Faye Traversal

Allows the caster to Temporarily Travel through the Fye Realm, enabling them and their allies to Travel Significant distances.

Tier III - Faye - Witchcraft

Allows the caster to Temporarily Travel through the Fye Realm, enabling them and their allies to Travel Significant distances.

Spell Tier III
Action Type Full Round Action
Mana Cost 5
Range 100 Kilometers
Requirements Voice, 1 Free Hand
Sustainable 3 Mana
Spell Traits Audible, Visible

Effect : The Caster opens a 2 meter wide 1 meter tall portal within range. The portal’s Destination may be any sufficiently large space to which the caster has personally been within the Range Listed on this Spell. The Opening or “A” Portal Remains open until the end of the Caster’s Next Turn or until it is no longer being Sustained. While traveling through the Portals 2 openings creatures are considered to be in the Faye Realm. Each Kilometer traveled in the Casters Home Realm is equal to traveling 1 Meter in the Faye Realm. The Destination end or “B” portal will not close until the Round After Caster has passed through to their Realm again or until the Spell is no Longer being sustained.

Closing Portal Hazard: Creatures adjacent to a Closing portal that attempt to travel through via their Reaction must pass a DC 14 DEX Saving Throw. Succeeding Results in  successfully traveling through to an unoccupied space. Failing results in loss of limb or life. Creatures that Fail are dealt 6d4+4 Slash Damage and if they are Wounded by this Damage they are considered to have rolled a 10 on the Slash Wound Table.

Faye Travel Hazard : While the distance traveled through the faye realms is short the narrator may still rule that creatures that use this spell’s effect have a chance of encountering a fey creature or entity along the way.

Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by +20 km, Or increase the size of the portal by +2 Meters.