Enhancement

Causes an Item to grant a Skill Bonus to the wearer.

Tier II - Enchantment - Spell

Causes an Item to grant a Skill Bonus to the wearer.

Spell Tier II
Action Type Action
Mana Cost 1
Range Touch
Requirements One Free Hand, Unenchanted Item
Sustain No
Spell Traits Audible, Visible

Description: You pour a small amount of mana into an non-enchanted item of clothing or jewelry.

Effect: Once activated using a motion, the item grants a bonus to one Skill of the casters choosing to the wearer equal to the casters Spellcasting Modifier until the end of the wearer’s next turn.

Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting Modifier when left unactivated.

Overpower: The caster can spend 1 additional Mana to increase the duration of this effect by 1 Round before the effect dissipates.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less.

Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.