Dreamancy
Elementalism - Shadowmancy Ability The ability to control and manipulate Dreams.
Shadow - Elementalism
XP Cost: 1 Prerequisites: Shadowmancy
Action Type(s) | Motion, Action, Spell Attack |
---|---|
ARP Cost | 1 (Motions Excluded) |
Range | 10 Meters |
Area | 4 Meters |
Requirements | 1 Free Hand |
Sustain | 1 ARP |
Traits | Visible, Audible |
You can control and manipulate the fabric of Dream Realities.
Using a Motion: You can control, shape, move up to 10 Meters, reform or animate up to 4 meters of Inanimate Dream Reality around you.
Dream Blast: Make a Melee or Ranged Spell Attack Roll while in a Dream or Dream Reality.
If you Hit the target, it is dealt 3d10 + Spellcasting Modifier Psychic Damage.
If an Animate Dream or Nightmare is Wounded by this ability, it is immediately dispelled.
If a Dreamer is reduced to 0 or fewer HP they immediately exit the Dream Realm and may begin rolling death saving throws (if any).
Sustain: Sustaining this Ability allows Manipulated Dream Matter to persist until this Ability is no longer being Sustained.
Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,
Or increase the Area of this Ability by 2 Meters,
Or Increase the DC for any of this Ability’s Saving Throws by 2,
Or increase the Damage this Ability deals by 1d8 Psychic Damage.