Dropkick Rider

Knock an enemy prone and possibly surf on them for a short distance.

Allows the user to knock an enemy prone and possibly surf on them for a short distance.

Maneuver Tier II
Action Type Attack Action
Might Cost 2
Range Melee
Prerequisites None
Sustain No

Effect : Make an Unarmed Attack vs an opponent within Range. If you Hit you deal 2d6 + STR or DEX Modifier Blunt Damage. Add 1 Damage for each meter moved prior to making this Attack.

Large or smaller creatures Hit by this Attack must Roll a Strength or Dexterity Saving Throw. The DC is equal to the initiator's Maneuver Save DC.

Fail : Creatures that Fail the Saving Throw are Knocked Prone and you may surf along the ground on their prone body for a number of meters up to your remaining Movement Speed + 2. You ignore Hazardous Terrain while riding an opponent this way. The prone opponent instead triggers all instanced of Hazardous Terrain and receives all damage or effects they might deal.

Pass : Creatures that Pass the Saving Throw are simply Knocked Prone.

Overpower : Spend 1 additional Might to add 2 to this Maneuver’s Attack Roll,

Or add 2 to the Damage Roll if this Maneuver’s Attack Hits,

Or Increase the movement distance of this Maneuver by 1 Meter.