Fate Reading

You make a precise Psychic Prediction about a Creature within Range. By making the prediction it drastically increases the chances of events within the prediction unfolding.

Tier II - Hedge - Witchcraft

You make a precise Psychic Prediction about a Creature within Range. By making the prediction it drastically increases the chances of events within the prediction unfolding.

Spell Tier II
Action Type Action
Mana Cost 2
Range 10 Meters
Requirements Voice, 1 Free Hand
Sustainable No
Spell Traits Audible, Visible

Effect :Target a Creature within Range and Roll a d6 to perform a Fate Reading, then use the Table below.

Roll Prediction
1 Tragedy - The creature receives +12 Damage of the same type the next time they receive Damage.
2 Clumsiness - The next Natural 1 or 2 the creature Rolls on a Physical Skill Roll and Attack Roll causes the Creature to drop all held items.
3 Death - The Creature Automatically Fails their 1st Death Saving Throw the next time they are forced to Roll Death Saving Throws.
4 Bad Luck - The Creature has -2 and Disadvantage on their next 3 d20 Rolls.
5 Feebleness -  The Creature is Weakened until the end of their Next Turn.
6 Despair - The Creature is Stunned until the end of their Next Turn.

That Creature must Roll a Wisdom Saving Throw, the DC is equal to the Casters Spell Save DC. If the Creature Fails, the Fate Reading comes True. If they Pass, there is no effect.

Overpower : The caster can spend 1 additional Mana to Increase the Range of this Spell by 5 Meters,

Or Increase the Spell Save DC for this Casting of the Spell by 2.