. The Caltrops are recoverable after use. The caltrops generate a 2x2 meter area that Is considered to be DC 14 Hazardous Terrain that deals 1d4 Puncture damage to all creatures that fail the DC while moving across the area. Uncommon, Military, Small Metal 150 Silver
Chalk  Creates non-permanent white chalk lines on sufficiently rough surfaces. Essential for the use of certain spells and abilities Uncommon, Tiny Chalk 5 Silver
Charcoal Creates semi-permanent black charcoal lines on surfaces. Essential for the use of certain spells and abilities Common, Tiny Charcoal 1 Silver
Rope A 10 meter coiled section of fine rope. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing rope. DC 10 to secure properly. Common, Small, Equipment Fiber 150 Silver
Chains
Bronze Chain A 1 meter section of Bronze Chains. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing Chain. DC 10 to secure properly. +2 to restrained DCs. Common, Medium Metal 50 Silver
Iron Chain A 1 meter section of Iron Chains. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing rope. DC 10 to secure properly. +3 to restrained DCs. Uncommon, Medium Metal 80 Silver
Steel Chain A 1 meter section of Steel Chains. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +2 to a creature's climbing skill checks when used as a climbing rope. DC 10 to secure properly. +4 to restrained DCs. Rare, Medium Metal 120 Silver

Table of Tents

Item Description Effect / Ability Item Traits Material Cost
Hide Tent A single occupancy tent Protects the user from the elements while sleeping or resting Common, Portable, Large Hide 30 Silver
Canvas Tent A single occupancy tent Protects the user from the elements while sleeping or resting Uncommon, Military, Portable, Large Canvas 40 Silver
Cloth Tent A single occupancy tent Protects the user from the elements while sleeping or resting Uncommon, Portable, Large Cloth 50 Silver
Officer’s Tent A fine single occupancy tent Protects the user from the elements while sleeping or resting Military, Rare, Comfortable, Portable, Large Fine Cloth 100 Silver
Traveler’s Tent  A comfortable dual occupancy tent Protects the user from the elements while sleeping or resting Uncommon, Portable, Comfortable, Large Canvass, Cloth, Leather 150 Silver
Trader’s Tent A spacious tent with folds, flaps and compartments that open to reveal stored goods and wares. Protects the user from the elements while sleeping or resting and can be used for the storage of up to 10 Medium Sized Items or any equivalent of other sized items. Uncommon, Portable, Large Canvass, Cloth, Leather 200 Silver