Dropkick
Knocks a large or smaller enemy prone, deals blunt damage and may throw them a short distance.
Allows the user to knock an enemy prone and may throw them a short distance.
Maneuver Tier | I |
---|---|
Action Type | Attack Action |
Might Cost | 1 |
Range | Melee |
Prerequisites | None |
Sustain | No |
Effect : Make an Unarmed Attack vs an opponent within Range. If you Hit you deal 2d4 + STR or DEX Modifier Blunt Damage. Add 1 Damage for each meter moved prior to making this Attack. You are Knocked Prone by using this Attack.
Large or smaller creatures Hit by this Attack must Roll a Strength or Dexterity Saving Throw. The DC is equal to the initiator's Maneuver Save DC.
Fail : Creatures that Fail the Saving Throw are thrown 1d4 Meters and Knocked Prone.
Pass : Creatures that Pass the Saving Throw are simply Knocked Prone.
Overpower : Spend 1 additional Might to add 2 to this Maneuver’s Attack Roll,
Or add 2 to the Damage Roll if this Maneuver’s Attack Hits,
Or Increase the throw distance of this Maneuver by 1 Meter,
Or Reduce the Movement Cost to Stand from Prone by 1 Meter.