False Life

Causes the caster or touched creature to appear living.

Tier II - Necromancy - Spell

Causes the caster or touched creature to appear living.

Spell Tier II
Action Type Action
Mana Cost 2
Range Personal / Touch
Requirements One Free Hand
Sustain 1 Mana
Spell Traits Visible

Effect: Until the end of the caster’s next turn or until this spell is no longer sustained the caster causes themselves or a touched willing creature to appear to be a living version of themselves. The type of living appearance is chosen by the caster but is limited to appearance similar to that of the target creature. For instance most Zombies, Ghouls and Vampires can take on the appearance of a humanoid version of themselves.

Unwilling Target: The caster can use this spell on unwilling or unsuspecting creatures. The Caster chooses an undead creature within Range. That Creature must roll a Wisdom Saving Throw, the DC is equal to the caster’s Spell Save DC.

Fail: If the target fails the saving throw they take on the appearance of the undead chosen by the caster until the end of the caster’s next turn or until this spell is no longer being sustained.

Pass: If the target succeeds on the saving throw they are unaffected by the spell’s effect.

*Thorough examination or magical detection with a skill roll higher than the caster’s Spell Save DC will reveal the illusory nature of this spell’s effect.

Overpower: The caster can spend 1 additional mana to grant an additional creature within range the effects of this spell,

Or increase the Range of this spell by 5 Meters,

Or increase the DC to resist this instance of the caster’s Spell Save DC by 2.