Dreamancy

Elementalism - Shadowmancy Ability The ability to control and manipulate Dreams.

Shadow - Elementalism

XP Cost: 1   Prerequisites: Shadowmancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 1 (Motions Excluded)
Range 10 Meters
Area 4 Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can control and manipulate the fabric of Dream Realities.

Using a Motion: You can control, shape, move up to 10 Meters, reform or animate up to 4 meters of Inanimate Dream Reality around you.

Dream Blast: Make a Melee or Ranged Spell Attack Roll while in a Dream or Dream Reality.

If you Hit the target, it is dealt 3d10 + Spellcasting Modifier Psychic Damage.

If an Animate Dream or Nightmare is Wounded by this ability, it is immediately dispelled.

If a Dreamer is reduced to 0 or fewer HP they immediately exit the Dream Realm and may begin rolling death saving throws (if any).

Sustain: Sustaining this Ability allows Manipulated Dream Matter to persist until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,

Or increase the Area of this Ability by 2 Meters,

Or Increase the DC for any of this Ability’s Saving Throws by 2,

Or increase the Damage this Ability deals by 1d8 Psychic Damage.